Difference between revisions of "Naimless the Example"

From RPGnet
Jump to: navigation, search
(Created page with "Background stuff... ==Stat Block== {| {{table}} | align="center" style="background:#f0f0f0;"|'''STR''' | align="center" style="background:#f0f0f0;"|'''DEX''' | align="cent...")
 
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
Background stuff...
+
Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.
 +
 
 +
Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character.  One point is added to STR, INT, and DEX respectively.  With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR.  He now fits the mental image of strong, small, wiry man. who's fairly nibble. 
  
  
Line 7: Line 9:
 
{| {{table}}
 
{| {{table}}
 
| align="center" style="background:#f0f0f0;"|'''STR'''
 
| align="center" style="background:#f0f0f0;"|'''STR'''
| align="center" style="background:#f0f0f0;"|'''DEX'''
 
 
| align="center" style="background:#f0f0f0;"|'''CON'''
 
| align="center" style="background:#f0f0f0;"|'''CON'''
 +
| align="center" style="background:#f0f0f0;"|'''SIZ'''
 
| align="center" style="background:#f0f0f0;"|'''INT'''
 
| align="center" style="background:#f0f0f0;"|'''INT'''
| align="center" style="background:#f0f0f0;"|'''WIS'''
+
| align="center" style="background:#f0f0f0;"|'''DEX'''
 +
| align="center" style="background:#f0f0f0;"|'''POW'''
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
|-
 
|-
|7|| 17|| 20|| 20|| 10|| 10
+
|16 || 12|| 9|| 13|| 9|| 13 || 12
|-
 
| align="center" style="background:#f0f0f0;"|'''-2'''
 
| align="center" style="background:#f0f0f0;"|'''+3'''
 
| align="center" style="background:#f0f0f0;"|'''+5'''
 
| align="center" style="background:#f0f0f0;"|'''+5'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
 
 
|}
 
|}
  
*Level: 19
+
*Hit Points: 12
*Rank 3 Piety: 10
+
*Damage Bonus: +1d4
*Race: Human
+
*DEX Strike Rank: +2
*Class: Wizard
+
*SIZ Strike Rank: +2
*Alignment: Lawful Good
+
*Magic Points: 9
*Background: Hermit
+
 
 +
==Skills==
 +
 
 +
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 +
 
 +
* Communication: +0%
 +
** Bargain 5%
 +
** Oratory 5%
 +
 
 +
* Knowledge: +5%
 +
** Butchering 50%
 +
** Evaluate  5%
 +
** First Aid 25%
 +
** Identify Healing Plants 10%
 +
** Train Dog 25%
 +
 
 +
 
 +
* Manipulation: +10%
 +
** Climb 50%
 +
** Hide Item 10%
 +
** Jump 45%
 +
** Swimming 45%
 +
** Trap Set/Disarm 30%
 +
 
 +
* Perception: +5%
 +
** Listen 25%
 +
** Spot Item 10%
 +
** Tracking 35%
  
*Proficiency bonus: +6
 
*Total Hit Points: 183
 
*Passive Perception: 15
 
*Passive Investigation: 27
 
*Armor Class: 14 (17 w/ Mage Armor)
 
  
*Personality: Driven, Patient, Secretive
+
* Stealth: +10%
*Ideal: Greater Good:  My gifts are to improve the lot of the entire world.
+
** Camouflage 40%
*Bond: I am seeking enlightenment that I entered seclusion to pursue.
+
** Hide in Cover 55%
*Flaw: I will risk all to uncover the knowledge I seek.
+
** Move Silently 15%
 +
 
 +
*Languages:  
 +
** Balazaring
 +
** Trade
 +
 
 +
 
 +
</div>
  
==Proficiencies and Skills==
+
==Spells==
  
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
  
*Acrobatics (Dex) +3
+
* Personal Magic:
*Animal Handling (Wis) +0
+
 
*'''Arcana''' (Int) +11
+
* Divine Magic:
*Athletics (Str) -2
+
 
*Deception (Cha) +0
 
*'''History''' (Int) +11
 
*Insight (Wis) +0
 
*Intimidation (Cha) +0
 
*'''Investigation''' (Int) +11
 
*'''Medicine''' (Wis) +4
 
*Nature (Int) +5
 
*Perception (Wis) +0
 
*Performance (Cha) +0
 
*Persuasion (Cha) +0
 
*'''Religion''' (Int) +11
 
*Sleight of Hand (Dex) +3
 
*Stealth (Dex) +3
 
*Survival (Wis) +0
 
  
 
</div>
 
</div>
  
  
 +
==Hit Points and Armour==
 +
 +
{| border="1" cellpadding="2"
 +
!width="100"|Location Name
 +
!width="150"|Armour types
 +
!width="50"|A.P.
 +
!width="50"|H.P.
 +
!width="50"|Enc.
 +
!width="50"|Melee
 +
!width="50"|Missile
 +
|-
 +
|'''Head''' ||  Leather  || '''1''' || 4 ||xx  || 19-20 || 20
 +
|-
 +
|'''Left Arm''' ||  Leather  || '''1''' || 3 || xx || 16-18 || 18-19
 +
|-
 +
|'''Right Arm''' ||  Leather || '''1''' || 3 || xx || 13-15 || 16-17
 +
|-
 +
|'''Chest''' ||  Leather|| '''1''' || 5 || xx  || 12 || 11-15
 +
|-
 +
|'''Abdomen''' ||  Leather|| '''1''' || 4 || xx || 09-11 || 07-10
 +
|-
 +
|'''Left Leg''' ||  Leather || '''1''' || 4 || xx  || 05-08 || 04-06
 +
|-
 +
|'''Right Leg''' ||  Leather|| '''1''' || 4 || xx || 01-04 || 01-03
 +
|}
 +
 +
*Total Hit Points: '''12 HP'''
 +
*Total Armor ENC: '''na'''
 +
 +
==Weapons and Shields==
 +
* Attack Bonus: +10%
 +
* Parry Bonus: +5%
  
*Saving Throws: Int, Wis, Con
+
{| border="1" cellpadding="2"
*Languages: Common, Draconic, Elven
+
!width="150"|Weapon/Shield Name
*Tools: Herbalism Kit, Jewelers Kit
+
!width="100"|Damage
*Training:
+
!width="50"|S.R.
*Weapons and Armor: no armor, simple weapons
+
!width="50"|A.P.
 +
!width="50"|Attack %
 +
!width="50"|Parry %
 +
!width="50"|Range
 +
!width="50"|Enc.
 +
 
 +
|-
 +
|Bow (Self) || 1d6+1 || 2/7 || 7 || 10% || 5% || 120 || 0.5
 +
|-
 +
|1H Spear || 1d8+1+1d4 || 6 || 10 || 10% || 10% || 0 || 2.0
 +
|-
 +
|Javelin || 1d10+1d2 || 2/7 || 8 || 15% || 5% || 20 || --
 +
|-
 +
|Atl-Atl^ || 1d4+1d6+1d2 || 1/MR || 6 || 10% || 5% || 30 || --
 +
|-
 +
|Med Shield || 1d6 || 7 || 12 || 5% || ??% || 0 || 3.0
 +
|-
 +
|Fist || 1d3 || || || 25% || 25% || ||
 +
|-
 +
|Kick || 1d6 || || || 25% || 25% || ||
 +
|-
 +
|Grapple || na || || || 25% || 25% || ||
 +
|-
 +
|Rock, Thrown || 1d3 || || || 25% || 25% || ||
 +
|-
 +
|}
  
==Spells and Features and Feats==
 
*Proficiency:  Herbalism Kit, Jeweler Kit
 
*Feat: Observant (+5 passive perception and investigation, read lips)
 
*School of Conjuration
 
*Spell Bonus: +9
 
*Spell DC:  16
 
*Cantrips
 
**Acid Splash
 
**Message
 
**Minor Illusion
 
**Ray of Frost
 
**Shocking Grasp
 
*Level 1 (4 slots)
 
**Charm Person
 
**Comprehend Languages
 
**Detect Magic
 
**Feather Fall
 
**Find Familiar
 
**Identify
 
**Mage Armor
 
**Magic Missile
 
**Protection from Evil/Good
 
**Sleep
 
**Unseen Servant
 
*Level 2 (3 slots)
 
**Arcane Lock
 
**Alter Self
 
**Detect Thoughts
 
**Enlarge/Reduce
 
**Locate Object
 
**Flaming Sphere
 
**Knock
 
**Mirror Image
 
**Shatter
 
**See Invisible
 
*Level 3 (3 slots)
 
**Counterspell
 
**Dispell Magic
 
**Fireball
 
**Glyph of Warding
 
**Lightning Bolt
 
**Magic Circle
 
**Protection from Energy
 
**Remove Curse
 
**Sending
 
*Level 4 (3 slots)
 
**Banishment 
 
**Conjure Minor Elemental
 
**Dimension Door
 
**Greater Invisibility
 
**Locate Creature
 
**Polymorph
 
*Level 5 (2 slots)
 
**Animate Objects
 
**Bigsby's Hand
 
**Cloudkill
 
**Conjure Elemental
 
**Contact Other Plane
 
**Creation
 
**Legend Lore
 
**Planar Binding
 
**Scrying
 
**Teleportation Circle
 
*Level 6 (1 slots)
 
**Guards and Wards
 
**Move Earth
 
**Sunbeam
 
**True Seeing
 
*Level 7 (1 slots)
 
**Etherealness
 
**Force Cage
 
**Mordenkain's Mansion
 
**Symbol
 
**Teleportation
 
*Level 8 (1 slots)
 
** Demiplane
 
** Feeblemind
 
** Incendiary Cloud
 
** Maze
 
*Level 9 (1 slots)
 
** Foresight
 
** Wish
 
  
==Weapons and Armor==
+
*Total Weapon ENC:
*Clock of Protection (+1 AC, +1 Saving Throws)
 
*Dagger (finesse, light, thrown, underwater)
 
**Melee
 
***+6 to hit
 
***1d4+3 piercing damage
 
**Thrown
 
***+6 to hit
 
***1d4+3 piercing damage
 
***Range 20/60
 
**Crossbow (loading, two-handed)
 
***+6 to hit
 
***1d8+3 piercing damage
 
***Range 80/320
 
***Can only fire one shot per action, regardless of number of attacks.
 
  
==Retainers, Familiars, and Mounts==
+
==Equipment==
*Dragon Lizard
+
*Weapons:
*Dragon Mount
 
  
==Possessions, Mundane==
 
*Scholar's Pack
 
*Spellbook
 
*Book of draconic lore
 
*Ink (1 oz bottle)
 
*Ink Pen
 
*Parchment (10 sheets)
 
*Bag of Sand (little)
 
*Small knife
 
*Pouch
 
*Scroll case of studies, notes, and prayers
 
*Winter blanket
 
*Herbalism Kit
 
*Jewelers Tools
 
  
==Possessions, Treasure==
+
*Armour:
  
Gold: 231
 
  
Silver: 0
+
*Other:  
  
==Possessions, Party Loot==
+
* Bag of Holding:
+
*Stored
** Drift Globe
+
** Potion of Healing
 
** Potion of Healing
 
** Potion of Healing
 
** Potion of Fire Giant Strength (STR 25)
 
  
==Possessions, Magical==
+
Valuables:
*Arcane Focus: Orb
 
**+1 Spell Casting Focus, Ignore 1/2 cover penalty
 
**Pearl of Power
 
**Crystal Ball
 
**Gem of Brightness
 
**Gem of Seeing
 
---------------------
 
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]
 

Latest revision as of 19:57, 5 July 2017

Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.

Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble.


Stat Block[edit]

STR CON SIZ INT DEX POW CHA
16 12 9 13 9 13 12
  • Hit Points: 12
  • Damage Bonus: +1d4
  • DEX Strike Rank: +2
  • SIZ Strike Rank: +2
  • Magic Points: 9

Skills[edit]

  • Communication: +0%
    • Bargain 5%
    • Oratory 5%
  • Knowledge: +5%
    • Butchering 50%
    • Evaluate 5%
    • First Aid 25%
    • Identify Healing Plants 10%
    • Train Dog 25%


  • Manipulation: +10%
    • Climb 50%
    • Hide Item 10%
    • Jump 45%
    • Swimming 45%
    • Trap Set/Disarm 30%
  • Perception: +5%
    • Listen 25%
    • Spot Item 10%
    • Tracking 35%


  • Stealth: +10%
    • Camouflage 40%
    • Hide in Cover 55%
    • Move Silently 15%
  • Languages:
    • Balazaring
    • Trade


Spells[edit]

  • Personal Magic:
  • Divine Magic:



Hit Points and Armour[edit]

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Leather 1 4 xx 19-20 20
Left Arm Leather 1 3 xx 16-18 18-19
Right Arm Leather 1 3 xx 13-15 16-17
Chest Leather 1 5 xx 12 11-15
Abdomen Leather 1 4 xx 09-11 07-10
Left Leg Leather 1 4 xx 05-08 04-06
Right Leg Leather 1 4 xx 01-04 01-03
  • Total Hit Points: 12 HP
  • Total Armor ENC: na

Weapons and Shields[edit]

  • Attack Bonus: +10%
  • Parry Bonus: +5%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Bow (Self) 1d6+1 2/7 7 10% 5% 120 0.5
1H Spear 1d8+1+1d4 6 10 10% 10% 0 2.0
Javelin 1d10+1d2 2/7 8 15% 5% 20 --
Atl-Atl^ 1d4+1d6+1d2 1/MR 6 10% 5% 30 --
Med Shield 1d6 7 12 5% ??% 0 3.0
Fist 1d3 25% 25%
Kick 1d6 25% 25%
Grapple na 25% 25%
Rock, Thrown 1d3 25% 25%


  • Total Weapon ENC:

Equipment[edit]

  • Weapons:


  • Armour:


  • Other:


  • Stored


Valuables: