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'''Creating a Gunner'''
 
'''Creating a Gunner'''
 
 
As you create your gunner character, think about the gunner's approach to the world around him or her. Is the gunner a free spirit out for the next thrill, be it a gunfight or a nice game of cards at a local pub? Is the gunner more serious about the craft of sigils, seeing it as nothing less than a masterful art? Does the gunner have a rival that is waiting for a chance to take him or her down either through a competition or an outright dual? What was your character's reaction to realizing their talent for firearms? And how does your gunner approach magic? Is he or she happy just devoting enough magic to make the guns more effective or does he or she still pursue the mystic arts as well?
 
As you create your gunner character, think about the gunner's approach to the world around him or her. Is the gunner a free spirit out for the next thrill, be it a gunfight or a nice game of cards at a local pub? Is the gunner more serious about the craft of sigils, seeing it as nothing less than a masterful art? Does the gunner have a rival that is waiting for a chance to take him or her down either through a competition or an outright dual? What was your character's reaction to realizing their talent for firearms? And how does your gunner approach magic? Is he or she happy just devoting enough magic to make the guns more effective or does he or she still pursue the mystic arts as well?
  
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'''Quick Build'''
 
'''Quick Build'''
 
 
You can make a gunner quickly by following these suggestions. First, put your highest ability score into Dexterity, followed by Intelligence. Second, choose the Mysterium Operative background.
 
You can make a gunner quickly by following these suggestions. First, put your highest ability score into Dexterity, followed by Intelligence. Second, choose the Mysterium Operative background.
  
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'''Equipment'''
 
'''Equipment'''
 
 
You start out with the following equipment in addition to any equipment your background grants you.
 
You start out with the following equipment in addition to any equipment your background grants you.
  
 
• [a] a pistol or [b] a simple rifle with 40 ammo
 
• [a] a pistol or [b] a simple rifle with 40 ammo
 
 
• a dagger
 
• a dagger
 
 
• studded leather armor
 
• studded leather armor
 
 
• [a] scrolls and pen or [b] thieves tools  
 
• [a] scrolls and pen or [b] thieves tools  
 
 
• a deck of cards
 
• a deck of cards
  
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'''Crafted Weapons'''
 
'''Crafted Weapons'''
 
 
As a writer and crafter of sigils, you are naturally artistic and add crafted accessories to your firearms and some of your other weapons. A pistol grip might be refashioned into an intricate carving, artistic etchings may be made into the barrel or blade of a weapon, etc. Though these effects have no real mechanical advantages, if you compare weapons at a Shooting Gallery or similar competition then you make an Arcana Skill roll to determine how intricate and artistic your weapons compare to your competitors.  
 
As a writer and crafter of sigils, you are naturally artistic and add crafted accessories to your firearms and some of your other weapons. A pistol grip might be refashioned into an intricate carving, artistic etchings may be made into the barrel or blade of a weapon, etc. Though these effects have no real mechanical advantages, if you compare weapons at a Shooting Gallery or similar competition then you make an Arcana Skill roll to determine how intricate and artistic your weapons compare to your competitors.  
  
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'''Disarm Shot'''
 
'''Disarm Shot'''
 
 
At 3rd Level, you learn he feature Disarm Shot. If you hit a target you can choose, instead of doing damage, to remove a weapon they are wielding, causing it to fly out of the air. The target will need a full action to recover the weapon that has been disarmed.
 
At 3rd Level, you learn he feature Disarm Shot. If you hit a target you can choose, instead of doing damage, to remove a weapon they are wielding, causing it to fly out of the air. The target will need a full action to recover the weapon that has been disarmed.
  
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'''Gunner Archtype'''
 
'''Gunner Archtype'''
 
 
Upon reaching Level 5, you may choose from two gunner archtypes, the Arcane Gunner and the Gunner Scoundrel.
 
Upon reaching Level 5, you may choose from two gunner archtypes, the Arcane Gunner and the Gunner Scoundrel.
  
 
'''Arcane Gunner'''
 
'''Arcane Gunner'''
 
 
As an Arcane Gunner, you prefer to pursue knowledge and hone your spell casting as well as your mastery of sigils. The Arcane Gunner is generally someone whose first love is magic, knowledge, mysticism and similar interests but happens to also be very good with firearms. As an Arcane Gunner you yearn to prove you are more than steel barrel and dragon powder and want to let your intellect shine through.  
 
As an Arcane Gunner, you prefer to pursue knowledge and hone your spell casting as well as your mastery of sigils. The Arcane Gunner is generally someone whose first love is magic, knowledge, mysticism and similar interests but happens to also be very good with firearms. As an Arcane Gunner you yearn to prove you are more than steel barrel and dragon powder and want to let your intellect shine through.  
  
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'''Gunner Scoundrel'''
 
'''Gunner Scoundrel'''
 
 
As a Gunner Scoundrel, you prefer to keep magic to your enchanted ammo and weapons and little more. You prefer the life of gambling, drinking, and simple adventuring, leaving the higher thinking to scholars and those who want to pour over dusty tomes. You are one part marksman extraordinaire and one part thief, perhaps being raised on the streets as an urchin before finding your talent with firearms.  
 
As a Gunner Scoundrel, you prefer to keep magic to your enchanted ammo and weapons and little more. You prefer the life of gambling, drinking, and simple adventuring, leaving the higher thinking to scholars and those who want to pour over dusty tomes. You are one part marksman extraordinaire and one part thief, perhaps being raised on the streets as an urchin before finding your talent with firearms.  
  

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