Difference between revisions of "Miles Strangetree"

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(Colonel Miles Strangetree the Astonishingly Endowed)
(Colonel Miles Strangetree the Astonishingly Endowed)
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*Charisma: 16
 
*Charisma: 16
 
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'''Estate:''' Strange Manor stands on the high bluffs overlooking the ocean in hex 03.09, the ancient seat of the founder of the town that still bears his name.
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'''Estate:''' Stately Strange Manor stands on the high bluffs overlooking the ocean in hex 03.09, the ancient seat of the founder of the town that still bears his name.  Its occasionally immaculate grounds feature the Strange Oak, a seedling of which stands in the town square.
 
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'''Treasury:''' (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
 
'''Treasury:''' (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)

Revision as of 19:24, 15 January 2012

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Colonel Miles Strangetree the Astonishingly Endowed

Colonel Miles Strangetree
Colonel Strangetree's presidential portrait for the Ancient & Honorable Patriciate of Quillery Nonpareil
  • Level: 5
  • Current XP: 22,501
  • XP to next Level: 40,001
  • HP: 14
  • AC: 9
  • THAC0
  • Saving Throws:
    • Paralyze/Poison/Death Magic: 14
    • Petrification/Polymorph: 13
    • Rod/Staff/Wand: 11
    • Breath Weapn: 15
    • Spell: 12


Attributes

  • Strength: 12
  • Dexterity: 15
  • Constitution: 10
  • Intelligence: 15
  • Wisdom: 10
  • Charisma: 16


Estate: Stately Strange Manor stands on the high bluffs overlooking the ocean in hex 03.09, the ancient seat of the founder of the town that still bears his name. Its occasionally immaculate grounds feature the Strange Oak, a seedling of which stands in the town square.
Treasury: (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
Equipment & Money Carried: (List here those things your character has in their immediate possession.)
Spells Currently Memorized: 4x1st, 2x2nd, 1x3rd
Weapons: cavalry sabre (1d6S-M,1d6L)
Specialties: Soldiering, haberdashery, horseflesh

Collected and Annotated Sorceries of an Alarming &or Amusing Nature

  • 1st: affect normal fires, detect magic, mending, precipitation, spider climb, Tenser's Floating Disc + wizard mark?
  • 2nd: irritation, know alignment, Tasha's Uncontrollable Hideous Laughter, vocalise + wizard lock?
  • 3rd: clairvoyance, slow + clairaudience?