Difference between revisions of "Mass Effect Transcendence/The Principals/Yghorl Sheet"

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'''Name''': Raik Yghorl  '''Callsign''': Big Daddy<br>
+
'''Name''': Raik Yghorl<br>  
'''Concept''': <br>
+
'''Callsign''': Big Daddy<br>
'''Virtue''': '''Vice''': <br>
+
'''Concept''': Combat Medic <br>
 +
'''Virtue''': Fortitude '''Vice''': Gluttony<br>
 
'''Species/Archetype''': Krogan Sentinel <br>
 
'''Species/Archetype''': Krogan Sentinel <br>
 
'''Experience''': 1XP unspent<br>
 
'''Experience''': 1XP unspent<br>
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'''Attributes'''
 
'''Attributes'''
  
Int:Str:●●●● Pre:<br>
+
Int:●●●● Str:●●●● Pre:●● <br>
Wits:●● Dex:●● Man:<br>
+
Wits:●● Dex:●●● Man:●● <br>
Res:●●●● Sta:●●●●● Com:<br>
+
Res:●●●● Sta:●●●●● Com:●● <br>
  
  
 
'''Skills'''
 
'''Skills'''
  
''Mental'': [skill](speciality), Medicine ●●● (Trauma?), [skill]● (speciality)
+
''Mental'': Academics ● Engineering ●● Interfacing ●● Investigation ● Medicine ●●● (First Aid) Science ●●● (Biology)
  
''Physical'': Assault ●●● (Headbutt), Athletics ●●● (speciality), Firearms ●●● (Shotgun), Piloting ●
+
''Physical'': Assault ●●● (Headbutt, Grappling) Athletics ●●● Firearms ●●● (Assault Rifle) Piloting ● Survival
  
''Social'': [skill](speciality), Intimidation ●● (Threats), [skill](speciality)
+
''Social'': Contacts ● Empathy ● Intimidation ●● (Threats) Persuasion Socialise ●●
  
  
 
'''Merits'''
 
'''Merits'''
  
[merit] ()<br>
+
Allies - Veya (●●)<br>
[merit] (●)<br>
+
Iron Stamina (●●●)<br>
[merit] ()<br>
+
Natural Immunity (●)<br>
[merit] ()<br>
+
Quick Healer (●●●●)<br>
 +
Toxin Resistance (●●)<br>
  
  
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Distortion ● (Singularity)<br>
 
Distortion ● (Singularity)<br>
 
Integration ●● (Barrier, Smite)<br>
 
Integration ●● (Barrier, Smite)<br>
Medicine Processes ●● <br>
+
Engineering Processes ●<br>
Science Processes <br>
+
Interfacing Processes ●<br>
 +
Medicine Processes ●●● <br>
 +
Science Processes ●●<br>
 
Guardian Training ● (Fitness)<br>
 
Guardian Training ● (Fitness)<br>
 +
Tactical Training ● (Heavy Weapons Training)<br>
  
  
 
'''Advantages'''
 
'''Advantages'''
  
''Willpower'': <br>
+
''Willpower'': 7<br>
 
''Health'': 12<br>
 
''Health'': 12<br>
''Initiative'': + <br>
+
''Initiative'': +5 <br>
''Perception'': <br>
+
''Perception'': 4<br>
 
''Defence'': 2<br>
 
''Defence'': 2<br>
 
''Speed'': 11<br>
 
''Speed'': 11<br>
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'''Notable Equipment'''
 
'''Notable Equipment'''
  
 +
Enhanced Processor Omni-Tool (Library Size 6):
 +
*Engineering Programmes:
 +
*Interfacing Programmes:
 +
*Medicine Programmes:
 +
*Science Programmes:
  
  
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'''XP Log'''
 
'''XP Log'''
 
*19/04/12: Added Guardian Training (Fitness) (5XP)
 
*19/04/12: Added Guardian Training (Fitness) (5XP)
 +
*10/05/12: Added Science Processes 1 (4XP)
 +
*Unknown: Added Tactical Training (Heavy Weapons Training) (5XP)
 +
*Unknown: Raised Dexterity to 3 (15XP)
 +
*Unknown: Raised Science to 3 (12XP)
 +
*29/11/12: Raised Science Process to 2 (8XP)
 +
*15/12/12: Added Assault Speciality: Grappling (3XP)
 +
*16/12/12: Added Engineering Processes 1 and Interfacing Processes 1 (8XP)
  
 
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>
 
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>

Latest revision as of 16:32, 28 October 2014

Name: Raik Yghorl
Callsign: Big Daddy
Concept: Combat Medic
Virtue: Fortitude Vice: Gluttony
Species/Archetype: Krogan Sentinel
Experience: 1XP unspent


Attributes

Int:●●●● Str:●●●● Pre:●●
Wits:●● Dex:●●● Man:●●
Res:●●●● Sta:●●●●● Com:●●


Skills

Mental: Academics ● Engineering ●● Interfacing ●● Investigation ● Medicine ●●● (First Aid) Science ●●● (Biology)

Physical: Assault ●●● (Headbutt, Grappling) Athletics ●●● Firearms ●●● (Assault Rifle) Piloting ● Survival ●

Social: Contacts ● Empathy ● Intimidation ●● (Threats) Persuasion ● Socialise ●●


Merits

Allies - Veya (●●)
Iron Stamina (●●●)
Natural Immunity (●)
Quick Healer (●●●●)
Toxin Resistance (●●)


Talents

Distortion ● (Singularity)
Integration ●● (Barrier, Smite)
Engineering Processes ●
Interfacing Processes ●
Medicine Processes ●●●
Science Processes ●●
Guardian Training ● (Fitness)
Tactical Training ● (Heavy Weapons Training)


Advantages

Willpower: 7
Health: 12
Initiative: +5
Perception: 4
Defence: 2
Speed: 11


Flaws

  • [flaw description]
  • [flaw description]
  • [flaw description]


Notable Equipment

Enhanced Processor Omni-Tool (Library Size 6):

  • Engineering Programmes:
  • Interfacing Programmes:
  • Medicine Programmes:
  • Science Programmes:


Notes


XP Log

  • 19/04/12: Added Guardian Training (Fitness) (5XP)
  • 10/05/12: Added Science Processes 1 (4XP)
  • Unknown: Added Tactical Training (Heavy Weapons Training) (5XP)
  • Unknown: Raised Dexterity to 3 (15XP)
  • Unknown: Raised Science to 3 (12XP)
  • 29/11/12: Raised Science Process to 2 (8XP)
  • 15/12/12: Added Assault Speciality: Grappling (3XP)
  • 16/12/12: Added Engineering Processes 1 and Interfacing Processes 1 (8XP)

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