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[[Mythic_Fate_A_JRPG|Back to Campaign Page]]
 
 
=Enemies=
 
 
 
This page is for the various enemies encountered throughout the game.
 
This page is for the various enemies encountered throughout the game.
 
==Wild animals==
 
 
===Alpha Wolves===
 
'''High concept''': "Leader of wolves"
 
 
'''Aspects''': "Naturally Awakened to Magic"
 
 
*+3 Athletics
 
*+2 Magic
 
*+1 Fight investigation
 
 
Elements Mind and Wind
 
 
 
===Wolves===
 
'''High concept''': "Ravenous wolf"
 
 
'''Aspects''': "Pack Hunter of the forest"
 
 
*+2 Athletics
 
*+1 Fight investigation
 
 
 
===Bears===
 
'''High concept''': "Bulky Bear"
 
 
'''Aspects''': Should be hibernating
 
 
*+2 Physique
 
*+1 Fight Notice
 
 
===Ogre===
 
'''High concept''': "Aggressive Ground Primate"
 
 
'''Aspects''': Proto tool user
 
 
*+2 Shoot
 
*+1 Fight Physique
 
 
  
 
==Green Scar==
 
==Green Scar==
 
===Green Scar Supporter===
 
'''High Concept''': "Skilled Green Scar Supporter" 
 
 
'''Aspect''': "Master of Manipulation"
 
 
Skills:
 
*+3 Deceive 
 
*+2 Rapport Empathy 
 
*+1 Magic craft 
 
 
Stunts:
 
 
1 stunt most likely either racial or poisoner 
 
 
Some exceptional members may have deceive at +2 and magic (magical members) or craft(poisoners) at +3 and rapport at +1
 
 
 
===Green Scar Veteran===
 
 
'''High Concept''': "Veteran Green Scar Fighter/archer/warlock"
 
 
'''Other Aspects''': "Ambush Specialist"
 
 
Skills:
 
*+3 Fight/shoot/magic
 
*+2 Steath, Physique/Athletics/Willpower
 
*+1 Burglary Notice
 
 
Stunts:
 
 
1 stunt most likely either racial or combat related
 
 
Stress:
 
 
===Green Scar Bandit===
 
 
'''High Concept''': "Average Green Scar Fighter/Archer/Warlock"
 
 
Skills:
 
*+1 Fight, Physique OR Shoot, Athletics OR Magic, Will
 
 
Stress: None, one shift is enough to take them out.
 
 
Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus.
 

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