Editing Mercy Quintillano
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'''I'''ntelligence '''Q'''uotient: 9<br> | '''I'''ntelligence '''Q'''uotient: 9<br> | ||
'''M'''ental '''E'''ndurance: 7<br> | '''M'''ental '''E'''ndurance: 7<br> | ||
− | '''M'''ental '''A'''ffinity: 13 | + | '''M'''ental '''A'''ffinity: 13 [+2 Psi-Ghost +2 Psyscape] <br> |
− | '''P'''hysical '''S'''trength: 15 | + | '''P'''hysical '''S'''trength: 15 [+1 Acrobatics +1 Athletics] <br> |
− | '''P'''hysical '''P'''rowess: 20 | + | '''P'''hysical '''P'''rowess: 20 [+1 Acrobatics +1 Psi-Ghost] <br> |
− | '''P'''hysical '''E'''ndurance: 10 | + | '''P'''hysical '''E'''ndurance: 10 [+1 Acrobatics] <br> |
'''P'''hysical '''B'''eauty: 8 <br> | '''P'''hysical '''B'''eauty: 8 <br> | ||
− | '''Sp'''ee'''d''': 13 | + | '''Sp'''ee'''d''': 13 [+3 Athletics] <br> |
− | '''S.D.C.:''' 32 | + | '''S.D.C.:''' 32 [18 base +1 Psi-Ghost +9 Psyscape +3 Athletics +1 Acrobatics] <br> |
'''H'''it '''P'''oints: 15<br> | '''H'''it '''P'''oints: 15<br> | ||
'''P'''otential '''P'''sychic '''E'''nergy: 14 <br> | '''P'''otential '''P'''sychic '''E'''nergy: 14 <br> | ||
− | '''I'''nner '''S'''trength '''P'''oints: 60 | + | '''I'''nner '''S'''trength '''P'''oints: 60 [Psi-Ghost base + 13 Psyscape] <br> |
===Combat=== | ===Combat=== | ||
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− | + | *Save vs Psionic Attacks on 10+ | |
− | + | *+2 to save vs mind control | |
− | + | *+6 to save vs possession | |
− | + | *+2 to save vs despair based attacks | |
− | + | *+2 to save vs Horror Factor | |
+ | *no fear of heights | ||
*+2 initiative | *+2 initiative | ||
− | + | *+7 to roll with impact or fall | |
− | + | *+2 to disarm | |
− | + | *+3 to pull punch | |
− | + | *+4 to parry/dodge | |
− | + | *+3 to strike | |
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===Skills=== | ===Skills=== | ||
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*'''Science:''' Mathematics (Basic) 55% | *'''Science:''' Mathematics (Basic) 55% | ||
*'''Technical:''' Computer Operations 55%, Computer Programming [free prereq] 35%, Lore: Psychics & Psionics [Secondary] 25% | *'''Technical:''' Computer Operations 55%, Computer Programming [free prereq] 35%, Lore: Psychics & Psionics [Secondary] 25% | ||
− | *W.P.: Energy Pistol, | + | *W.P.: Energy Pistol, X |
− | *Hand to Hand: | + | *Hand to Hand: Martial Arts |
===Special Abilities=== | ===Special Abilities=== | ||
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====Psi-Ghost==== | ====Psi-Ghost==== | ||
'''Heightened Presence Sense''' | '''Heightened Presence Sense''' | ||
− | *automatically aware of all intelligent presences within | + | *automatically aware of all intelligent presences within 30 feet |
*automatically aware when under observation by surveillance systems manned by a sentient being | *automatically aware when under observation by surveillance systems manned by a sentient being | ||
− | *'focused attention' (1d4 melee rounds | + | *'focused attention' (1d4 melee rounds) allows Mercy to determine the exact number of intelligent presences within range and a 62% chance to pinpoint their precise location |
− | '''Intangibility''' | + | '''Intangibility''' |
*Mercy and up to 20 lbs of material become intangible at will (up to four shifts / melee). | *Mercy and up to 20 lbs of material become intangible at will (up to four shifts / melee). | ||
*Electricity attacks inflict 1/2 damage/effect | *Electricity attacks inflict 1/2 damage/effect | ||
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*Immune to all other attacks | *Immune to all other attacks | ||
*+20% to Prowl skill when intangible | *+20% to Prowl skill when intangible | ||
− | *confers Horror Factor 14 if seen, due to specter-like appearance | + | *confers Horror Factor 14 if seen, due to specter-like appearance |
====Psionics==== | ====Psionics==== | ||
=====Physical===== | =====Physical===== | ||
*'''Deaden Senses:''' 160' requires LOS, 2d6 minutes, 4 ISP, -1 to save; befuddle victim (+10% prowl, seduction, others; -1 initiative, -5% skill performance, -10% speed) | *'''Deaden Senses:''' 160' requires LOS, 2d6 minutes, 4 ISP, -1 to save; befuddle victim (+10% prowl, seduction, others; -1 initiative, -5% skill performance, -10% speed) | ||
− | *'''Nightvision:''' visual range 600', | + | *'''Nightvision:''' visual range 600', 20 minutes, 4 ISP; must have some source of light. Sudden light exposure will blind for 3d4 melee rounds unless additional Nightvision polarization effect utilized. |
=====Sensitive===== | =====Sensitive===== | ||
− | *'''Intuitive Combat:''' self, | + | *'''Intuitive Combat:''' self, 8 melee rounds, 10 ISP; concentrate for 1 melee round to receive +3 initiative, +1 strike/parry, +4 dodge/pull punch, +2 roll/disarm; +10% to acrobatics, climb, and swim; cannot be surprised even by attacks from behind. May not use any other psionic powers while in use. |
− | *'''Machine Ghost:''' computer by touch, | + | *'''Machine Ghost:''' computer by touch, 12 minutes, 12 ISP; trance-like state allows entry to an A.I. object or object reading electronically stored data. |
− | *'''Mask I.S.P. & Psionics:''' self, | + | *'''Mask I.S.P. & Psionics:''' self, 40 minutes, 7 ISP; completely mask all psionic energy, altering aura. Blocks user's psionic senses. |
*'''Meditation:''' recover 6 ISP / hour of meditation | *'''Meditation:''' recover 6 ISP / hour of meditation | ||
− | *'''Mind Block:''' self, | + | *'''Mind Block:''' self, 40 minutes, 4 ISP; blocks all psychic/mental emanations, +1 save vs psychic/mental attacks |
− | *'''Object Read:''' touch, | + | *'''Object Read:''' touch, 2d6 minutes or variable, ISP 6; test against both 58% chance to receive impressions and 50% chance to receive images. If successful on one of these, may also test against 40% chance to receive information about the present for an additional 4 ISP. |
− | *'''See the Invisible:''' 240' or 480' on a ley line, | + | *'''See the Invisible:''' 240' or 480' on a ley line, 4 minutes, 4 ISP |
− | *'''Sixth Sense:''' 180', until danger passes, 2 ISP; receives precognitive flash of imminent danger to self or someone within 180'. During first melee recieve +6 initiative, +2 parry, +3 dodge, no chance of sneak attack from behind. | + | *'''Sixth Sense:''' 180', until danger passes, 2 ISP; receives precognitive flash of imminent danger to self or someone within 180'. During first melee recieve +6 initiative, +2 parry, +3 dodge, no chance of sneak attack from behind. |
=====Super-Psionics===== | =====Super-Psionics===== | ||
− | *'''Psionic Invisibility:''' 100' radius/LOS, | + | *'''Psionic Invisibility:''' 100' radius/LOS, 2 minutes, 10 ISP, -2 to save against. Must be 'passing through' or hiding, with no intent of hurting those present. Machines are not fooled, though those watching through machines will be if within range of power. |
− | *'''Telemechanics:''' touch or 5', | + | *'''Telemechanics:''' touch or 5', 14 minutes, 10 ISP. Know everything about a non-A.I. machine, 80% ability. Knows everything and may communicate with A.I. machines, at 88% ability. |
===Gear=== | ===Gear=== | ||
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===Notes=== | ===Notes=== |