Difference between revisions of "Morturi: Celts"

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(Redbranch)
Line 40: Line 40:
 
* '''Class:''' Medium
 
* '''Class:''' Medium
 
* '''Move:''' 4
 
* '''Move:''' 4
* '''Attack:''' Great Axe - Roll 5+ to deal 5 damage.  
+
* '''Attack:''' Sword - Roll 4+ to deal 4 damage.  
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
 
===Redbranch Rules===
 
===Redbranch Rules===
 +
 +
'''Parma''' - Melee attacks against the front facing of the Gladiator have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+).
  
 
'''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena.
 
'''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena.

Revision as of 09:24, 26 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Celts

Druid

  • Class: Medium
  • Move: 4
  • Attack: Sickle - Roll 4+ to deal 4 damage.
  • Life Points: 8

Druid Rules

Druidic Status - Gladiators of the Celt faction may not attack the Druid unless they are themselves Druids.

Proud - The School may not surrender so long as this Gladiator is still active in the arena.

Druid tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Beastspeech

While this Druid is present in the Arena, allied beasts ignore their Animal Intellect special rule.

  • Eye of Fear

Instead of making a melee attack, the Druid may use his Eye of Fear on an adjacent opponent. That opponent is moved 1 square directly away from the Druid. This is a Fear effect.

  • Intimidating Presence

The druid is a master of psychology, intimidating any who approach. Any enemy gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a Fear effect.

  • Strength of the Sacrificed

If at least one allied gladiator has been taken out of action this battle, the Druid deals +1 damage on all attacks.

  • Taliesin's Inspiration

While this Druid is present in the Arena, allied gladiators of the Celt faction deal +1 damage in melee, with the exception of other Druids.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

  • Wisdom

The Druid and all your Gladiators with the Proud special rule ignore the effects of the Proud special rule.

Redbranch

  • Class: Medium
  • Move: 4
  • Attack: Sword - Roll 4+ to deal 4 damage.
  • Life Points: 8

Redbranch Rules

Parma - Melee attacks against the front facing of the Gladiator have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+).

Proud - The School may not surrender so long as this Gladiator is still active in the arena.

Redbranch tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Courage

This gladiator is immune to fear effects.

  • Frenzy of the Defiant Hero

If this gladiator has 2 or fewer life points remaining, he deals +2 damage.

  • Frenzy of the Hungry Axe

If at least 2 enemy Gladiators have been taken out of action by this Gladiator during this battle, this gladiator deals +2 damage.

  • Frenzy of the Cornered Bull

If this gladiator is adjacent to three or more enemy gladiators, he deals +2 damage.

  • Heroism

If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Skyclad

  • Class: Light
  • Move: 5
  • Attack: Hatchet - Roll 2+ to deal 2 damage.
  • Life Points: 8

Skyclad Rules

Proud - The School may not surrender so long as this Gladiator is still active in the arena.

Skyclad tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Aggression

If this gladiator is adjacent to two or more enemies, he deals +1 damage.

  • Berserk Fury

While wounded, the gladiator deals +1 damage on all melee attacks.

  • Courage

This gladiator is immune to fear effects.

  • Heroism

If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.

  • Last Stand

If this is your only active gladiator in the arena, he deals +1 damage.

  • Light Mobility

After making any attack against a target (including Snake Spear Technique, as below), move 1 square for free.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.