Difference between revisions of "Morturi: The Temple"

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(Flamen Martialis Special Rules)
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=Flamen Martialis=
+
=Fanatic Martialis=
  
 
* '''Class:''' Medium
 
* '''Class:''' Medium
 
* '''Move:''' 4
 
* '''Move:''' 4
* '''Attack:''' Sword - Roll 2+ to deal 2 damage.
+
* '''Attack:''' Sacred Spear - Roll 4+ to deal 4 damage.
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Flamen Martialis Special Rules===
+
===Fanatic Martialis Special Rules===
  
None
+
None.
  
===Flamen Martialis Auxilliary Tricks===
+
===Fanatic Martialis Auxilliary Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
 +
*  '''Charging spear'''
 +
At the start of his turn the Fanatic may choose to replace his normal move and attack, and instead make a charging spear attack. If he does so, move him up to 6 squares in a straight line, then make a melee attack at an enemy directly in his path. If the charging spear attack would not allow him to reach and attack an enemy, he cannot use this trick.
 +
* '''Chosen of the Gods'''
 +
The Fanatic is a chosen by the gods, and gods-fearing men hesitate to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect.
 +
* '''Combat Control'''
 +
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 +
*  '''Courage'''
 +
The gladiator is immune to ''Fear'' effects.
 +
*  '''Inspiration of Mars'''
 +
All allied human gladiators within 2 squares of the Fanatic deal +1 damage with melee attacks. The Fanatic himself does not benefit from his own inspiration!
 +
* '''Warrior Disicipline'''
 +
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
  
 
[[Category:Morturi|The Temple]]
 
[[Category:Morturi|The Temple]]

Revision as of 02:31, 27 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: The Temple


Fanatic Martialis

  • Class: Medium
  • Move: 4
  • Attack: Sacred Spear - Roll 4+ to deal 4 damage.
  • Life Points: 8

Fanatic Martialis Special Rules

None.

Fanatic Martialis Auxilliary Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Charging spear

At the start of his turn the Fanatic may choose to replace his normal move and attack, and instead make a charging spear attack. If he does so, move him up to 6 squares in a straight line, then make a melee attack at an enemy directly in his path. If the charging spear attack would not allow him to reach and attack an enemy, he cannot use this trick.

  • Chosen of the Gods

The Fanatic is a chosen by the gods, and gods-fearing men hesitate to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a Fear effect.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Courage

The gladiator is immune to Fear effects.

  • Inspiration of Mars

All allied human gladiators within 2 squares of the Fanatic deal +1 damage with melee attacks. The Fanatic himself does not benefit from his own inspiration!

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.