Mercy Quintillano

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Maria "Mercy" Quintillano

Mutant Human Psyscape 'Third Eye' Psi-Ghost L1 (XP: 0/2050)
5'9", 140 lbs, dirty blonde hair, brown eyes, tanned tattooed skin

Alignment: Unprincipled (Selfish)

Attributes

Intelligence Quotient: 9
Mental Endurance: 7
Mental Affinity: 13 [+2 Psi-Ghost +2 Psyscape]
Physical Strength: 13 [+1 Acrobatics +1 Athletics]
Physical Prowess: 19 [+1 Acrobatics +1 Psi-Ghost]
Physical Endurance: 9 [+1 Acrobatics +1 Running]
Physical Beauty: 8
Speed: 10 [+1d6 Athletics +4d4 Running]

S.D.C.: +10 [2d6+12 base +1 Psi-Ghost +9 Psyscape +1d8 Athletics +1d6 Acrobatics +1d6 Running]
Hit Points:
Potential Psychic Energy: 14
Inner Strength Points: 60 [Psi-Ghost base + 13 Psyscape]

Combat

  • Save vs Psionic Attacks on 10+
  • +2 to save vs mind control
  • +6 to save vs possession
  • +2 to save vs despair based attacks
  • +2 to save vs Horror Factor
  • +2 initiative
  • +4 to roll with impact or fall
  • +2 to disarm
  • +3 to pull punch

Skills

  • Communication: Literacy: American 55%, Speak American 89%, Speak Spanish 73%, Radio: Basic 70%, Surveillance 55%
  • Electrical: Basic Electronics 45%
  • Espionage: Detect Concealment [Related] 40%, Escape Artist 45%, Pick Locks 55%
  • Mechanical: Basic Mechanics 40%
  • Physical: Acrobatics [Secondary], Athletics (General) [Secondary], Climbing 75% / 82% (climb rope/rappel) (add 10% with Intuitive Combat)
  • Pilot: Hovercycles 73% [Related], Jet Pack 46% [Secondary]
  • Rogue: Computer Hacking 35%, Prowl 45% (65% when intangible), Seduction [Related] 44%, Streetwise 36%
  • Science: Mathematics (Basic) 60%
  • Technical: Computer Operations 60%, Computer Programming [free prereq] 35%
  • W.P.: Energy Pistol, Energy Rifle,

Special Abilities

Third Eye Psyscape resident

Sense Supernatural Evil and Magic Energy

  • Constant, automatic sense disrupted by close proximity to ley lines.
  • 100' range normally, 1000' range with active spell usage
  • 74% to identify type/race of paranormal creature or identify possession
  • 55% chance to track by sense; 73% chance if target using magic

Extended Psionics Power
All Sensitive Powers are double range and duration.

Radiate Nature
All psychics within 100' and all non-psychics within 12' sense Mercy's feelings and intentions as if receiving a weak empathic transmission.

Dreamvision
Can converse with kindred spirits in dream medium.

Transform into energy being
Can place self into stasis within a ley line for up to 100 years at the cost of 270 I.S.P.

Psi-Ghost

Heightened Presence Sense

  • automatically aware of all intelligent presences within 30 feet
  • automatically aware when under observation by surveillance systems manned by a sentient being
  • 'focused attention' (1d4 melee rounds) allows Mercy to determine the exact number of intelligent presences within range and a 62% chance to pinpoint their precise location

Intangibility

  • Mercy and up to 20 lbs of material become intangible at will (up to four shifts / melee).
  • Electricity attacks inflict 1/2 damage/effect
  • Psionic and gas attacks inflict full damage/effect
  • Immune to all other attacks
  • +20% to Prowl skill when intangible
  • confers Horror Factor 14 if seen, due to specter-like appearance

Psionics

Physical
  • Deaden Senses: 160' requires LOS, 2d6 minutes, 4 ISP, -1 to save; befuddle victim (+10% prowl, seduction, others; -1 initiative, -5% skill performance, -10% speed)
  • Nightvision: visual range 600', 20 minutes, 4 ISP; must have some source of light. Sudden light exposure will blind for 3d4 melee rounds unless additional Nightvision polarization effect utilized.
Sensitive
  • Intuitive Combat: self, 8 melee rounds, 10 ISP; concentrate for 1 melee round to receive +3 initiative, +1 strike/parry, +4 dodge/pull punch, +2 roll/disarm; +10% to acrobatics, climb, and swim; cannot be surprised even by attacks from behind. May not use any other psionic powers while in use.
  • Machine Ghost: computer by touch, 12 minutes, 12 ISP; trance-like state allows entry to an A.I. object or object reading electronically stored data.
  • Mask I.S.P. & Psionics: self, 40 minutes, 7 ISP; completely mask all psionic energy, altering aura. Blocks user's psionic senses.
  • Meditation: recover 6 ISP / hour of meditation
  • Mind Block: self, 40 minutes, 4 ISP; blocks all psychic/mental emanations, +1 save vs psychic/mental attacks
  • Object Read: touch, 2d6 minutes or variable, ISP 6; test against both 58% chance to receive impressions and 50% chance to receive images. If successful on one of these, may also test against 40% chance to receive information about the present for an additional 4 ISP.
  • See the Invisible: 240' or 480' on a ley line, 4 minutes, 4 ISP
  • Sixth Sense: 180', until danger passes, 2 ISP; receives precognitive flash of imminent danger to self or someone within 180'. During first melee recieve +6 initiative, +2 parry, +3 dodge, no chance of sneak attack from behind.
Super-Psionics
  • Psionic Invisibility: 100' radius/LOS, 2 minutes, 10 ISP, -2 to save against. Must be 'passing through' or hiding, with no intent of hurting those present. Machines are not fooled, though those watching through machines will be if within range of power.
  • Telemechanics: touch or 5', 14 minutes, 10 ISP. Know everything about a non-A.I. machine, 80% ability. Knows everything and may communicate with A.I. machines, at 88% ability.

Gear

Notes