Difference between revisions of "Morturi: Celts"

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(Sessair Hero tricks)
(Sessair Hero Rules)
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===Sessair Hero Rules===
 
===Sessair Hero Rules===
  
'''Sessair Frenzy''' - The Sessair Hero is a versatile fighter able to adopt different battle frenzies with his tricks. At the start of his turn he can use one trick with the ''Sessair Frenzy'' keyword. He can only maintain one frenzy at a time, so if in a later turn he uses a different trick with the ''Sessair Frenzy'' keyword, then the previous ''Sessair Frenzy'' immediately ends.
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'''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena.
 
 
'''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena.  
 
  
 
===Sessair Hero tricks===
 
===Sessair Hero tricks===

Revision as of 08:25, 26 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Celts

Sessair Hero

  • Class: Medium
  • Move: 4
  • Attack: Great Axe - Roll 5+ to deal 5 damage.
  • Life Points: 8

Sessair Hero Rules

Proud - The School may not surrender so long as this Gladiator is still active in the arena.

Sessair Hero tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Courage

This gladiator is immune to fear effects.

  • Frenzy of the Defiant Hero

If this gladiator has 2 or fewer life points remaining, he deals +2 damage.

  • Frenzy of the Hungry Axe

If at least 2 enemy Gladiators have been taken out of action by this Gladiator during this battle, this gladiator deals +2 damage.

  • Frenzy of the Cornered Bull

If this gladiator is adjacent to three or more enemy gladiators, he deals +2 damage.

  • Heroism

If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Skyclad

  • Class: Light
  • Move: 5
  • Attack: Hatchet - Roll 2+ to deal 2 damage.
  • Life Points: 8

Skyclad Rules

Proud - The School may not surrender so long as this Gladiator is still active in the arena.

Skyclad tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Aggression

If this gladiator is adjacent to two or more enemies, he deals +1 damage.

  • Berserk Fury

While wounded, the gladiator deals +1 damage on all melee attacks.

  • Courage

This gladiator is immune to fear effects.

  • Heroism

If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.

  • Last Stand

If this is your only active gladiator in the arena, he deals +1 damage.

  • Light Mobility

After making any attack against a target (including Snake Spear Technique, as below), move 1 square for free.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.