Mercenaries

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The Wilderlands of Absalom

Mercenary Forces

  • 20 veteran horse archers. 5 hp, AC 2

**Total Cost of 57 gp/month, prepaid through Ninthmonth

  • 5 kobold crossbowmen (four with AC 2, 2 hp, short swords and light crossbows -- range as short bow -- both doing 1d4 damage, and one champion with AC 3, 4 hp and a short blade and crossbow, both doing 1d6 damage. Not currently paid by adventurers, stay in Keep full time.

Waiting in Junction

  • 3 heavy infantry (12 gp/month for garrison, total of 36 gp/month)
  • 2 crossbowmen (18 gp/month for garrision, total of 36/month)
  • 1 bowmen (9 gp/month for garrison, total of 9 gp)
  • 1 longbowmen (18 gp/month, total of 18 gp)
  • 1 horse archer (90 gp/month for hazard pay, total of 90 gp)
  • 3 light infantry (boat guard) (3@6 gp/month, total of 18 gp)
  • 1 veteran light infantry, as per D@W, costing an additional 12 gp. (1@18 gp/month, total of 18 gp)
  • 3 slingers (boat guard)(6 gp/month, total of 18 gp/month)

**Total Cost of 243/month