Mori Faen

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A Seer/Monk from Ket, exiled from his people until he finds inner peace for a dead love. He has fallen among strange companions after capture by pirates, and has learned much -- but not serenity!

Back to Return To Castle GreyHawk PBP by Xaos.

Stats

Str 16 +3 Int 18 +4 Dex 14 +2 Con 12 +1 Wis 10 Cha 8 -1

Increase Stat Advancements

4th Wis +1 (13)

8th Wis +1 (14)

Note: Wisdom originally 12, from 10 plus 2 SRD only bonus

Combat stats

Hp 18 + 30 = 48 Speed: 30 feet Armor Class: 14 = 10 +2 [dexterity] +2 [wisdom] Touch AC: 14 Flat-footed: 12 Initiative modifier: +2 = +2 [dexterity]

Saves

Fortitude save: +6 = 5 [base] +1 [constitution] Reflex save: +7 = 5 [base] +2 [dexterity] Will save: +10 = 8 [base] +2 [wisdom]

Attacks

Attack (handheld): +7 = 4 [base] +3 [strength] Attack (unarmed): +7 = 4 [base] +3 [strength] Flurry of Blows: +5/+5 [includes strength modifier] Attack (missile): +6 = 4 [base] +2 [dexterity] Grapple check: +7 = 4 [base] +3 [strength]

Carrying Capacity

  • Light load: 76 lb. or less
  • Medium load: 77-153 lb.
  • Heavy load: 154-230 lb.
  • Lift over head: 230 lb.
  • Lift off ground: 460 lb.
  • Push or drag: 1150 lb.

Appearance

Size: Medium Height: 5' 10" Weight: 195 lb Skin: Brown Eyes: Hair: Black; Curly; Beardless

Character Classes

Monk Level 2

  • Hit Points 2x(d8+con Mod(1)) = 18
  • Skill Points 20 + Int Mod (4) x 5 = 40
  • BAB +1 Fort +3 Ref +3 Will +3
  • Unarmed Damage 1d6
  • AC Bonus +0
  • Unarmored Speed Bonus +0

Psion Level 6

  • Hp 6 x (d4 + Con Mod (1)) = 30
  • Bab +3 (+4) Fort +2 (+5) +1 Con Ref +2 (+5) +2 Dex Will +5 (+8)
  • Power Points / Day 35
  • Powers Known 13 (Five must be first, 4 must be 1 or 2, 4 more may be 1-3) Maximum Power Level 3
  • Skill Points 6 x(2+int Mod)


Weapon Proficency

Monk: club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling PSION: add shortspear.

Powers

Discipline: Clairvoyance

1st-Level Psion/Wilder Powers

  • Disable A: Subjects incorrectly believe they are disabled.
  • Inertial Armor A: Tangible field of force provides you with +4 armor bonus to AC.
  • Precognition, Defensive A: Gain +1 insight bonus to AC and saving throws.

2nd-Level Psion/Wilder Powers

  • Energy Push A: Deal 2d6 damage and knock subject back.
  • Sense Link, Forced: Sense what subject senses.

3rd-Level Psion/Wilder Powers

  • Body Adjustment A: You heal 1d12 damage.
  • Darkvision, Psionic: See 60 ft. in total darkness.
  • Dispel Psionics A: Cancels psionic powers and effects.
  • Energy Bolt A: Deal 5d6 energy damage in 120-ft. line.

Seer (Clairsentience) Discipline Powers

First Level

  • Destiny Dissonance: Your dissonant touch sickens a foe.
  • Precognition: Gain +2 insight bonus to one roll.

Second Level

  • Clairvoyant Sense: See and hear a distant location.
  • Object Reading A: Learn details about an object’s previous owner.



Skills

Skill Name 	Key Ability 	Skill Modifier Ability Modifier Ranks 	Misc. Modifier 	 
Appraise 	Int 	4 = 	+4 			 
Balance 	Dex* 	9 = 	+2 	+5 	+2 [tumble] 	 
Bluff 	Cha 	-1 = 	-1 			 
Climb 	Str * 	8 = 	+3 	+5 		 
Concentration 	Con 	12 = 	+1 	+11 		 
Craft_1 	Int 	4 = 	+4 			 
Craft_2 	Int 	4 = 	+4 			 
Craft_3 	Int 	4 = 	+4 			 
Diplomacy 	Cha 	1 = 	-1 		+2 [sense motive] 	 
Disguise 	Cha 	-1 = 	-1 			 
Escape Artist 	Dex * 	2 = 	+2 			 
Forgery 	Int 	4 = 	+4 			 
Gather Information 	Cha 	10 = 	-1 	+11 		 
Heal 	Wis 	2 = 	+2 			 
Hide 	Dex * 	7 = 	+2 	+5 		 
Intimidate 	Cha 	-1 = 	-1 			 
Jump 	Str * 	5 = 	+3 		+2 [tumble] 	 
Knowledge (dungeoneering) Int 	8 = +4 +4 	 
Listen Wis 	13 = +2 +11 	 
Move Silently Dex * 	2 = +2 	 
Perform_1 Cha 	-1 = -1 	 
Ride 	Dex 	2 = 	+2 			 
Search 	Int 	4 = 	+4 			 
Sense Motive 	Wis 	7 = 	+2 	+5 		 
Spot Survival 	Wis Wis 	13 = 2 = 	+2 +2 	+11 		 
Swim 	Str ** 	3 = 	+3 			 
Tumble 	Dex * 	7 = 	+2 	+5 		 
Use Rope Dex 	2 = 	+2 	 
Knowledge (psionics) Int 10 = +4 +6
Psicraft 	Int 	12 = 	+4 	+6 	+2 [know psi] 	 

Languages

Common, Draconic, Elf, Goblin, Ogre, Lizard Man, Old Baklundish

Feats & Class Features

  • Monk Bonus Feat (1) Improve Grapple
  • Monk Flurry of Blows (-1/-1)
  • Monk Improved Unarmed Strike
  • Monk Evasion
  • Monks Bonus Feat (2) Deflect Arrow
  • Psion Bonus Feat (1) Psionic Fist
  • PsionBonus Feat (5) Psicrystal Affinity
  • Human Bonus Feat: Combat Expertise
  • Feat Level (1): Dodge
  • Feat Level (4): Blindfighting
  • Feat Level (7): Improved Trip

Psicrystal

Name: Ytsir'ch

  • Intellegence +2
  • Armor Class +2
  • Alertness,
  • improved evasion,
  • personality (Sympathetic +3 bonus on Sense Motive checks)
  • self-propulsion,
  • share powers,
  • sighted,
  • telepathic link
  • Deliver touch powers
  • Telepathic speech



Gear

Mundane

Masterwork

Alchemical

Magic Items


Amulet of Mighty Fists +1

This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

Faint evocation; CL 5th; Craft Wondrous Item, greater magic fang, creator's caster level must be at least three times the amulet's bonus; Price 6,000 gp (+1)

Quarterstaff +1

2,600 GP


Bracers of Armor

These items appear to be wrist or arm guards. They surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.

Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times that of the bonus placed in the bracers; Price 1,000 gp (+1),

Magic Slot 5

Magic Slot 6