Difference between revisions of "Metevah"
Line 7: | Line 7: | ||
*Hits: 1/1 | *Hits: 1/1 | ||
*Combat Pool: 1 | *Combat Pool: 1 | ||
+ | *AC: 3 | ||
*Modifiers: | *Modifiers: | ||
− | *Morale: | + | *Morale: 0 |
− | *Reaction: | + | *Reaction: 0 |
− | *Initiative: | + | *Initiative: 0 |
− | *Movement: | + | *Movement: 20 |
== Traits == | == Traits == | ||
*Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.) | *Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.) | ||
Line 18: | Line 19: | ||
** | ** | ||
*Abilities: (Same as for G&C) | *Abilities: (Same as for G&C) | ||
− | ** Crafty | + | ** Crafty - The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness. |
** | ** | ||
** | ** | ||
Line 42: | Line 43: | ||
**Gems, Jewelry, and so forth: | **Gems, Jewelry, and so forth: | ||
== Spells == | == Spells == | ||
+ | * Clumsiness (CL1) - combat usefulness and humiliation! | ||
+ | * Dazzle (CL2) - blind and stuff, for many combat rounds. | ||
+ | * Divination (CL2-4) -find stuff out about now (CL2), the past (CL3), and the future (CL4) | ||
+ | * Dread Curse of Azathoth! (CL2) - impress horrific things or cause Hysteria. Whee! | ||
+ | * Cure Moderate Wounds (CL3) - cures wounds. | ||
+ | * |
Revision as of 15:19, 4 March 2012
Metevah
Contents
Basics
- Magician: 1
- Image at: http://www.imdb.com/media/rm2205128960/tt0112701
- 0/500
- Hits: 1/1
- Combat Pool: 1
- AC: 3
- Modifiers:
- Morale: 0
- Reaction: 0
- Initiative: 0
- Movement: 20
Traits
- Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
- Abilities: (Same as for G&C)
- Crafty - The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness.
Equipment
- Armour: (List Armor and Shields here)
- Weaponry:
- Wizard's Staff
- Sling
- Gear: (To save space, place all equipment here in one line)
- Cloak
- Treasure
- Marks:
- Crowns:
- Shillings:
- Pennies:
- Farthings:
- Gems, Jewelry, and so forth:
Spells
- Clumsiness (CL1) - combat usefulness and humiliation!
- Dazzle (CL2) - blind and stuff, for many combat rounds.
- Divination (CL2-4) -find stuff out about now (CL2), the past (CL3), and the future (CL4)
- Dread Curse of Azathoth! (CL2) - impress horrific things or cause Hysteria. Whee!
- Cure Moderate Wounds (CL3) - cures wounds.