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! align="left" | <small> 3-4 </small>
 
! align="left" | <small> 3-4 </small>
| align="left" | <small> Detect Good 3/day </small>
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| align="left" | <small> Suggestion </small>
 
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! align="left" | <small> 5-6 </small>
 
! align="left" | <small> 5-6 </small>
| align="left" | <small> Suggestion 2/day </small>
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| align="left" | <small> Chaos Hammer </small>
 
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! align="left" | <small> 7-8 </small>
 
! align="left" | <small> 7-8 </small>
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! align="left" | <small> 13-14 </small>
 
! align="left" | <small> 13-14 </small>
| align="left" | <small> Cloak of Chaos 3/day, Unhallow </small>
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| align="left" | <small> Cloak of Chaos 3/day, unhallow </small>
 
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! align="left" | <small> 15-16 </small>
 
! align="left" | <small> 15-16 </small>
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===Ritual of Creation===
 
===Ritual of Creation===
 
::  Such a ritual takes at least a week and transforms the character over time, during this time a Succubus' essence is shared magically with the character.
 
::  Such a ritual takes at least a week and transforms the character over time, during this time a Succubus' essence is shared magically with the character.
:::  At stage 2 and 4 of the transformation the ritual harshly taxes the character.
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:::  At stage 2 and 4 of the transformation the ritual wains harshly on the character.
 
:::*  '''Level 2''':
 
:::*  '''Level 2''':
::::  Willpower Save DC12 to avoid going mad from the pain and evil. '''SUCCEEDED'''
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::::  Willpower Save DC12 to avoid going mad from the pain and evil.
::::  Fortitude Save DC10 to survive the process of transformation at all. '''SUCCEEDED'''
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::::  Fortitude Save DC10 to survive the process of transformation at all.
 
:::*  '''Level 4''':
 
:::*  '''Level 4''':
 
::::  Willpower Save DC?? to avoid going mad from the pain and evil.
 
::::  Willpower Save DC?? to avoid going mad from the pain and evil.
 
::::  Fortitude Save DC?? to survive the process of transformation at all.
 
::::  Fortitude Save DC?? to survive the process of transformation at all.
::  Details on such a vile ritual are known only to the queen of the SuccubiTo deal with this demon, a promise or exchange must be struck to confer this ritual details.  (see "Acquiring")
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::  Details on such a vile ritual are known only to oneA deal with this demon, a promise or exchange must be struck to confer this ritual detail.  (see "Acquiring")
  
 
===Size and Type===
 
===Size and Type===
::  The creature’s type changes to outsider. Additionally, as an outsider, the target also gains the ‘Trapped’ and ‘Spirit’ subtypes, as well the 'Chaotic' and 'Evil' subtypes.
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::  The creature’s type changes to outsider. Additionally, as an outsider, the target also gains the ‘Trapped’ and ‘Spirit’ subtypes.
::  Do not recalculate Hit Dice, base attack bonus, or saves. Half-Succubi are normally native outsiders, however, in Midnight the Trapped and Spirit Subtypes override the Native subtype.  
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::  Do not recalculate Hit Dice, base attack bonus, or saves. Half-Succubi are normally native outsiders.  
  
 
===Speed===
 
===Speed===
::  A half-Succubus has bat wings. Unless the base creature has a better fly speed, the creature can fly at the base creature’s base land speed (Good maneuverability).
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::  A half-Succubus has bat wings. Unless the base creature has a better fly speed, the creature can fly at the base creature’s base land speed (average maneuverability).  
  
 
===Armor Class===
 
===Armor Class===
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::  Unless otherwise noted, an ability is usable once per day.  
 
::  Unless otherwise noted, an ability is usable once per day.  
 
::  Caster level equals the creature’s HD, and the save DC is Charisma-based.  
 
::  Caster level equals the creature’s HD, and the save DC is Charisma-based.  
::  '''Succubus' Kiss (Su):''' As Succubus ability 'Energy Drain' except that each time the ability is used, the half-succubus suffers 1 point of charisma damage and 1d8 points on nonlethal damage. At 15th level, the half-succubus can use this abilty up to three times per day without incurring any damage or Cost. Additional uses cause the user suffer 1 point of charisma damage for using this ability.
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::  '''Succubus' Kiss (Su):''' As Succubus ability 'Energy Drain' except that each time the ability is used, the half-succubus suffers 1 point of charisma damage and 1d8 points on nonlethal damage. At 15th level, the half-succubus suffers only 1 point of charisma damage for using this ability, and can additionally use this abilty up to three times per day without incurring any damage at all.  
  
  
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::*  A half-Succubus’s natural weapons are treated as Magical Weapons for the purpose of overcoming damage reduction.  
 
::*  A half-Succubus’s natural weapons are treated as Magical Weapons for the purpose of overcoming damage reduction.  
 
::*  Spell resistance equal to 10 + Charisma Modifier (As Succubus)
 
::*  Spell resistance equal to 10 + Charisma Modifier (As Succubus)
 
====Fearful & Chaotic Nature====
 
::  By nature Succubi are not warriors, and they flee combat whenever they can. This trait is equally prevalent among their half-blood kin.
 
:::  A half-succubus who is damaged in combat must immediately make a Will Save DC 10 + Damage Dealt or flee to safety. If escape is impossible, a failed save results in the half-succubus becoming shaken for 2d4 rounds. 
 
 
  
 
===Abilities===
 
===Abilities===
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::  Chaotic Evil.  
 
::  Chaotic Evil.  
  
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====Fearful & Chaotic Nature====
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::  By nature Succubi are not warriors. They flee combat whenever they can.
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:::  A half-succubus who is damaged in combat must immediately make a Will Save DC 10 + Damage Dealt or flee to safety. If escape is impossible, a failed save results in the half-succubus becoming shaken for 2d4 rounds. 
 +
  
 
===Level Adjustment===
 
===Level Adjustment===
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==Acquiring the Half-Succubus Template==  
 
==Acquiring the Half-Succubus Template==  
::  Unlike many templates, the Half-Succubus template may be either inherited or acquired. The process required to
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::  Details on such a vile ritual are known only to one. A deal with this devil, a promise or exchange must be struck to confer this ritual detail.
 
::::  ''As Lady of Desire and Depression, Lady Regret is said to represent the concept of desire and the power to express it, but only other people's desires. Her depression stems from the fact that she cannot express or act upon her own concepts. Lady Regret has assumed many different forms throughout her existence, all supposedly based on the desires of other beings. Very little has been revealed about Lady Regret except that she, along with her long lost sisters Malcanthet, Xinivrae, and Shami-Amourae were among the first of the succubi to spontaneously arise from the Abyss from the mortal sin of lust. These succubi warred amongst themselves for rulership and supremacy over their race and in the end, Malcanthet assumed the title of "Queen of Succubi." Two other rivals for the title, Xinivrae and Shami-Amourae, had either been exiled or imprisoned by Malcanthet. Regret herself survived the war when she created Aryth as her battlefront in the Named Years but is said to be but a shadow of her former glory after the Sundering locked her within the mortal coil.''  
 
::::  ''As Lady of Desire and Depression, Lady Regret is said to represent the concept of desire and the power to express it, but only other people's desires. Her depression stems from the fact that she cannot express or act upon her own concepts. Lady Regret has assumed many different forms throughout her existence, all supposedly based on the desires of other beings. Very little has been revealed about Lady Regret except that she, along with her long lost sisters Malcanthet, Xinivrae, and Shami-Amourae were among the first of the succubi to spontaneously arise from the Abyss from the mortal sin of lust. These succubi warred amongst themselves for rulership and supremacy over their race and in the end, Malcanthet assumed the title of "Queen of Succubi." Two other rivals for the title, Xinivrae and Shami-Amourae, had either been exiled or imprisoned by Malcanthet. Regret herself survived the war when she created Aryth as her battlefront in the Named Years but is said to be but a shadow of her former glory after the Sundering locked her within the mortal coil.''  
 
::::  '''''the Lady of Regrets''':  Or simply '''"Lady Regret"'''.  ''The elves know her as '''Loomear''' (elven: child of gloom), the Men of Stone have called her '''Thudul''' (dwarven: ill luck).  Though her true-name is forever lost beyond the Veil (as Lady Lynkhab),  she is also called the Lady of Desire and Depression and she was a patroness of the self-destructive and suicidal.  Before the Sundering she was the contender for the title of "Queen of Succubi," which was last known to be held by Malcanthet. The Lady of Regrets dwells along the The Sighing Cliffs to the west of Highwall.''
 
::::  '''''the Lady of Regrets''':  Or simply '''"Lady Regret"'''.  ''The elves know her as '''Loomear''' (elven: child of gloom), the Men of Stone have called her '''Thudul''' (dwarven: ill luck).  Though her true-name is forever lost beyond the Veil (as Lady Lynkhab),  she is also called the Lady of Desire and Depression and she was a patroness of the self-destructive and suicidal.  Before the Sundering she was the contender for the title of "Queen of Succubi," which was last known to be held by Malcanthet. The Lady of Regrets dwells along the The Sighing Cliffs to the west of Highwall.''
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:: The Subject must prepare for the ritual by consuming a pint of blood from a willing or compelled succubus. This blood, ritually consumed, acts as a potent toxin, dealing 1d3 points of constitution drain that cannot be healed by any effort, save by completing the apotheosis and attaining the final level of the half-succubus template. Additionally, the drinker suffers 1 point of charisma damage per day, until he has consumed the required demonic soul. During this process, the drinker is wracked by sporadic pain, and looks unhealthy, with pale skin, sunken eyes and widespread bruising as the blood alters and damages his flesh.  
 
:: The Subject must prepare for the ritual by consuming a pint of blood from a willing or compelled succubus. This blood, ritually consumed, acts as a potent toxin, dealing 1d3 points of constitution drain that cannot be healed by any effort, save by completing the apotheosis and attaining the final level of the half-succubus template. Additionally, the drinker suffers 1 point of charisma damage per day, until he has consumed the required demonic soul. During this process, the drinker is wracked by sporadic pain, and looks unhealthy, with pale skin, sunken eyes and widespread bruising as the blood alters and damages his flesh.  
  
:::*  '''Level 1''': +2 Cha, Darkvision, (Sp) abilities 1-4, Listen/Spot +8 bonus, Type Change: Outsider, Chaotic
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:::*  '''Level 1''': +2 Cha, Darkvision, (Sp) abilities 1-4
:::*  '''Level 2''': +2 Int +2 Cha, Telepathy, Poison Immunity, (Sp) abilities 5-8
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:::*  '''Level 2''': +2 Int +2 Cha, Telepathy, Poison Immunity, (Sp) abilities 5-10
:::*  '''Level 3''': +2 Dex, +2 Cha, SR, Claw Attack, (Sp) abilities 9-14, Type Change: Evil
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:::*  '''Level 3''': +2 Dex +2 Cha, SR, Claw Attack, (Sp) abilities 11-14
:::*  '''Level 4''': +2 Str, +2 Int, +2 Cha, Wings, DR, Resistances, Natural Armor, (Sp) Abilities 15-20, Con restored.
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:::*  '''Level 4''': +2 Str +2 Int +2 Cha, Wings, DR, Resistances, Type change, Natural Armor, (Sp) Abilities 15-20, Con restored.  
 
 
===Level Modifier Option===
 
(Hand of Shadow, page 29)
 
::  Characters with flaws are physically hampered by a permanent injury that did not properly heal. Alternatively, flaws may be caused by disease, malnutrition during childhood, or simply mundane birth defects.
 
 
 
:::*  '''FORKED TONGUE''':  (-2 Level Modifier)  The hasty and rather crude absorbtion of Demonic energies has left you marked with chaos and evil. Due to your new and as yet uncontrolled aura as a fiend, those of kind and just temperments and highly resistant to your manipulation:
 
::::*  LAWFUL Alignment:  Bluff attempts against Lawful targets automatically fail.
 
::::*  GOOD Alignment:  Diplomacy attempts against Good targets automatically fail.
 
::::*  LAWFUL GOOD Alignment:  Bluff and Diplomacy attempts against Good targets automatically fail.
 
 
 
==='''THE CONTRACT'''===
 
====BECOMING RITUAL====
 
The bargain as it is struck between Zal'Kazzir Ghulvenne, Sharu of Sharuun and Vipheri, called the Wise Mistress. The following shall be rendered:
 
 
 
====Items Required by Zal'Kazzir====
 
::*  The name and and proper contact information for Loomear, Lady Regret.
 
::*  A dram of Vipheri's (the wise mistress) own blood, to be used in the first stage of the Becoming Ritual.
 
::*  Vipheri's Service to aid First-Hold in guidance behind the throne. To manage and keep it under control for a minimum of 2 years.  <br>  Following this 2 years of service and on the satisfactory performance of her duties she has the options of:
 
:::*  continuing at First-Hold of her own volition
 
:::*  accepting future opporunities offered by Zal'Kazzir
 
:::*  venturing on her own elsewhere.
 
 
 
====RULES====
 
::*  Allow no agent of Shadow to weaken, undermine or infiltrate Firsthold. Furthermore if any opportunity arises that involves the Agents of shadow, Zal is to be briefed and his permission gained before any further progress is gained by said Shadow Minion in First-Hold, such-as you can control.
 
::*  Don't over-feed
 
::*  Don't raise suspicion that an outsider such as yourself is in the community or that anything other than the normal human community is in place.
 
::*  Do everything in your power to help First-Hold to grow and prosper, its strength is our strength.
 
::*  Work hard to ensure Zal'Kazzir's trust and remember always the rewards that will be yours.  (seriously, don't fuck-up)
 
 
 
====PAYMENT====
 
::*  Aid in the endevour this is very beneficial for her (and Zal's good will)
 
::*  Future offerings that will lead you to bigger/better things  (better cities)
 
::*  She will be present at the True Naming Ritual (the first ritual) to know your true name - thus becoming true peers.
 
 
 
====MUTUAL CONSIDERATION====
 
::*  Zal'Kazzir's name will be spread as a negotiating peer... a Prince amoung princes.
 
::*  She desires a Alu'fiend, to allow her to "explore" the human race.  A child must be formed, with all the "enjoyments" of flesh and fetish, once Zal'Kazzir's Becoming is complete.
 
::*  The participants of this "becoming ritual" now share the bond of True Names, as well as the bond of blood. Such a bond has several effects: Firstly, the two bonded participants share a potent emotional connection that allows one, with concentrated mental effort, to sense the emotional state of the other. Secondly, the strength of the bond can also be exploited at desperate need to allow one to summon the other to them, effectively "calling" one another as the Summon Monster ability. This is a supernatural ability, and is equivalent to a 9th level spell. When the summoning is requested a telepathic bond through emotion happens to allow the summoned to BE called.
 
 
 
====TERMS DEFINED====
 
::*  Shadow Minion:  Anything one/thing in the direct service of Izrador. 
 
::*  "Magic Circle Against Izrador":  This functions like the spell "magic circle against evil", except it affects creatures of any alignment that are currently, actively, and knowingly acting on behalf of or in the name of Izrador, the Shadow in the North. Unless otherwise approved by both parties.
 
 
 
===='''GEAS'''====
 
::  "Neither of the contract bearers will either intensionally nor through gross negligence reveal, transmit or make known the truename of the other to any person, party or circumstance until and unless both parties agree to the termination of this vow.  Furthermore, if by subterfuge or other cunning one of the two parties manage to break this vow it will be rendered null and void."
 
 
 
==Zal'Kazzir's "Becoming" Effects==
 
===PRICES===
 
*  Succeeded step 1 of Insanity and Death saves.
 
*  Drained 2 Constitution as part of the ritual.
 
*  Found and survived Loomear.
 
 
 
===REWARDS===
 
:::*  '''Level 1''': +2 Cha, Darkvision, (Sp) abilities 1-4, Listen/Spot +8 bonus, Type Change: Outsider, Chaotic
 
:::*  '''Level 2''': +2 Int +2 Cha, Telepathy, Poison Immunity, (Sp) abilities 5-8
 
:::*  '''Level 3''': +2 Dex, +2 Cha, SR, Claw Attack, (Sp) abilities 9-14, Type Change: Evil
 
:::*  '''Level 4''': +2 Str, +2 Int, +2 Cha, Wings, DR, Resistances, Natural Armor, (Sp) Abilities 15-20, Con restored.
 
 
 
 
 
 
 
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==Zal'Kazzir's Names==
 
  
::  '''HUMAN NAME''':  Zal'Kazzir Ghulvenne, his original human name. This name has -NO- power over Zal/Za'al and cannot be used to call or summon him.
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::  '''ABYSAAL NAME''':  Za'al, his new abyssal name, his name as a demon. This name can be used to call him or summon him, which is why he sent it to Aradil. There is also a chance that if Vrolk or anyone else is not fluent in Abyssal, they may think his name is 'Kepak' or 'Kepak Za'al', but this is incorrect and should not work to summon or call; 'Kepak' is a '''title''', meaning Lord, and not part of his name. This is Zal's equivalent of the name 'Belal'; it is his name, and can be used magically, but grants no special power.
 
::  '''TRUE NAME''':  Fazhitazorilnavenath (pronounced Fah-zee-tazor-il-nah-veh-nath), his TRUE name. This name can be used to summon or call, and also grants the caller additional power over Za'al. This is Zal's equivalent of the name 'Nazif' and grants power over the named. This name is only known to two beings; Za'al and Vipheri. This name has been posted on the wiki on Zal's Grimoire page since we first did the ritual with Vipheri. http://wiki.rpg.net/index.php/Zal%27Kazzir%27s_Grimoire
 
:::  Vrolk has Za'al's name, and Vrolk can summon or call him, which would suck either way. A Greater Planar Binding Spell could be used, to which I would get a will save to resist, but if I failed he would have me; at least for a while. This would be one of those "love to hate it" kind of moments I think. He has no additional special power over me, but he is potent enough, he probably wouldn't need any.
 
 
 
 
==Background On Zal's Naming==
 
::  A pretty cool visual would be the idea of Zal being intuitively aware of it, while bloody letters formed across his face and hands so that Vipheri could know it as well.
 

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