Editing Midnight RPG - Chapter 34.546

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=Half-Succubus - Adam's updated version=
 
=Half-Succubus - Adam's updated version=
 
{| align="right" border="1" cellpadding="2" width="300" style="margin-left:2em;"
 
{| align="right" border="1" cellpadding="2" width="300" style="margin-left:2em;"
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==Creating a Half-Succubus==
 
==Creating a Half-Succubus==
 
::  "Half-Succubus" is a ritually created template that can be added to any living, corporeal creature with an Intelligence score of 4 or more and a nonlawful, nongood alignment (referred to hereafter as the base creature).  Through these rituals a being can take on the essence of a Succubus.
 
::  "Half-Succubus" is a ritually created template that can be added to any living, corporeal creature with an Intelligence score of 4 or more and a nonlawful, nongood alignment (referred to hereafter as the base creature).  Through these rituals a being can take on the essence of a Succubus.
::  A half-Succubus uses all the base creature’s statistics and special abilities except as noted here.  
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::  A half-Succubus uses all the base creature’s statistics and special abilities except as noted here.  
  
  
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===Size and Type===
 
===Size and Type===
::  The creature’s type changes to outsider. Additionally, as an outsider, the target also gains the ‘Trapped’ and ‘Spirit’ subtypes, as well the 'Chaotic' and 'Evil' subtypes.
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::  The creature’s type changes to outsider. Additionally, as an outsider, the target also gains the ‘Trapped’ and ‘Spirit’ subtypes, as well the 'Chaotic' and 'Evil' subtypes.
 
::  Do not recalculate Hit Dice, base attack bonus, or saves. Half-Succubi are normally native outsiders, however, in Midnight the Trapped and Spirit Subtypes override the Native subtype.  
 
::  Do not recalculate Hit Dice, base attack bonus, or saves. Half-Succubi are normally native outsiders, however, in Midnight the Trapped and Spirit Subtypes override the Native subtype.  
  
 
===Speed===
 
===Speed===
::  A half-Succubus has bat wings. Unless the base creature has a better fly speed, the creature can fly at the base creature’s base land speed (Good maneuverability).
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::  A half-Succubus has bat wings. Unless the base creature has a better fly speed, the creature can fly at the base creature’s base land speed (Good maneuverability).
  
 
===Armor Class===
 
===Armor Class===
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::::  Medium 1d4
 
::::  Medium 1d4
 
::::  Large 1d6.  
 
::::  Large 1d6.  
::  Use these values or the base creature’s damage values, whichever are greater.  
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::  Use these values or the base creature’s damage values, whichever are greater.  
  
 
===Special Attacks===
 
===Special Attacks===
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::  A half-Succubus with an Intelligence or Wisdom score of 8 or higher has spell-like abilities depending on its Hit Dice, as indicated on the table. The abilities are cumulative.  
 
::  A half-Succubus with an Intelligence or Wisdom score of 8 or higher has spell-like abilities depending on its Hit Dice, as indicated on the table. The abilities are cumulative.  
 
::  Unless otherwise noted, an ability is usable once per day.  
 
::  Unless otherwise noted, an ability is usable once per day.  
::  Caster level equals the creature’s HD, and the save DC is Charisma-based.  
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::  Caster level equals the creature’s HD, and the save DC is Charisma-based.  
 
::  '''Succubus' Kiss (Su):''' As Succubus ability 'Energy Drain' except that each time the ability is used, the half-succubus suffers 1 point of charisma damage and 1d8 points on nonlethal damage. At 15th level, the half-succubus can use this abilty up to three times per day without incurring any damage or Cost. Additional uses cause the user suffer 1 point of charisma damage for using this ability.
 
::  '''Succubus' Kiss (Su):''' As Succubus ability 'Energy Drain' except that each time the ability is used, the half-succubus suffers 1 point of charisma damage and 1d8 points on nonlethal damage. At 15th level, the half-succubus can use this abilty up to three times per day without incurring any damage or Cost. Additional uses cause the user suffer 1 point of charisma damage for using this ability.
  
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::*  Resistance to acid 10, cold 10, electricity 10, and fire 10.  
 
::*  Resistance to acid 10, cold 10, electricity 10, and fire 10.  
 
::*  Damage reduction: 5/Good (if HD 11 or less) or 10/Good (if HD 12 or more).  
 
::*  Damage reduction: 5/Good (if HD 11 or less) or 10/Good (if HD 12 or more).  
::*  A half-Succubus’s natural weapons are treated as Magical Weapons for the purpose of overcoming damage reduction.  
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::*  A half-Succubus’s natural weapons are treated as Magical Weapons for the purpose of overcoming damage reduction.  
 
::*  Spell resistance equal to 10 + Charisma Modifier (As Succubus)
 
::*  Spell resistance equal to 10 + Charisma Modifier (As Succubus)
  
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===Skills===
 
===Skills===
::  A half-Succubus gains skill points as an outsider and has skill points equal to (8 + Int modifier) × (HD + 3).  
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::  A half-Succubus gains skill points as an outsider and has skill points equal to (8 + Int modifier) × (HD + 3).  
::  Do not include Hit Dice from class levels in this calculation—the half-Succubus gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.  
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::  Do not include Hit Dice from class levels in this calculation—the half-Succubus gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.  
  
 
===Challenge Rating===
 
===Challenge Rating===

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