Difference between revisions of "Morturi: Celts"

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(Sessair Hero Rules)
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__toc__
 
__toc__
  
=Sessair Hero=
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=Redbranch=
  
 
* '''Class:''' Medium
 
* '''Class:''' Medium
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* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Sessair Hero Rules===
+
===Redbranch Rules===
  
 
'''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena.
 
'''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena.
  
===Sessair Hero tricks===
+
===Redbranch tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

Revision as of 08:29, 26 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Celts

Redbranch

  • Class: Medium
  • Move: 4
  • Attack: Great Axe - Roll 5+ to deal 5 damage.
  • Life Points: 8

Redbranch Rules

Proud - The School may not surrender so long as this Gladiator is still active in the arena.

Redbranch tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Courage

This gladiator is immune to fear effects.

  • Frenzy of the Defiant Hero

If this gladiator has 2 or fewer life points remaining, he deals +2 damage.

  • Frenzy of the Hungry Axe

If at least 2 enemy Gladiators have been taken out of action by this Gladiator during this battle, this gladiator deals +2 damage.

  • Frenzy of the Cornered Bull

If this gladiator is adjacent to three or more enemy gladiators, he deals +2 damage.

  • Heroism

If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Skyclad

  • Class: Light
  • Move: 5
  • Attack: Hatchet - Roll 2+ to deal 2 damage.
  • Life Points: 8

Skyclad Rules

Proud - The School may not surrender so long as this Gladiator is still active in the arena.

Skyclad tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Aggression

If this gladiator is adjacent to two or more enemies, he deals +1 damage.

  • Berserk Fury

While wounded, the gladiator deals +1 damage on all melee attacks.

  • Courage

This gladiator is immune to fear effects.

  • Heroism

If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.

  • Last Stand

If this is your only active gladiator in the arena, he deals +1 damage.

  • Light Mobility

After making any attack against a target (including Snake Spear Technique, as below), move 1 square for free.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.