Editing Metea of Gorgothica

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'''Nature/Education:''' Wrathful / Professional Soldiering<br>
 
'''Nature/Education:''' Wrathful / Professional Soldiering<br>
 
'''War Story:''' Sacked a City<br>
 
'''War Story:''' Sacked a City<br>
'''Social Standing:''' 1 <br>
+
'''Social Standing:''' 1  
'''Renown:''' 0 <br>
 
  
 
'''Appearance:''' A woman clearly used to the bloody work of bringing lives to a violent end. Feminine curves have been hardened by tigerish muscles rippling underneath her scars, as well as the carefully contained fury of a warrior. She keeps her long black hair in a cascade of braids, each of them held together with threads and bands of copper, and capped at the end by a small serpent's head cast in bronze. This is the telltale sign that immediately marks her as a warrior-woman from Gorgothica. When marching into battle she will paint red around her eyes to give herself a fearsome appearance and bring herself closer to the dreaded Gorgonae.<br>
 
'''Appearance:''' A woman clearly used to the bloody work of bringing lives to a violent end. Feminine curves have been hardened by tigerish muscles rippling underneath her scars, as well as the carefully contained fury of a warrior. She keeps her long black hair in a cascade of braids, each of them held together with threads and bands of copper, and capped at the end by a small serpent's head cast in bronze. This is the telltale sign that immediately marks her as a warrior-woman from Gorgothica. When marching into battle she will paint red around her eyes to give herself a fearsome appearance and bring herself closer to the dreaded Gorgonae.<br>
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'''XP:''' 50 <br>
+
'''XP:''' 0 <br>
 
'''Fortune Points:''' 3
 
'''Fortune Points:''' 3
  
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*Xiphos (Shortsword): Reach 1, Grip 1H, Size 1H, Damage 7D, Qualities (Parrying)
 
*Xiphos (Shortsword): Reach 1, Grip 1H, Size 1H, Damage 7D, Qualities (Parrying)
 
*Aspis (Tower Shield): Reach 2, Grip 1H, Size U, Damage 5D, Qualities (Knockdown, Shield 4)
 
*Aspis (Tower Shield): Reach 2, Grip 1H, Size U, Damage 5D, Qualities (Knockdown, Shield 4)
 
Weapon Qualities
 
*''Parrying'': When wielding one or more weapons with this Quality, the Doom cost of making a Defend or Protect Reaction with the Parry skill is reduced by 1, to a minimum of 0.
 
*''Piercing'': This attack ignores X points of the target's total Soak for each Effect rolled.
 
*''Shield'': A shield counts as having the Parrying Quality. A shield also allows the wielder to use the Parry skill to make Defend Reactions against ranged attacks in addition to Melee attacks. Further if the Wielder has Guard, a shield grants the wielder X CD Cover Soak against Melee and Ranged attacks. Finally, shields may be sacrificed in order to avoid suffering a Wound.
 
  
 
'''Stress & Harm'''<br>
 
'''Stress & Harm'''<br>
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Armor Soak (Brigandine Suit): Head 2, Right Arm 2, Left Arm 2, Torso 2, Right Leg 2, Left Leg 2<br>
 
Armor Soak (Brigandine Suit): Head 2, Right Arm 2, Left Arm 2, Torso 2, Right Leg 2, Left Leg 2<br>
 
Armor Soak (Full Plate Armor): Head 4, Right Arm 4, Left Arm 4, Torso 4, Right Leg 4, Left Leg 4<br>
 
Armor Soak (Full Plate Armor): Head 4, Right Arm 4, Left Arm 4, Torso 4, Right Leg 4, Left Leg 4<br>
 +
  
 
===Attributes/Skills===
 
===Attributes/Skills===
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*'''Sentry''' (Warrior Caste): So long as you have had a total of four hours of sleep within the last two days (either one four-hour stretch or multiple short rests), you suffer no penalties for sleep deprivation when making Observation tests.
 
*'''Sentry''' (Warrior Caste): So long as you have had a total of four hours of sleep within the last two days (either one four-hour stretch or multiple short rests), you suffer no penalties for sleep deprivation when making Observation tests.
 
*'''Subject''' (Warrior Caste): Whenever you pay Upkeep within your homeland, you can reduce the amount of Gold the Upkeep costs by one.
 
*'''Subject''' (Warrior Caste): Whenever you pay Upkeep within your homeland, you can reduce the amount of Gold the Upkeep costs by one.
 +
*'''No Mercy''' (Melee Rank 1): When making a Melee attack, you may re-roll a number of damage dice equal to the total number of Melee talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls.
 
*'''Deflection''' (Parry Rank 1): When making a Defend Reaction using the Parry skill, you can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying Quality.
 
*'''Deflection''' (Parry Rank 1): When making a Defend Reaction using the Parry skill, you can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying Quality.
*'''No Mercy''' (Melee Tier 1): When making a Melee attack, you may re-roll a number of damage dice equal to the total number of Melee talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls.
+
*'''Deft Blade''' (Melee Rank 2): Whenever you make a Melee attack, any Momentum spent or points added to Doom to add bonus d20s to the Melee test adds two dice instead of one.
*'''Deft Blade''' (Melee Tier 2): Whenever you make a Melee attack, any Momentum spent or points added to Doom to add bonus d20s to the Melee test adds two dice instead of one.
+
*'''Blood on Steel''' (Melee Rank 2): When rolling for damage with a Melee attack, you may spend one Momentum in order to add the Vicious 1 Quality to the weapon, or increase the weapon’s Vicious Quality by 1 if it already possesses the Quality.
*'''Blood on Steel''' (Melee Tier 2): When rolling for damage with a Melee attack, you may spend one Momentum in order to add the Vicious 1 Quality to the weapon, or increase the weapon’s Vicious Quality by 1 if it already possesses the Quality.
 
*'''Adaptable Combatant''' (Melee Tier 3): When making or defending against an attack, you may increase or decrease the Reach of your weapon by 1. A weapon’s Reach may not be reduced below 1.
 
*'''Killing Strike''' (Melee Tier 3): When you inflict 1 or more Wounds as a result of a Melee attack, you may spend 2 Momentum in order to inflict an additional Wound immediately. Against a mob or squad of enemies, this additional Wound may be applied to another member of that mob or squad.
 
  
 
===Belongings===
 
===Belongings===
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===Character Questions===
 
===Character Questions===
*''Corinthia, surrounded by Nemedia, Brythunia, Zamora, Koth, and Ophir, has ever-shifting borders from warfare and tension with its neighboring kingdoms. Mercenary opportunities are abundant as its four city-states (Magyar, Stregos, Krotoa, and Gorgothica) keep the more aggressive invaders at bay.
+
''Corinthia, surrounded by Nemedia, Brythunia, Zamora, Koth, and Ophir, has ever-shifting borders from warfare and tension with its neighboring kingdoms. Mercenary opportunities are abundant as its four city-states (Magyar, Stregos, Krotoa, and Gorgothica) keep the more aggressive invaders at bay.
  
 
There was no mercenary need for you to make the long journey south and west through Nemedia and Ophir to the coast of Argos, Metea. Yet the trail is soaked with blood. What lured you to the shining waters of the Western Ocean, an expanse of water you'd only heard rumor of in your youth?''
 
There was no mercenary need for you to make the long journey south and west through Nemedia and Ophir to the coast of Argos, Metea. Yet the trail is soaked with blood. What lured you to the shining waters of the Western Ocean, an expanse of water you'd only heard rumor of in your youth?''
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So off we go to Argos! In many ways the crossroads of the world, where she'd be able to see much more wonderful things.
 
So off we go to Argos! In many ways the crossroads of the world, where she'd be able to see much more wonderful things.
  
*''The spear you wield. What is its tale? Is it a family heirloom, fashioned by you after your first kill, or taken from the corpse of a foe? Perhaps a lover or a captain gifted it to you?''
+
''The spear you wield. What is its tale? Is it a family heirloom, fashioned by you after your first kill, or taken from the corpse of a foe? Perhaps a lover or a captain gifted it to you?''
  
 
It was a gift from her parents upon reaching adulthood, both to encourage and enable her path as a warrior. It's not an ancient heirloom, it was at the time freshly forged and commissioned for the event. But it is of good, practical quality, its design having proven itself many times over in battle.
 
It was a gift from her parents upon reaching adulthood, both to encourage and enable her path as a warrior. It's not an ancient heirloom, it was at the time freshly forged and commissioned for the event. But it is of good, practical quality, its design having proven itself many times over in battle.
  
 
The same goes for the armor and shield, really. I imagine her somewhat as a hoplite, except updated to contemporary materials and armor-crafting techniques. It'll cover a bit more but you can still discern the stylistic elements. She won't actually wear this armor all the time though. Only when really marching into battle. Her lighter brigandine can suffice in many situations.
 
The same goes for the armor and shield, really. I imagine her somewhat as a hoplite, except updated to contemporary materials and armor-crafting techniques. It'll cover a bit more but you can still discern the stylistic elements. She won't actually wear this armor all the time though. Only when really marching into battle. Her lighter brigandine can suffice in many situations.

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