Difference between revisions of "Mercenaries"

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(Mercenary Forces)
(Mercenary Forces)
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=Mercenary Forces=
 
=Mercenary Forces=
  
*16 veteran horse archers.  5 hp, AC 2
+
*15 veteran horse archers.  5 hp, AC 2
 
'''**Total Cost of 57 gp/month, prepaid through Ninthmonth'''
 
'''**Total Cost of 57 gp/month, prepaid through Ninthmonth'''
 
*4 2nd level horse archers, 10 hp, AC 2
 
*4 2nd level horse archers, 10 hp, AC 2
 
*Gur, Jeder, Ilugei and Elbek
 
*Gur, Jeder, Ilugei and Elbek
 
'''**Total cost of 70 gp/month, 57 of which has been prepaid through Ninthmonth.'''
 
'''**Total cost of 70 gp/month, 57 of which has been prepaid through Ninthmonth.'''
 +
*1 injured veteran horse archer, will be ready to ride on 6/22.
  
 
*5 kobold crossbowmen (four with AC 2, 2 hp, short swords and light crossbows -- range as short bow -- both doing 1d4 damage, and one champion with AC 3, 4 hp and a short blade and crossbow, both doing 1d6 damage. Not currently paid by adventurers, stay in Keep full time.
 
*5 kobold crossbowmen (four with AC 2, 2 hp, short swords and light crossbows -- range as short bow -- both doing 1d4 damage, and one champion with AC 3, 4 hp and a short blade and crossbow, both doing 1d6 damage. Not currently paid by adventurers, stay in Keep full time.
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*2 longbowman (18 gp/month, total of 36 gp)
 
*2 longbowman (18 gp/month, total of 36 gp)
 
*1 artillerist (25 gp/month, total of 50 gp)
 
*1 artillerist (25 gp/month, total of 50 gp)
'''**Total of 434/month'''
+
*7 horse archers (45 gp/month, total of 315 gp)
 +
'''**Total of 745/month'''
  
 
===Waiting in Junction===  
 
===Waiting in Junction===  
  
*4 horse archers (45 gp/month, total of 180 gp)
+
*12 horse archers (45 gp/month, total of 540 gp)
**Total of 180 gp/month
+
**Total of 540 gp/month
  
  

Revision as of 15:49, 21 February 2016

The Wilderlands of Absalom

Mercenary Forces

  • 15 veteran horse archers. 5 hp, AC 2

**Total Cost of 57 gp/month, prepaid through Ninthmonth

  • 4 2nd level horse archers, 10 hp, AC 2
  • Gur, Jeder, Ilugei and Elbek

**Total cost of 70 gp/month, 57 of which has been prepaid through Ninthmonth.

  • 1 injured veteran horse archer, will be ready to ride on 6/22.
  • 5 kobold crossbowmen (four with AC 2, 2 hp, short swords and light crossbows -- range as short bow -- both doing 1d4 damage, and one champion with AC 3, 4 hp and a short blade and crossbow, both doing 1d6 damage. Not currently paid by adventurers, stay in Keep full time.
  • 8 light infantry (6@6 gp/month, total of 48 gp)
  • 8 heavy infantry (12 gp/month, total of 96 gp)
  • 1 veteran heavy infantry (24 gp/month, total of 24 gp)
  • 5 crossbowmen (18 gp/month, total of 90 gp)
  • 5 bowmen (9 gp/month, total of 45 gp)
  • 1 veteran bowmen (21 gp/month, total of 21 gp)
  • 2 longbowman (18 gp/month, total of 36 gp)
  • 1 artillerist (25 gp/month, total of 50 gp)
  • 7 horse archers (45 gp/month, total of 315 gp)

**Total of 745/month

Waiting in Junction

  • 12 horse archers (45 gp/month, total of 540 gp)
    • Total of 540 gp/month


Boat Guard

  • Note that the below costs are included in the boat section of the wiki.
  • 3 light infantry (boat guard) (3@6 gp/month, total of 18 gp)
  • 3 veteran light infantry (2@18 gp/month, total of 54 gp)
  • 6 slingers (boat guard)(6 gp/month, total of 36 gp/month)

**Total of 108/month