Difference between revisions of "Morturi: Celts"

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=Sessair Hero=
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* '''Class:''' Medium
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* '''Move:''' 4
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* '''Attack:''' Great Axe - Roll 5+ to deal 5 damage.
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* '''Life Points:''' 8
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===Sessair Hero Rules===
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'''Sessair Frenzy''' - The Sessair Hero is a versatile fighter able to adopt different battle frenzies with his tricks. At the start of his turn he can use one trick with the ''Sessair Frenzy'' keyword. He can only maintain one frenzy at a time, so if in a later turn he uses a different trick with the ''Sessair Frenzy'' keyword, then the previous ''Sessair Frenzy'' immediately ends.
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'''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena.
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===Sessair Hero tricks===
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
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* '''Combat Control'''
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Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
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* '''Courage'''
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This gladiator is immune to fear effects.
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* '''Frenzy of the Defiant Hero'''
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''Sessair Frenzy''. If this gladiator has 3 or fewer life points remaining, he deals +3 damage.
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* '''Frenzy of the Hungry Axe'''
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''Sessair Frenzy''. If at least 4 enemy Gladiators have been taken out of action during this battle, this gladiator deals +3 damage.
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* '''Heroism'''
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If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.
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* '''Frenzy of the Last Stand'''
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''Sessair Frenzy''. If this is your only active gladiator in the arena, he deals +3 damage.
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* '''Will to Live'''
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The gladiator receives a +1 bonus to the dice roll on Survival checks.
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=Skyclad=
 
=Skyclad=
  
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* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
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[[Category:Morturi|Celts]]
 
[[Category:Morturi|Celts]]

Revision as of 08:23, 26 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Celts

Sessair Hero

  • Class: Medium
  • Move: 4
  • Attack: Great Axe - Roll 5+ to deal 5 damage.
  • Life Points: 8

Sessair Hero Rules

Sessair Frenzy - The Sessair Hero is a versatile fighter able to adopt different battle frenzies with his tricks. At the start of his turn he can use one trick with the Sessair Frenzy keyword. He can only maintain one frenzy at a time, so if in a later turn he uses a different trick with the Sessair Frenzy keyword, then the previous Sessair Frenzy immediately ends.

Proud - The School may not surrender so long as this Gladiator is still active in the arena.

Sessair Hero tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Courage

This gladiator is immune to fear effects.

  • Frenzy of the Defiant Hero

Sessair Frenzy. If this gladiator has 3 or fewer life points remaining, he deals +3 damage.

  • Frenzy of the Hungry Axe

Sessair Frenzy. If at least 4 enemy Gladiators have been taken out of action during this battle, this gladiator deals +3 damage.

  • Heroism

If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.

  • Frenzy of the Last Stand

Sessair Frenzy. If this is your only active gladiator in the arena, he deals +3 damage.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Skyclad

  • Class: Light
  • Move: 5
  • Attack: Hatchet - Roll 2+ to deal 2 damage.
  • Life Points: 8

Skyclad Rules

Proud - The School may not surrender so long as this Gladiator is still active in the arena.

Skyclad tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Aggression

If this gladiator is adjacent to two or more enemies, he deals +1 damage.

  • Berserk Fury

While wounded, the gladiator deals +1 damage on all melee attacks.

  • Courage

This gladiator is immune to fear effects.

  • Heroism

If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.

  • Last Stand

If this is your only active gladiator in the arena, he deals +1 damage.

  • Light Mobility

After making any attack against a target (including Snake Spear Technique, as below), move 1 square for free.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.