Difference between revisions of "Miles Strangetree"

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(Colonel Miles Strangetree the Astonishingly Endowed)
(Colonel Miles Strangetree the Astonishingly Endowed)
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[[File:Strangetree01.jpg|thumb|alt=Colonel Miles Strangetree|Colonel Strangetree's presidential portrait for the Ancient & Honorable Patriciate of Quillery Nonpareil]]
 
[[File:Strangetree01.jpg|thumb|alt=Colonel Miles Strangetree|Colonel Strangetree's presidential portrait for the Ancient & Honorable Patriciate of Quillery Nonpareil]]
 
*Level: 5
 
*Level: 5
*Current XP:
+
*Current XP: 22,501
*XP to next Level:
+
*XP to next Level: 40,001
 
*HP: 14
 
*HP: 14
 
*AC: 9
 
*AC: 9
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'''Equipment & Money Carried:''' (List here those things your character has in their immediate possession.)
 
'''Equipment & Money Carried:''' (List here those things your character has in their immediate possession.)
 
<br/>
 
<br/>
'''Spells Currently Memorized:''' (Self-explanatory)
+
'''Spells Currently Memorized:''' 4x1st, 2x2nd, 1x3rd
 
<br/>
 
<br/>
 
'''Weapons:''' cavalry sabre (1d6S-M,1d6L)
 
'''Weapons:''' cavalry sabre (1d6S-M,1d6L)

Revision as of 19:19, 15 January 2012

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Colonel Miles Strangetree the Astonishingly Endowed

Colonel Miles Strangetree
Colonel Strangetree's presidential portrait for the Ancient & Honorable Patriciate of Quillery Nonpareil
  • Level: 5
  • Current XP: 22,501
  • XP to next Level: 40,001
  • HP: 14
  • AC: 9
  • THAC0
  • Saving Throws:
    • Paralyze/Poison/Death Magic: 14
    • Petrification/Polymorph: 13
    • Rod/Staff/Wand: 11
    • Breath Weapn: 15
    • Spell: 12


Attributes

  • Strength: 12
  • Dexterity: 15
  • Constitution: 10
  • Intelligence: 15
  • Wisdom: 10
  • Charisma: 16


Estate: Strange Manor stands on the high bluffs overlooking the ocean in hex 03.09, the ancient seat of the founder of the town that still bears his name.
Treasury: (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
Equipment & Money Carried: (List here those things your character has in their immediate possession.)
Spells Currently Memorized: 4x1st, 2x2nd, 1x3rd
Weapons: cavalry sabre (1d6S-M,1d6L)
Specialties: Soldiering, haberdashery

Collected and Annotated Sorceries of an Alarming &or Amusing Nature

  • 1st: affect normal fires, detect magic, mending, precipitation, spider climb, Tenser's Floating Disc + wizard mark?
  • 2nd: irritation, know alignment, Tasha's Uncontrollable Hideous Laughter, vocalise + wizard lock?
  • 3rd: clairvoyance, slow + clairaudience?