Difference between revisions of "Morturi: Celts"
Line 2: | Line 2: | ||
__toc__ | __toc__ | ||
+ | |||
+ | =Druid= | ||
+ | |||
+ | * '''Class:''' Medium | ||
+ | * '''Move:''' 4 | ||
+ | * '''Attack:''' Sickle - Roll 4+ to deal 4 damage. | ||
+ | * '''Life Points:''' 8 | ||
+ | |||
+ | ===Druid Rules=== | ||
+ | |||
+ | '''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena. | ||
+ | |||
+ | ===Druid tricks=== | ||
+ | |||
+ | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
+ | |||
+ | * '''Druidic Status''' | ||
+ | Gladiators of the Celt faction may not attack the Druid unless they are themselves Druids. | ||
+ | * '''Inspiration: Beasts''' | ||
+ | While this Druid is present in the Arena, allied beasts deal +1 damage in melee. | ||
+ | * '''Inspiration: Celts''' | ||
+ | While this Druid is present in the Arena, allied gladiators of the Celt faction deal +1 damage in melee, with the exception of other Druids. | ||
+ | * '''Sacrifice accepted''' | ||
+ | If a Gladiator of your faction is taken out-of-action, the Druid deals +1 damage for the rest of the battle. | ||
+ | * '''Taliesin's wisdom''' | ||
+ | * '''Will to Live''' | ||
+ | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
+ | <br><br> | ||
=Redbranch= | =Redbranch= |
Revision as of 08:39, 26 October 2009
Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Celts
Contents
Druid
- Class: Medium
- Move: 4
- Attack: Sickle - Roll 4+ to deal 4 damage.
- Life Points: 8
Druid Rules
Proud - The School may not surrender so long as this Gladiator is still active in the arena.
Druid tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Druidic Status
Gladiators of the Celt faction may not attack the Druid unless they are themselves Druids.
- Inspiration: Beasts
While this Druid is present in the Arena, allied beasts deal +1 damage in melee.
- Inspiration: Celts
While this Druid is present in the Arena, allied gladiators of the Celt faction deal +1 damage in melee, with the exception of other Druids.
- Sacrifice accepted
If a Gladiator of your faction is taken out-of-action, the Druid deals +1 damage for the rest of the battle.
- Taliesin's wisdom
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Redbranch
- Class: Medium
- Move: 4
- Attack: Great Axe - Roll 5+ to deal 5 damage.
- Life Points: 8
Redbranch Rules
Proud - The School may not surrender so long as this Gladiator is still active in the arena.
Redbranch tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Courage
This gladiator is immune to fear effects.
- Frenzy of the Defiant Hero
If this gladiator has 2 or fewer life points remaining, he deals +2 damage.
- Frenzy of the Hungry Axe
If at least 2 enemy Gladiators have been taken out of action by this Gladiator during this battle, this gladiator deals +2 damage.
- Frenzy of the Cornered Bull
If this gladiator is adjacent to three or more enemy gladiators, he deals +2 damage.
- Heroism
If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Skyclad
- Class: Light
- Move: 5
- Attack: Hatchet - Roll 2+ to deal 2 damage.
- Life Points: 8
Skyclad Rules
Proud - The School may not surrender so long as this Gladiator is still active in the arena.
Skyclad tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Aggression
If this gladiator is adjacent to two or more enemies, he deals +1 damage.
- Berserk Fury
While wounded, the gladiator deals +1 damage on all melee attacks.
- Courage
This gladiator is immune to fear effects.
- Heroism
If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.
- Last Stand
If this is your only active gladiator in the arena, he deals +1 damage.
- Light Mobility
After making any attack against a target (including Snake Spear Technique, as below), move 1 square for free.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.