Midnight RPG - Chapter 14.43

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What do YOU know about Outsiders or this type of Courtesan Imp?

While all courtesan imps are out to make themselves powerful, every one is a coward first, and a traitor second. Courtesan imps survive through stealth and trickery, lying and stealing as it suits them.

Collaborators slowly develop reputations as negotiators, go-betweens, and social connectors in the corrupt courts of Erenland and beyond. The collaborator first attracts the attention of evil powers outside the perview of Izrador and gains a courtesan imp as a hireling, if he wants one. Unlike regular hirelings, however, a courtesan imp improves over time: it gains one Hit Die for every three levels the collaborator gains in any class.


COMBAT

Courtesan imps consider combat to be the same as dying. The promise of protection in combat is often enough to keep a courtesan imp loyal. When caught in a fight, a courtesan imp attempts to talk or feint its way out.


  • Entreat (Ex):Acourtesan imp is an expert intermediary. This ability gives the imp the benefit of a permanent tongues spell and predisposes NPCs to treat the imp with open-minded indifference rather than hostility. Courtesan imps use this ability to approach new collaborators and open peaceful dialogues with would-be enemies.
  • Rumormonger (Ex): A courtesan imp has a flawless memory for details, rumors, gossip, and secrets. Plus, its tiny body and ability to vanish lets it eavesdrop with confidence. Acourtesan imp uses its Hide or Move Silently skill to make Gather Information checks, without ever engaging in questioning or social interaction of any kind. With 1d6+1 hours to eavesdrop and a successful check (DC 22), the courtesan imp can learn enough information to gain a +4 bonus on Diplomacy or Bluff checks against a single person for one day.
  • Spell-Dealing (Su): In the old days, courtesan imps traded in spells as part of their duties on Aryth. A courtesan imp can “carry” a spell from a book or scroll to a channeler who wants to learn it. The channeler must spend the time, money and XP necessary to learn the spell from a book as usual, but does not have to physically see or handle the book or scroll himself. This ability destroys the scroll the spell was taken from.

    A courtesan imp can carry only one spell at a time, which must be of a level equal to or less than the imp’s Charisma modifier. The courtesan imp does not have to be able to use or understand the spell itself. The spell comes seemingly written on the imp’s body. Typically, a courtesan imp charges 25 gp/spell level for this service.
  • Vanish (Su): As a full-round action, a courtesan imp can vanish from sight. So long as the courtesan imp doesn’t attack or move more than its speed per round, it’s effectively invisible. Courtesan imps often use this ability and the spider climb spell to escape dangerous situations.
  • Spells Known (5 points of spell energy/day; DC 15 +spell level): 0—mage hand, prestidigitation, virtue; 1st—jump, pass without trace; 2nd—cat’s grace, spider climb, tree shape; 3rd—meld into stone.