Meamnar:Stoned

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Stoned is a story arc for a tabletop campaign for three characters, which takes place in the campaign setting of Meamnar.

Adventures in Stoned

Members of the Party

  • Artemis, an elven Rgr2, originated from the forest of Ethlariel in the kingdom of Thelbane. His home village was decimated three years ago by a horde of undead creatures. Who or what drove the horde is still unclear, but Artemis has dedicated himself to the task of finding and punishing whoever is responsible. After vowing this, he received a vision in which the goddess Sehanine Moonbow commanded him to find a magical flail known as Lichbane.
  • Borlack, a dwarven Ftr1/Clr1 of Clanggeddin. Hathar's Bracers
  • Garrett, a halfling Rog1/Wiz1. The Portable Hole.
  • Faeryn, a half-elven Brd2, grew up in the city of Hylar, and was trained at the Academy of Arts there. During his studies, he discovered some genealogical records which proved that he is a descendant of the great bard Montaine. He also learned of Montaine's famous ring, crafted by an elven king, which (according to legend) could only be worn by a member of his family, but which was lost when the bard died. Faeryn seeks this ring, both for its powers and as a personal tribute to his ancestor.

The Story

The group begins the campaign in the town of Threshold. Over the course of several days sharing drinks and stories in the common room of the Threshing Floor inn, they conclude that their paths are strikingly similar and that it would be in their mutual best interest to join together and pursue each of their causes collectively.

  • 1420 NR
    • Martil
      • 01 - While studying Baldo's journal, Faeryn recognized the order to which the wizard belonged. He is fairly certain that another member of this order, the White Circle, lives in one of the villages to the west. Therefore, the group decides to set out for the first of these villages, called Dunkirk. Near dusk, they come upon a caravan that has been ambushed. They soon pick up the trail of a group of goblins, and within a few hours discover a cavern into which the goblins have fled. They explore the cavern, which is likely of dwarven design, and defeat the goblins, acquiring a Wand of Magic Missiles in the process.
      • 02 - The group finally rests, late into the night, in one of the rooms of the cavern. They conclude their search of the cavern, and decide to rest again before departing.
      • 03 - Moments after they've left, the party spies a pair of humanoids approaching the cavern from the east. The two, a human and a duergar, enter the cavern and then reappear moments later, with the duergar carrying a suspicious bundle that he did not have before. They decide to confront the pair, at which point there is a brief fight before the human and duergar flee the scene. With the two gone, the party returns to the cavern to find the wand-wielding goblin's corpse has been decapitated.

Notes

  • Borlack has a disease, incubation in 1 day. Effects are -2 Dex, -2 Con.
  • Wand has 21 charges left.