Difference between revisions of "Miles Strangetree"

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(Collected and Annotated Sorceries of an Alarming &or Amusing Nature)
(Colonel Miles Strangetree the Astonishingly Endowed)
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*Charisma: 16
 
*Charisma: 16
 
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'''Estate:''' Strange Manor stands on the high bluffs overlooking the ocean in hex 03.09
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'''Estate:''' Strange Manor stands on the high bluffs overlooking the ocean in hex 03.09, the ancient seat of the founder of the town that still bears his name.
 
<br/>
 
<br/>
 
'''Treasury:''' (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
 
'''Treasury:''' (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
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'''Specialties:''' (I will occasionally grant your character a specialty, some thing they are recognizably better at than the norm defined by their peers.)
 
'''Specialties:''' (I will occasionally grant your character a specialty, some thing they are recognizably better at than the norm defined by their peers.)
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=== Collected and Annotated Sorceries of an Alarming &or Amusing Nature ===
 
=== Collected and Annotated Sorceries of an Alarming &or Amusing Nature ===
 
* 1st: ''affect normal fires, detect magic, mending, precipitation, spider climb, Tenser's Floating Disc'' + ''wizard mark?''
 
* 1st: ''affect normal fires, detect magic, mending, precipitation, spider climb, Tenser's Floating Disc'' + ''wizard mark?''
 
* 2nd: ''irritation, know alignment, Tasha's Uncontrollable Hideous Laughter, vocalise'' + wizard lock?
 
* 2nd: ''irritation, know alignment, Tasha's Uncontrollable Hideous Laughter, vocalise'' + wizard lock?
 
* 3rd: ''clairvoyance, slow'' + ''clairaudience?''
 
* 3rd: ''clairvoyance, slow'' + ''clairaudience?''

Revision as of 19:01, 15 January 2012

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Colonel Miles Strangetree the Astonishingly Endowed

Colonel Miles Strangetree
Colonel Strangetree's presidential portrait for the Ancient & Honorable Patriciate of Quillery Nonpareil
  • Level: 5
  • Current XP:
  • XP to next Level:
  • HP: 14
  • AC: 9
  • THAC0
  • Saving Throws:
    • Paralyze/Poison/Death Magic: 14
    • Petrification/Polymorph: 13
    • Rod/Staff/Wand: 11
    • Breath Weapn: 15
    • Spell: 12


Attributes

  • Strength: 12
  • Dexterity: 15
  • Constitution: 10
  • Intelligence: 15
  • Wisdom: 10
  • Charisma: 16


Estate: Strange Manor stands on the high bluffs overlooking the ocean in hex 03.09, the ancient seat of the founder of the town that still bears his name.
Treasury: (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
Equipment & Money Carried: (List here those things your character has in their immediate possession.)
Spells Currently Memorized: (Self-explanatory)
Weapons: (if the character has a weapon, list its pertinent combat statistics here.)
Specialties: (I will occasionally grant your character a specialty, some thing they are recognizably better at than the norm defined by their peers.)

Collected and Annotated Sorceries of an Alarming &or Amusing Nature

  • 1st: affect normal fires, detect magic, mending, precipitation, spider climb, Tenser's Floating Disc + wizard mark?
  • 2nd: irritation, know alignment, Tasha's Uncontrollable Hideous Laughter, vocalise + wizard lock?
  • 3rd: clairvoyance, slow + clairaudience?