Editing Metea of Gorgothica

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 17: Line 17:
  
  
'''XP:''' 50 <br>
+
'''XP:''' 0 <br>
 
'''Fortune Points:''' 3
 
'''Fortune Points:''' 3
  
Line 32: Line 32:
 
*Xiphos (Shortsword): Reach 1, Grip 1H, Size 1H, Damage 7D, Qualities (Parrying)
 
*Xiphos (Shortsword): Reach 1, Grip 1H, Size 1H, Damage 7D, Qualities (Parrying)
 
*Aspis (Tower Shield): Reach 2, Grip 1H, Size U, Damage 5D, Qualities (Knockdown, Shield 4)
 
*Aspis (Tower Shield): Reach 2, Grip 1H, Size U, Damage 5D, Qualities (Knockdown, Shield 4)
 
Weapon Qualities
 
*''Parrying'': When wielding one or more weapons with this Quality, the Doom cost of making a Defend or Protect Reaction with the Parry skill is reduced by 1, to a minimum of 0.
 
*''Piercing'': This attack ignores X points of the target's total Soak for each Effect rolled.
 
*''Shield'': A shield counts as having the Parrying Quality. A shield also allows the wielder to use the Parry skill to make Defend Reactions against ranged attacks in addition to Melee attacks. Further if the Wielder has Guard, a shield grants the wielder X CD Cover Soak against Melee and Ranged attacks. Finally, shields may be sacrificed in order to avoid suffering a Wound.
 
  
 
'''Stress & Harm'''<br>
 
'''Stress & Harm'''<br>
Line 45: Line 40:
 
Armor Soak (Brigandine Suit): Head 2, Right Arm 2, Left Arm 2, Torso 2, Right Leg 2, Left Leg 2<br>
 
Armor Soak (Brigandine Suit): Head 2, Right Arm 2, Left Arm 2, Torso 2, Right Leg 2, Left Leg 2<br>
 
Armor Soak (Full Plate Armor): Head 4, Right Arm 4, Left Arm 4, Torso 4, Right Leg 4, Left Leg 4<br>
 
Armor Soak (Full Plate Armor): Head 4, Right Arm 4, Left Arm 4, Torso 4, Right Leg 4, Left Leg 4<br>
 +
  
 
===Attributes/Skills===
 
===Attributes/Skills===
Line 92: Line 88:
 
*'''Sentry''' (Warrior Caste): So long as you have had a total of four hours of sleep within the last two days (either one four-hour stretch or multiple short rests), you suffer no penalties for sleep deprivation when making Observation tests.
 
*'''Sentry''' (Warrior Caste): So long as you have had a total of four hours of sleep within the last two days (either one four-hour stretch or multiple short rests), you suffer no penalties for sleep deprivation when making Observation tests.
 
*'''Subject''' (Warrior Caste): Whenever you pay Upkeep within your homeland, you can reduce the amount of Gold the Upkeep costs by one.
 
*'''Subject''' (Warrior Caste): Whenever you pay Upkeep within your homeland, you can reduce the amount of Gold the Upkeep costs by one.
 +
*'''No Mercy''' (Melee Rank 1): When making a Melee attack, you may re-roll a number of damage dice equal to the total number of Melee talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls.
 
*'''Deflection''' (Parry Rank 1): When making a Defend Reaction using the Parry skill, you can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying Quality.
 
*'''Deflection''' (Parry Rank 1): When making a Defend Reaction using the Parry skill, you can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying Quality.
*'''No Mercy''' (Melee Tier 1): When making a Melee attack, you may re-roll a number of damage dice equal to the total number of Melee talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls.
+
*'''Deft Blade''' (Melee Rank 2): Whenever you make a Melee attack, any Momentum spent or points added to Doom to add bonus d20s to the Melee test adds two dice instead of one.
*'''Deft Blade''' (Melee Tier 2): Whenever you make a Melee attack, any Momentum spent or points added to Doom to add bonus d20s to the Melee test adds two dice instead of one.
+
*'''Blood on Steel''' (Melee Rank 2): When rolling for damage with a Melee attack, you may spend one Momentum in order to add the Vicious 1 Quality to the weapon, or increase the weapon’s Vicious Quality by 1 if it already possesses the Quality.
*'''Blood on Steel''' (Melee Tier 2): When rolling for damage with a Melee attack, you may spend one Momentum in order to add the Vicious 1 Quality to the weapon, or increase the weapon’s Vicious Quality by 1 if it already possesses the Quality.
 
*'''Adaptable Combatant''' (Melee Tier 3): When making or defending against an attack, you may increase or decrease the Reach of your weapon by 1. A weapon’s Reach may not be reduced below 1.
 
*'''Killing Strike''' (Melee Tier 3): When you inflict 1 or more Wounds as a result of a Melee attack, you may spend 2 Momentum in order to inflict an additional Wound immediately. Against a mob or squad of enemies, this additional Wound may be applied to another member of that mob or squad.
 
  
 
===Belongings===
 
===Belongings===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)