Mecha Gundam Stories\Zeon

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General Purpose Mobile Suits

6 Point

MS-05 Zaku I

Introduction: May UC075

The first mass produced mobile suit in existance, the Zaku I was a good weapon it is however very out classed by modern mobile suits. But it still sees use in second line and reserve units.

  • Weapon: 2
  • Armour: 1
  • Technology: 2
  • Speed: 1
  • Bonus Points: 3

Weapons

    • 120mm Machine Gun (2, Impact) OR
    • 280mm Bazooka (3, Missile)
    • Heat Hawk (0, Impact)

Configurations

    • Jackhammer
    • Stalwart

MS-06V Zaku Tank

Introduction: August UC079

A stopgap measure unit, created from mounting a Zaku body on the hull of a Magella attack tank. The resulting unit was adequate, but was lacking compared to a true mobile suit.

  • Weapon: 1
  • Armour: 1
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3

Weapons

    • 35mm tri-barrel cannon (2, Impact)

Configurations

    • Flanker
    • Stonewall

GM Camouf

Introduction: November UC079

A blackop suit, it consisted of a Zaku body furbished with armour to make it resemble the GM Mobile suit. The resulting armour was far less effective than normal, it was also unable to use any beam weaponry.

  • Weapon: 2
  • Armour: 1
  • Technology: 1
  • Speed: 2
  • Bonus Points: 3

Weapons

    • 120mm Machinegun (2, Impact) OR
    • 135mm Anti-Ship Rifle (4, Impact)
    • Heat Hawk (0, Impact)

Configurations

    • Prowler
    • Jammer

MP-02A Oggo

Introduction: December UC079

Towards the end of the war the Zeon war machine was running low on material the Oggo was an attempt to create a cheap unit that could be mass produced to defend the Zeon homeland.

  • Weapon: 2
  • Armour: 1
  • Technology: 1
  • Speed: 2
  • Bonus Points: 3

Weapons

    • 120mm Machinegun (2, Impact) OR
    • 280mm Bazooka (3, Missile)
    • Anti-Ship Missile Launcher (4, Missile)

Configurations

    • Booster
    • Flanker

8 point

MS-06F Zaku II

Introduction: January UC079

A Mass produced mobile suit that became the standard suit of the Principality of Zeon and saw action in every theatre of the war, it also was used as the basis of many variants.

  • Weapons: 2
  • Armour: 2
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3

Weapons

    • 120mm Machine Gun (2, Impact) OR
    • 280mm Zaku Bazooka (3, Missile)
    • Heathawk (0, Impact)

Configurations

    • Brawler
    • Booster

MS-06J Zaku II Ground Type

Introduction: May UC079

The J varient was a slightly cheaper version of the Zaku designed to work only on earth, money was saved by removing the parts needed for space operations.

  • Weapons: 2
  • Armour: 2
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3

Weapons

    • 120mm Machine Gun (2, Impact) OR
    • 280mm Zaku Bazooka (3, Missile)
    • Heathawk (0, Impact)

Configurations

    • Heavy Metal
    • Brawler

MS-06JC Zaku II Space Type

Introduction: May UC079

The J varient was a slightly cheaper version of the Zaku designed to work in space, money was saved by removing the parts needed for Earth based operations.

  • Weapons: 2
  • Armour: 2
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3

Weapons

    • 120mm Machine Gun (2, Impact) OR
    • 280mm Zaku Bazooka (3, Missile)
    • Heathawk (0, Impact)

Configurations

    • Booster
    • Flanker

MS-06K Zaku Cannon

Introduction: May UC079

The K type was an attempt to copy the Guncannon design of the federation, it was created by taking a Zaku II and attaching a short artillery piece to the shoulder mount. It was not however popular as firing the cannon made the Zaku highly unstable.

  • Weapons: 2
  • Armour: 2
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3

Weapons

    • 120mm Machine Gun (2, Impact)
    • 180mm Shoulder Cannon (3, Impact)

Configurations

    • Sniper
    • Boomer

EMS-10 Zudah

Introduction: March UC075

An competitor to the Zaku series of suits it lost to its more famous rival, but still so a limited run and some combat use

  • Weapons: 3
  • Armour: 1
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3

Weapons

  • 120mm Machine Gun (2, Impact) OR
    • 280mm Zaku Bazooka (3, Missile)
    • SturmFaust (2, Impact)
    • Heathawk (0, Impact)

Configurations

    • Jackhammer
    • Booster

Special Rule: If 8 success are rolled must take stability roll equal to 1 or current damage which ever is higher due to the unstable nature of the engine.

MSM-03 Gogg

Introduction: May UC079

The Gogg was the first purpose designed amphibious mobile suit, it had very thick armour in order to withstand the pressure.

  • Weapons: 2
  • Armour: 3
  • Technology: 2
  • Speed: 1
  • Bonus Points: 3

Weapons

    • Mega Particle Cannon (3, Energy)
    • Torpedo/Missile Launcher (4, Missile)

Configurations

    • CounterFire
    • Supercharged

Special Rule: Rolls 3 dice for movement in water

10 point

MS-09B Dom

Introduction: June UC079

A mass produced fast moving heavy striker unit, with the hover units in its leg it was easily one of the fastest Mobile suits to serve on earth during the one year world.

  • Weapons: 2
  • Armour: 3
  • Technology: 2
  • Speed: 3
  • Bonus points: 3
  • Weapons
    • Heat Sabre (0, Impact)
    • 360mm Hyper-Bazooka (3, Missile)
  • Configurations
    • Booster
    • Slayer

MS-09R Rick Dom

Introduction: September UC079

An upgraded version of the Rick Dom with various improvements to allow it to operate in space.

  • Weapons: 2
  • Armour: 3
  • Technology: 2
  • Speed: 3
  • Bonus points: 3
  • Weapons
    • Heat Sabre (0, Impact)
    • 360mm Hyper-Bazooka (3, Missile)
  • Configurations
    • Flanker
    • Slayer

MSM-07 Z'Gok

Introduction: June UC079

An upgraded amphibious unit that improved on the Gogg, the Z'Gok was superior in almost every way.

  • Weapons: 2
  • Armour: 4
  • Technology: 2
  • Speed: 2
  • Bonus points: 3
  • Weapons
    • Mega Particle Cannon (3, Energy)
    • Torpedo/Missile Launcher (4, Missile)
  • Configurations
    • Heavy Metal
    • SuperCharged

Special Rule: Rolls 4 dice for movement in water

12 point

MS-14A Gelgoog

Introduction: December UC079

The Gelgoog was one of the last mass produced suits that was designed. It was one of the few units whos raw power could equal the Federations Gundam.

  • Weapons: 3
  • Armour: 3
  • Technology: 3
  • Speed: 3
  • Bonus points: 3
  • Weapons
    • Twin Beam Sword (0, Energy)
    • Beam Rifle (3, Energy)

Configurations

    • HotShot
    • HeavyMetal

MS-14F Gelgoog Marine

Introduction: October UC079

The F type was an attempt to make the Gelgoog cheaper to produce and if possible increase its performance in space.

  • Weapons: 3
  • Armour: 2
  • Technology: 3
  • Speed: 4
  • Bonus points: 3
  • Weapons
    • Beam Sabre (0, Energy)
    • 110mm Machine Cannon (2, Impact)
    • 90mm Rifle (2, Impact)

Configurations

    • Booster
    • HeavyMetal

Limited Production Mobile Suits

6 Point

8 point

MS-06FZ Zaku II Kai

Introduction: October UC079

The FZ or Kai version of the venerable Zaku II, was part of the united maintenance plan, it included a series of general upgrades that improved performace in most areas.

  • Weapons: 2
  • Armour: 2
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • Heat Hawk (0, Impact)
    • 90mm Machine Gun (1, Impact)
  • Configurations
    • HotShot
    • Brawler

YMT-05 Hildolfr

Introduction: May UC079

Experimental Mobile tank,carried a huge cannon that enabled it to provide fire support to Zeon forces.

  • Weapons: 3
  • Armour: 2
  • Technology: 1
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • 30cm Cannon (4, Impact)
    • 105mm Machine Gun (2, Impact)
    • 105mm Machine Gun (2, Impact)
  • Configurations
    • Bezeker
    • Boomer

MS-07B Gouf

Introduction: July UC079

Limited production close combat model, although it had improved speed, power and armour over the Zaku it was decided that the increased cost was not worth it.

  • Weapons: 3
  • Armour: 2
  • Technology: 1
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • Heat Rod (0, Impact)
    • Heat Sabre (0, Impact)
    • 75mm Machine Gun (1, Impact)
  • Configurations
    • Disrupter
    • Brawler

MS-07H-8 Gouf Flight Type

Introduction: September UC079

Upgrade of the Gouf that allowed limited flight.

  • Weapons: 3
  • Armour: 2
  • Technology: 1
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • Heat Sabre (0, Impact)
    • 75mm Machine Gun (1, Impact)
    • Gatling Shield (2, Impact)
  • Configurations
    • Bezerker
    • Flanker

10 point

MSM-04 Acguy

Introduction: August UC079

Infiltration and special operations unit that specialized in stealth and aquatic ops.

  • Weapons: 3
  • Armour: 2
  • Technology: 2
  • Speed: 3
  • Bonus Points: 3
  • Weapons
    • 105mm Vulcans (1, Impact)
    • 6-barrel Rocket Launcher (2, Missile)
    • Mega-Particle Cannon (3, Energy)
  • Configurations
    • Prowler
    • Analyzer

MS-09RII Rick Dom II

Introduction: November UC079

Upgrade of the Rick Dom, part of the Unified Maintenance plan

  • Weapons: 2
  • Armour: 3
  • Technology: 2
  • Speed: 3
  • Bonus Points: 3
  • Weapons
    • 880mm Raketen Bazooka (3, Missile)
    • Heat Sabre (0, Impact)
  • Configurations
    • Ripper
    • Flanker


MSM-07E Z'Gok

Introduction: November UC079

Upgrade of the Z'Gok, part of the Unified Maintenace plan

  • Weapons: 2
  • Armour: 4
  • Technology: 1
  • Speed: 3
  • Bonus Points: 3
  • Weapons
    • Mega Particle Cannon (3, Energy)
    • Torpedo Launcher (2, Missile) *Water only
  • Configurations
    • Heavy Metal
    • SuperCharger

Special Rule: Rolls 5 dice for movement in water

MSM-03 Hygogg

Introduction: December UC079

A high mobility aquatic mobile suit, consider the pinnacle of Aquatic mobile suit evolution

  • Weapons: 3
  • Armour: 2
  • Technology: 3
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • Beam Cannon (3, Energy)
    • 120mm Machine Gun (2, Impact)
    • Missile Unit (2, Missile)
  • Configurations
    • Heavy Metal
    • Bezeker

Special Rule: Rolls 4 dice for movement in water

MSM-07DI Z'Gok

Introduction: November UC079

Space based version of the Z'Gok designed to intercept and destroyer spaceships.

  • Weapons: 2
  • Armour: 3
  • Technology: 2
  • Speed: 3
  • Bonus Points: 3
  • Weapons
    • Beam Cannon (3, Energy)
    • Missile Launcher (2, Missile)
  • Configurations
    • Flanker
    • Booster

Special Rule: Can only operate outside the an atmosphere

MS-07B-3 Gouf Custom

Introduction: September UC079

  • Weapons: 4
  • Armour: 2
  • Technology: 2
  • Speed: 2
  • Weapons
    • 75mm Machine Gun (1, Impact)
    • Gatling Shield (2, Impact)
    • Heat Sabre (0, Impact)
    • Heat Wire (0, Impact)
  • Configurations
    • Disrupter
    • Bezeker

12 point

YMS-14S Gelgoog Commader Type

Introduction: October UC079

  • Weapons: 3
  • Armour: 3
  • Technology: 3
  • Speed: 3
  • Weapons:
    • Beam Naginata: (0, Energy)
    • Beam Rifle (3, Energy)
  • Configurations
    • Bulwark
    • HeavyMetal

MS-14JG Gelgoog Jager Type

Introduction: December UC079

  • Weapons: 3
  • Armour: 3
  • Technology: 3
  • Speed: 3
  • Weapons:
    • Beam Naginata: (0, Energy)
    • Beam Spot Gun: (1, Energy)
    • Large Beam Gun: (3, Energy)
  • Configurations
    • Slayer
    • Ripper

MS-18E Kampfer

Introduction: December UC079

  • Weapons: 4
  • Armour: 1
  • Technology: 3
  • Speed: 4
  • Weapons
    • Jagdgewehr shotgun (1, Impact)
    • 360mm Giant Bazooka (3, Missile)
    • Beam Sabre (0, Energy)
    • Chain Mine (0, Impact)
  • Configurations
    • Ripper
    • Boomer