Difference between revisions of "Morturi: Celts"

From RPGnet
Jump to: navigation, search
Line 2: Line 2:
  
 
__toc__
 
__toc__
 +
 +
=Druid=
 +
 +
* '''Class:''' Medium
 +
* '''Move:''' 4
 +
* '''Attack:''' Sickle - Roll 4+ to deal 4 damage.
 +
* '''Life Points:''' 8
 +
 +
===Druid Rules===
 +
 +
'''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena.
 +
 +
===Druid tricks===
 +
 +
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 +
 +
* '''Druidic Status'''
 +
Gladiators of the Celt faction may not attack the Druid unless they are themselves Druids.
 +
* '''Inspiration: Beasts'''
 +
While this Druid is present in the Arena, allied beasts deal +1 damage in melee.
 +
* '''Inspiration: Celts'''
 +
While this Druid is present in the Arena, allied gladiators of the Celt faction deal +1 damage in melee, with the exception of other Druids.
 +
* '''Sacrifice accepted'''
 +
If a Gladiator of your faction is taken out-of-action, the Druid deals +1 damage for the rest of the battle.
 +
* '''Taliesin's wisdom'''
 +
* '''Will to Live'''
 +
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 +
<br><br>
  
 
=Redbranch=
 
=Redbranch=

Revision as of 08:39, 26 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Celts

Druid

  • Class: Medium
  • Move: 4
  • Attack: Sickle - Roll 4+ to deal 4 damage.
  • Life Points: 8

Druid Rules

Proud - The School may not surrender so long as this Gladiator is still active in the arena.

Druid tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Druidic Status

Gladiators of the Celt faction may not attack the Druid unless they are themselves Druids.

  • Inspiration: Beasts

While this Druid is present in the Arena, allied beasts deal +1 damage in melee.

  • Inspiration: Celts

While this Druid is present in the Arena, allied gladiators of the Celt faction deal +1 damage in melee, with the exception of other Druids.

  • Sacrifice accepted

If a Gladiator of your faction is taken out-of-action, the Druid deals +1 damage for the rest of the battle.

  • Taliesin's wisdom
  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Redbranch

  • Class: Medium
  • Move: 4
  • Attack: Great Axe - Roll 5+ to deal 5 damage.
  • Life Points: 8

Redbranch Rules

Proud - The School may not surrender so long as this Gladiator is still active in the arena.

Redbranch tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Courage

This gladiator is immune to fear effects.

  • Frenzy of the Defiant Hero

If this gladiator has 2 or fewer life points remaining, he deals +2 damage.

  • Frenzy of the Hungry Axe

If at least 2 enemy Gladiators have been taken out of action by this Gladiator during this battle, this gladiator deals +2 damage.

  • Frenzy of the Cornered Bull

If this gladiator is adjacent to three or more enemy gladiators, he deals +2 damage.

  • Heroism

If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Skyclad

  • Class: Light
  • Move: 5
  • Attack: Hatchet - Roll 2+ to deal 2 damage.
  • Life Points: 8

Skyclad Rules

Proud - The School may not surrender so long as this Gladiator is still active in the arena.

Skyclad tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Aggression

If this gladiator is adjacent to two or more enemies, he deals +1 damage.

  • Berserk Fury

While wounded, the gladiator deals +1 damage on all melee attacks.

  • Courage

This gladiator is immune to fear effects.

  • Heroism

If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.

  • Last Stand

If this is your only active gladiator in the arena, he deals +1 damage.

  • Light Mobility

After making any attack against a target (including Snake Spear Technique, as below), move 1 square for free.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.