Megazver's Gamma World Game

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This is the wiki for Megazver's Gamma World Campaign, The Mu Town Mutant Mutiny!

Threads

In-Character Thread

Out-Of-Character Thread

Characters

(Just edit your stats and names in, dudefellas.)

Name AC Fort Ref Will HP Init Resistance Vulnerability Notes
Mao Whiskerton 21 16 20 16 34 +8 Melee/Ranged 5 Area/Close 5 Cannot be knocked prone; Catfall
Goldie 24 16 22 17 42 +4
Geordy 14 18 15 16 32 +1 Resist 5 while bloodied
He-Who-Hits 18 16 14 19 32 +4 Physical 5
Talinum 20 18 14 19 38 +3 Aura 1: Fire/sonic 3 while bloodied
Archane 20 13 20 15 38 +8 Reduce push, pull, slide by 1

D&D4E to Gamma World Cheat Sheet

  • Add +1 per level to d20 rolls, instead of +1 per 2 levels.
  • Second Wind is a minor action and restores your bloodied value in hit points.
  • You can make someone else use their Second Wind with a standard action. No skill check required.
  • Ammunition tracking is abstract. If you fire a gun once an encounter, you are "conserving ammo." If you fire it more than once, you are "going bananas" and will be out of ammo at the end of the encounter.

Resources

Gamma World Power Lists - Roll on these tables to generate Alpha Mutations and Omega Tech.

Gamma World Card List - The full text of the Gamma World power cards.