Difference between revisions of "NWoD Fantasy:Races"

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== RACES ==
 
 
  
 
In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial stat and skill bonuses can be used to boost a character's attributes/skills from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5.
 
In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial stat and skill bonuses can be used to boost a character's attributes/skills from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5.
  
 
Humans
 
Humans
Size = 5
+
* Size = 5
3 extra merit points at creation
+
* 3 extra merit points at creation
3 extra skill points in any category at creation (still costs extra for 5 dots in any skill)
+
* 3 extra skill points in any category at creation (still costs extra for 5 dots in any skill)
Bonus languages: Any
+
* Bonus languages: Any
 +
 
 
Dwarves
 
Dwarves
Size = 5
+
* Size = 5
+1 stamina
+
* +1 stamina
Automatic language: Dwarven
+
* Automatic language: Dwarven
Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon  
+
* Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon  
 +
 
 
Elves
 
Elves
Size = 5
+
* Size = 5
+1 dexterity
+
* +1 dexterity
Automatic language: Elven
+
* Automatic language: Elven
Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan  
+
* Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan  
 +
 
 
Gnomes
 
Gnomes
Size = 4
+
* Size = 4
small traits (+1 defense)
+
* small traits (+1 defense)
+1 intelligence
+
* +1 intelligence
Automatic language: Gnomish
+
* Automatic language: Gnomish
Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc  
+
* Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc  
 +
 
 
Half-Elves
 
Half-Elves
Size = 5
+
* Size = 5
+1 manipulation
+
* +1 manipulation
Automatic language: Elven
+
* Automatic language: Elven
Bonus languages: Any
+
* Bonus languages: Any
 +
 
 
Half-Orcs
 
Half-Orcs
Size = 5
+
* Size = 5
+1 strength
+
* +1 strength
Automatic language: Orcish
+
* Automatic language: Orcish
Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal  
+
* Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal  
 +
 
 
Halflings
 
Halflings
Size = 4
+
* Size = 4
+1 dexterity or wits
+
* +1 dexterity or wits
Automatic language: Halfing
+
* Automatic language: Halfing
Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc
+
* Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc

Revision as of 10:19, 5 October 2009

In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial stat and skill bonuses can be used to boost a character's attributes/skills from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5.

Humans

  • Size = 5
  • 3 extra merit points at creation
  • 3 extra skill points in any category at creation (still costs extra for 5 dots in any skill)
  • Bonus languages: Any

Dwarves

  • Size = 5
  • +1 stamina
  • Automatic language: Dwarven
  • Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon

Elves

  • Size = 5
  • +1 dexterity
  • Automatic language: Elven
  • Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan

Gnomes

  • Size = 4
  • small traits (+1 defense)
  • +1 intelligence
  • Automatic language: Gnomish
  • Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc

Half-Elves

  • Size = 5
  • +1 manipulation
  • Automatic language: Elven
  • Bonus languages: Any

Half-Orcs

  • Size = 5
  • +1 strength
  • Automatic language: Orcish
  • Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal

Halflings

  • Size = 4
  • +1 dexterity or wits
  • Automatic language: Halfing
  • Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc