Mysterium

From RPGnet
Revision as of 21:56, 14 February 2019 by GrendelForx (talk | contribs) (The Mysterium is a D&D Setting in a Victorian-Age style era with hints of Lovecraftian mythos mixed in. Members of the Mysterium are tasked with protecting the world from the Forgotten Ones and ensuring they do not gain a foothold on the Queen's land.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

MYSTERIUM : D&D 5e

The world is always in peril. Generally this peril is met head on by the Knights of the Golden Lion or by heroic adventurers like the Circle of Five, but it is peril nonetheless and what I am about to tell you in no way diminishes the seriousness of their threats. It would not be very productive to do what we do if the world fell to the likes of Lolth or Demogorgon now would it? That being said, those Knights and Heroes of the Queen throw temselves against armies of orcs, villains such as the Lich Ulidea and her Undead Coven, and many other dangers like the Dwarves' Iron Movement in Nyaskarr. But even as these heroes move through the smaller towns, perhaps purchasing some supplies, perhaps even staying the night, they do not see the things that move about freely in the dark and hidden corners of such places. That's where you come in. As a member of the Mysterium, you will be looking into, quite frankly, some freakish things. We are those who go into the small shadowy corners of the world seeking out evidence of them. Who or what is them you ask? As well you should. They are the ones from Beyond. The Forgotten Ones, the Waking Nightmares, the Ancient Sleepers. The denizens of the Nightmare World of Talgorath. At least that's what we think the name of it might be from its cult that infects the world like a plague. These ancient things are beyond description, their motives and orchestrations beyond understanding. Chaos and destruction follow in their wake, and madness, oh yes the worse and most terrifying kind of madness. Even the gods are said to fear them, the Gods from Elsewhere, and no one is able to completely remove them from the world. But we do our best. We destroy their foot in our world where and when we can. We research their movements and actions in hopes to find out what their ultimate goals might be and desperately work to send them back to the Nightmare they come from. That's what we do. And, now, that's what you do as well. Cort of Belegrad, Mysterium Recruitment Master