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'''I'''ntelligence '''Q'''uotient: 9<br>
 
'''I'''ntelligence '''Q'''uotient: 9<br>
 
'''M'''ental '''E'''ndurance: 7<br>
 
'''M'''ental '''E'''ndurance: 7<br>
'''M'''ental '''A'''ffinity: 13 <br>
+
'''M'''ental '''A'''ffinity: 13 [+2 Psi-Ghost +2 Psyscape] <br>
'''P'''hysical '''S'''trength: 15 <br>
+
'''P'''hysical '''S'''trength: 15 [+1 Acrobatics +1 Athletics] <br>
'''P'''hysical '''P'''rowess: 20 <br>
+
'''P'''hysical '''P'''rowess: 20 [+1 Acrobatics +1 Psi-Ghost] <br>
'''P'''hysical '''E'''ndurance: 10 <br>
+
'''P'''hysical '''E'''ndurance: 10 [+1 Acrobatics] <br>
 
'''P'''hysical '''B'''eauty: 8 <br>
 
'''P'''hysical '''B'''eauty: 8 <br>
'''Sp'''ee'''d''': 13 <br>
+
'''Sp'''ee'''d''': 13 [+3 Athletics] <br>
  
'''S.D.C.:''' 32 <br>
+
'''S.D.C.:''' 32 [18 base +1 Psi-Ghost +9 Psyscape +3 Athletics +1 Acrobatics] <br>
 
'''H'''it '''P'''oints: 15<br>
 
'''H'''it '''P'''oints: 15<br>
 
'''P'''otential '''P'''sychic '''E'''nergy: 14 <br>
 
'''P'''otential '''P'''sychic '''E'''nergy: 14 <br>
'''I'''nner '''S'''trength '''P'''oints: 60 <br>
+
'''I'''nner '''S'''trength '''P'''oints: 60 [Psi-Ghost base + 13 Psyscape] <br>
  
 
===Combat===
 
===Combat===
T-42 Commando Scout armor: 70 M.D.C. | Torso 59/70<br>
 
  
throwing knife: 1d6 M.D.<br>
+
*Save vs Psionic Attacks on 10+
dual Vibro-Knives: 1d6 M.D., 1d6 M.D.<br>
+
*+2 to save vs mind control
Wilk's 227 Pulse Pistol: 2d6 M.D./single blast, 4d6 M.D./double blast; each blast = 1 attack; 900' range; 12 double-pulse shots per E-clip; +2 bonus to strike on Aimed Shot<br>
+
*+6 to save vs possession
 
+
*+2 to save vs despair based attacks
3 attacks/round
+
*+2 to save vs Horror Factor
 +
*no fear of heights
 
*+2 initiative
 
*+2 initiative
**+5 to strike
+
*+7 to roll with impact or fall
**+5 to parry
+
*+2 to disarm
**+4 to dodge
+
*+3 to pull punch
**+1 to strike when throwing knife
+
*+4 to parry/dodge
**+7 to roll with impact or fall
+
*+3 to strike
**+2 to disarm
 
**+3 to pull punch
 
*Save vs Psionic Attacks on 10+
 
**+2 to save vs mind control
 
**+6 to save vs possession
 
**+2 to save vs despair based attacks
 
**+2 to save vs Horror Factor
 
**no fear of heights
 
  
 
===Skills===
 
===Skills===
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*'''Science:''' Mathematics (Basic) 55%  
 
*'''Science:''' Mathematics (Basic) 55%  
 
*'''Technical:''' Computer Operations 55%, Computer Programming [free prereq] 35%, Lore: Psychics & Psionics [Secondary] 25%
 
*'''Technical:''' Computer Operations 55%, Computer Programming [free prereq] 35%, Lore: Psychics & Psionics [Secondary] 25%
*W.P.: Energy Pistol, Knife, Paired Weapons
+
*W.P.: Energy Pistol, X
*Hand to Hand: Assassin
+
*Hand to Hand: Martial Arts
  
 
===Special Abilities===
 
===Special Abilities===
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====Psi-Ghost====
 
====Psi-Ghost====
 
'''Heightened Presence Sense'''  
 
'''Heightened Presence Sense'''  
*automatically aware of all intelligent presences within 25 feet  
+
*automatically aware of all intelligent presences within 30 feet  
 
*automatically aware when under observation by surveillance systems manned by a sentient being  
 
*automatically aware when under observation by surveillance systems manned by a sentient being  
*'focused attention' (1d4 melee rounds to focus) allows Mercy to determine the exact number of intelligent presences within range and a 60% chance to pinpoint their precise location  
+
*'focused attention' (1d4 melee rounds) allows Mercy to determine the exact number of intelligent presences within range and a 62% chance to pinpoint their precise location  
  
'''Intangibility''' (Mutant power)
+
'''Intangibility'''  
 
*Mercy and up to 20 lbs of material become intangible at will (up to four shifts / melee).  
 
*Mercy and up to 20 lbs of material become intangible at will (up to four shifts / melee).  
 
*Electricity attacks inflict 1/2 damage/effect  
 
*Electricity attacks inflict 1/2 damage/effect  
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*Immune to all other attacks  
 
*Immune to all other attacks  
 
*+20% to Prowl skill when intangible  
 
*+20% to Prowl skill when intangible  
*confers Horror Factor 14 if seen, due to specter-like appearance
+
*confers Horror Factor 14 if seen, due to specter-like appearance  
  
 
====Psionics====
 
====Psionics====
 
=====Physical=====
 
=====Physical=====
 
*'''Deaden Senses:''' 160' requires LOS, 2d6 minutes, 4 ISP, -1 to save; befuddle victim (+10% prowl, seduction, others; -1 initiative, -5% skill performance, -10% speed)  
 
*'''Deaden Senses:''' 160' requires LOS, 2d6 minutes, 4 ISP, -1 to save; befuddle victim (+10% prowl, seduction, others; -1 initiative, -5% skill performance, -10% speed)  
*'''Nightvision:''' visual range 600', 10 minutes, 4 ISP; must have some source of light. Sudden light exposure will blind for 3d4 melee rounds unless additional Nightvision polarization effect utilized.
+
*'''Nightvision:''' visual range 600', 20 minutes, 4 ISP; must have some source of light. Sudden light exposure will blind for 3d4 melee rounds unless additional Nightvision polarization effect utilized.  
  
 
=====Sensitive=====
 
=====Sensitive=====
*'''Intuitive Combat:''' self, 4 melee rounds, 10 ISP; concentrate for 1 melee round to receive +3 initiative, +1 strike/parry, +4 dodge/pull punch, +2 roll/disarm; +10% to acrobatics abilities, climb, and swim; cannot be surprised even by attacks from behind or long range and so can parry/dodge versus ''all'' attacks leveled against her. May not use any other psionic powers while in use.  
+
*'''Intuitive Combat:''' self, 8 melee rounds, 10 ISP; concentrate for 1 melee round to receive +3 initiative, +1 strike/parry, +4 dodge/pull punch, +2 roll/disarm; +10% to acrobatics, climb, and swim; cannot be surprised even by attacks from behind. May not use any other psionic powers while in use.  
*'''Machine Ghost:''' computer by touch, 6 minutes, 12 ISP; trance-like state allows entry to an A.I. object or object reading electronically stored data. Reads such data at 10x speed. Psychically within device, with the same pitfalls as Astral Projection. May have to fight security guardians, loses sense of physical body and time passed, leaving virtual space is complicated.
+
*'''Machine Ghost:''' computer by touch, 12 minutes, 12 ISP; trance-like state allows entry to an A.I. object or object reading electronically stored data.  
*'''Mask I.S.P. & Psionics:''' self, 20 minutes, 7 ISP; completely mask all psionic energy, altering aura. Blocks user's psionic senses.  
+
*'''Mask I.S.P. & Psionics:''' self, 40 minutes, 7 ISP; completely mask all psionic energy, altering aura. Blocks user's psionic senses.  
 
*'''Meditation:''' recover 6 ISP / hour of meditation  
 
*'''Meditation:''' recover 6 ISP / hour of meditation  
*'''Mind Block:''' self, 20 minutes, 4 ISP; blocks all psychic/mental emanations, +1 save vs psychic/mental attacks  
+
*'''Mind Block:''' self, 40 minutes, 4 ISP; blocks all psychic/mental emanations, +1 save vs psychic/mental attacks  
*'''Object Read:''' touch, twice 2d6 minutes or variable, ISP 6; test against both 56% chance to receive impressions and 48% chance to receive images. If successful on one of these, may also test against 38% chance to receive information about the present for an additional 4 ISP.  
+
*'''Object Read:''' touch, 2d6 minutes or variable, ISP 6; test against both 58% chance to receive impressions and 50% chance to receive images. If successful on one of these, may also test against 40% chance to receive information about the present for an additional 4 ISP.  
*'''See the Invisible:''' 240' or 480' on a ley line, 2 minutes, 4 ISP  
+
*'''See the Invisible:''' 240' or 480' on a ley line, 4 minutes, 4 ISP  
*'''Sixth Sense:''' 180', until danger passes, 2 ISP; receives precognitive flash of imminent danger to self or someone within 180'. During first melee recieve +6 initiative, +2 parry, +3 dodge, no chance of sneak attack from behind.
+
*'''Sixth Sense:''' 180', until danger passes, 2 ISP; receives precognitive flash of imminent danger to self or someone within 180'. During first melee recieve +6 initiative, +2 parry, +3 dodge, no chance of sneak attack from behind.  
  
 
=====Super-Psionics=====
 
=====Super-Psionics=====
*'''Psionic Invisibility:''' 100' radius/LOS, 1 minute, 10 ISP, -2 to save against. Must be 'passing through' or hiding, with no intent of hurting those present. Machines are not fooled, though those watching through machines will be if within range of power. Once seen, the same viewer is immune to this use of power.
+
*'''Psionic Invisibility:''' 100' radius/LOS, 2 minutes, 10 ISP, -2 to save against. Must be 'passing through' or hiding, with no intent of hurting those present. Machines are not fooled, though those watching through machines will be if within range of power.  
*'''Telemechanics:''' touch or 5', 12 minutes, 10 ISP. Know everything about a non-A.I. machine, 80% ability. Knows everything and may communicate with A.I. machines, at 88% ability.
+
*'''Telemechanics:''' touch or 5', 14 minutes, 10 ISP. Know everything about a non-A.I. machine, 80% ability. Knows everything and may communicate with A.I. machines, at 88% ability.  
  
 
===Gear===
 
===Gear===
====Standard Psi-Ghost Gear====
+
 
*[https://docs.google.com/document/d/1xFkvWcj_1c72p1odEawXRzZP2bEt4s94OpsXwTZYaBM/edit Triax T-42 Commando Scout armor], 12 lbs
 
**''Normal Optics and Split View Screen/Projection:'' A video projection simulates normal color vision. Video images are displayed on the HOD same as "cyclops" helmet.
 
**''Standard Optical Enhancements:'' Passive night vision (2000 foot, 610 m range), telescopic (5 x magnification, 6000 foot, 1830 m range), and light filters.
 
**''A miniature multi-purpose computer'' shows system errors within the armor, damage levels, and oxygen supply, and also functions as a calculator and clock indicating time (can be used a stopwatch and alarm clock too), date, direction (compass).
 
**''Laser distancer'' indicating distance of a target or item. Maximum effective range: 1000 feet (305 m).
 
**''Laser Targeting:'' Adds a +1 strike bonus. Maximum effective range: 1000 feet (305 m).
 
*black fatigues
 
*small suitcase wardrobe of 3d4 local color outfits (gang colors, disguises, police/military uniforms)
 
*Wilk's 227 Pulse Pistol with 4 extra e-clips, 2.5 lbs
 
*Vibro-Knife (2), 1 lb
 
*throwing knives (3)
 
*knapsack and backpack and carrying case
 
**Portable Digital Disk (PDD) player & recorder with headphones
 
**portable language translator
 
**hand-held computer with micro-computer
 
**35mm camera (still photos) and 12 discs of film
 
**disc camera (moving pictures) and 12 discs of film
 
**microfilm camera (fits in palm of hand)
 
**pen flashlight and large flashlight
 
**100' super-strong/super-lightweight cord
 
**grappling hook
 
**1d4+1 spikes
 
**roll of wire
 
**standard tool kit
 
**lock picking tools
 
**pry bar
 
**glass cutter
 
**laser scalpel (up to 1d6 S.D., 6# range)
 
**gas mask
 
**tinted goggles
 
**walkie-talkie radio
 
**personal items
 
**1d4+1 different ID cards (all with aliases)
 
**fake birth certificate
 
**fake citizen ID to one Coalition State or a major Kingdom
 
*3K credits + black market items worth 6K credits
 
**(spent 7K on second Vibro-Knife)
 
  
 
===Notes===
 
===Notes===

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