Difference between revisions of "Metevah"

From RPGnet
Jump to: navigation, search
Line 7: Line 7:
 
*Hits: 1/1
 
*Hits: 1/1
 
*Combat Pool: 1
 
*Combat Pool: 1
 +
*AC: 3
 
*Modifiers:  
 
*Modifiers:  
*Morale: 1
+
*Morale: 0
*Reaction: 1
+
*Reaction: 0
*Initiative: 1
+
*Initiative: 0
*Movement:  
+
*Movement: 20
 
== Traits ==
 
== Traits ==
 
*Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
 
*Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
Line 18: Line 19:
 
**
 
**
 
*Abilities: (Same as for G&C)
 
*Abilities: (Same as for G&C)
** Crafty  
+
** Crafty - The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness.
 
**
 
**
 
**
 
**
Line 42: Line 43:
 
**Gems, Jewelry, and so forth:
 
**Gems, Jewelry, and so forth:
 
== Spells ==
 
== Spells ==
 +
* Clumsiness (CL1) - combat usefulness and humiliation!
 +
* Dazzle (CL2) - blind and stuff, for many combat rounds.
 +
* Divination (CL2-4) -find stuff out about now (CL2), the past (CL3), and the future (CL4)
 +
* Dread Curse of Azathoth! (CL2) - impress horrific things or cause Hysteria. Whee!
 +
* Cure Moderate Wounds (CL3) - cures wounds.
 +
*

Revision as of 15:19, 4 March 2012

Metevah

Cold Comfort Judith.jpg

Basics

Traits

  • Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
  • Abilities: (Same as for G&C)
    • Crafty - The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness.

Equipment

  • Armour: (List Armor and Shields here)
  • Weaponry:
    • Wizard's Staff
    • Sling
  • Gear: (To save space, place all equipment here in one line)
    • Cloak
  • Treasure
    • Marks:
    • Crowns:
    • Shillings:
    • Pennies:
    • Farthings:
    • Gems, Jewelry, and so forth:

Spells

  • Clumsiness (CL1) - combat usefulness and humiliation!
  • Dazzle (CL2) - blind and stuff, for many combat rounds.
  • Divination (CL2-4) -find stuff out about now (CL2), the past (CL3), and the future (CL4)
  • Dread Curse of Azathoth! (CL2) - impress horrific things or cause Hysteria. Whee!
  • Cure Moderate Wounds (CL3) - cures wounds.