Difference between revisions of "NWoD Fantasy:Races"

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[[NWoD_Fantasy:Main_Page|Back to Main Page.]]
  
In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial stat and skill bonuses can be used to boost a character's attributes/skills from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5.
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In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial attribute bonuses can be used to boost a character's dot rating from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5.
  
Humans
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'''Humans'''
 
* Size = 5
 
* Size = 5
 
* 3 extra merit points at creation
 
* 3 extra merit points at creation
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* Bonus languages: Any
 
* Bonus languages: Any
  
Dwarves
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'''Dwarves'''
 
* Size = 5
 
* Size = 5
 
* +1 stamina
 
* +1 stamina
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* Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon  
 
* Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon  
  
Elves
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'''Elves'''
 
* Size = 5
 
* Size = 5
 
* +1 dexterity
 
* +1 dexterity
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* Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan  
 
* Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan  
  
Gnomes
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'''Gnomes'''
 
* Size = 4
 
* Size = 4
 
* small traits (+1 defense)
 
* small traits (+1 defense)
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* Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc  
 
* Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc  
  
Half-Elves
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'''Half-Elves'''
 
* Size = 5
 
* Size = 5
 
* +1 manipulation
 
* +1 manipulation
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* Bonus languages: Any
 
* Bonus languages: Any
  
Half-Orcs
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'''Half-Orcs'''
 
* Size = 5
 
* Size = 5
 
* +1 strength
 
* +1 strength
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* Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal  
 
* Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal  
  
Halflings
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'''Halflings'''
 
* Size = 4
 
* Size = 4
 
* +1 dexterity or wits
 
* +1 dexterity or wits
 
* Automatic language: Halfing
 
* Automatic language: Halfing
 
* Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc
 
* Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc
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[[NWoD_Fantasy:Languages|Choosing Languages...]]

Latest revision as of 06:24, 14 October 2009

Back to Main Page.

In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial attribute bonuses can be used to boost a character's dot rating from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5.

Humans

  • Size = 5
  • 3 extra merit points at creation
  • 3 extra skill points in any category at creation (still costs extra for 5 dots in any skill)
  • Bonus languages: Any

Dwarves

  • Size = 5
  • +1 stamina
  • Automatic language: Dwarven
  • Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon

Elves

  • Size = 5
  • +1 dexterity
  • Automatic language: Elven
  • Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan

Gnomes

  • Size = 4
  • small traits (+1 defense)
  • +1 intelligence
  • Automatic language: Gnomish
  • Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc

Half-Elves

  • Size = 5
  • +1 manipulation
  • Automatic language: Elven
  • Bonus languages: Any

Half-Orcs

  • Size = 5
  • +1 strength
  • Automatic language: Orcish
  • Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal

Halflings

  • Size = 4
  • +1 dexterity or wits
  • Automatic language: Halfing
  • Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc


Choosing Languages...