Difference between revisions of "Naimless the Example"

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(Weapons and Shields)
 
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Background stuff...
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Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.
 +
 
 +
Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character.  One point is added to STR, INT, and DEX respectively.  With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR.  He now fits the mental image of strong, small, wiry man. who's fairly nibble. 
  
  
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| align="center" style="background:#f0f0f0;"|'''CHA'''
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
|-
 
|-
|12|| 12|| 12|| 12|| 12|| 12 || 12
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|16 || 12|| 9|| 13|| 9|| 13 || 12
|-
 
| align="center" style="background:#f0f0f0;"|'''-2'''
 
| align="center" style="background:#f0f0f0;"|'''+3'''
 
| align="center" style="background:#f0f0f0;"|'''+5'''
 
| align="center" style="background:#f0f0f0;"|'''+5'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
 
 
|}
 
|}
  
 
*Hit Points: 12
 
*Hit Points: 12
*Damage Bonus:  
+
*Damage Bonus: +1d4
*DEX Strike Rank:
+
*DEX Strike Rank: +2
*SIZ Strike Rank:
+
*SIZ Strike Rank: +2
*Magic Points:
+
*Magic Points: 9
  
 
==Skills==
 
==Skills==
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
  
* Communication:
+
* Communication: +0%
 
** Bargain 5%
 
** Bargain 5%
 
** Oratory 5%
 
** Oratory 5%
  
* Knowledge:
+
* Knowledge: +5%
 
** Butchering 50%  
 
** Butchering 50%  
 
** Evaluate  5%
 
** Evaluate  5%
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* Manipulation:
+
* Manipulation: +10%
 
** Climb 50%
 
** Climb 50%
 
** Hide Item 10%
 
** Hide Item 10%
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** Trap Set/Disarm 30%
 
** Trap Set/Disarm 30%
  
* Perception:
+
* Perception: +5%
 
** Listen 25%
 
** Listen 25%
 
** Spot Item 10%
 
** Spot Item 10%
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* Stealth:
+
* Stealth: +10%
 
** Camouflage 40%
 
** Camouflage 40%
 
** Hide in Cover 55%
 
** Hide in Cover 55%
 
** Move Silently 15%
 
** Move Silently 15%
  
*Languages:
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*Languages:  
 
** Balazaring
 
** Balazaring
 
** Trade
 
** Trade
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* Personal Magic:
 
* Personal Magic:
  
* Divine Magic
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* Divine Magic:
  
  
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==Weapons and Shields==
 
==Weapons and Shields==
* Attack Bonus: %
+
* Attack Bonus: +10%
* Parry Bonus: %
+
* Parry Bonus: +5%
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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|-
 
|-
|Bow (Self) || 1d6+1 || 2/7 || 7 || 75% || 5% || 120 || 0.5
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|Bow (Self) || 1d6+1 || 2/7 || 7 || 10% || 5% || 120 || 0.5
 +
|-
 +
|1H Spear || 1d8+1+1d4 || 6 || 10 || 10% || 10% || 0 || 2.0
 +
|-
 +
|Javelin || 1d10+1d2 || 2/7 || 8 || 15% || 5% || 20 || --
 +
|-
 +
|Atl-Atl^ || 1d4+1d6+1d2 || 1/MR || 6 || 10% || 5% || 30 || --
 
|-
 
|-
|1H Spear || 1d8+1+1d4 || 6 || 10 || 47% || 30% || 0 || 2.0
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|Med Shield || 1d6 || 7 || 12 || 5% || ??% || 0 || 3.0
 
|-
 
|-
|Shortsword || 1d6+1+1d4 || 6 || 10 || 50% || 50% || 0 || 1.0
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|Fist || 1d3 || || || 25% || 25% || ||
 
|-
 
|-
|Dagger || 1d4+1+1d4 || 7 || 15 || 50% || 40% || 0 || 0.5
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|Kick || 1d6 || || || 25% || 25% || ||
 
|-
 
|-
|Javelin || 1d10+1d2 || 2/7 || 8 || 45% || 25% || 20 || --
+
|Grapple || na || || || 25% || 25% || ||
 
|-
 
|-
|Atl-Atl^ || +1d6 || 1/MR || 6 || 40% || 5% || 30 || --
+
|Rock, Thrown || 1d3 || || || 25% || 25% || ||
 
|-
 
|-
|Med Shield || 1d6 || 7 || 12 || 15% || 40% || 0 || 3.0
 
 
|}
 
|}
  

Latest revision as of 19:57, 5 July 2017

Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.

Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble.


Stat Block[edit]

STR CON SIZ INT DEX POW CHA
16 12 9 13 9 13 12
  • Hit Points: 12
  • Damage Bonus: +1d4
  • DEX Strike Rank: +2
  • SIZ Strike Rank: +2
  • Magic Points: 9

Skills[edit]

  • Communication: +0%
    • Bargain 5%
    • Oratory 5%
  • Knowledge: +5%
    • Butchering 50%
    • Evaluate 5%
    • First Aid 25%
    • Identify Healing Plants 10%
    • Train Dog 25%


  • Manipulation: +10%
    • Climb 50%
    • Hide Item 10%
    • Jump 45%
    • Swimming 45%
    • Trap Set/Disarm 30%
  • Perception: +5%
    • Listen 25%
    • Spot Item 10%
    • Tracking 35%


  • Stealth: +10%
    • Camouflage 40%
    • Hide in Cover 55%
    • Move Silently 15%
  • Languages:
    • Balazaring
    • Trade


Spells[edit]

  • Personal Magic:
  • Divine Magic:



Hit Points and Armour[edit]

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Leather 1 4 xx 19-20 20
Left Arm Leather 1 3 xx 16-18 18-19
Right Arm Leather 1 3 xx 13-15 16-17
Chest Leather 1 5 xx 12 11-15
Abdomen Leather 1 4 xx 09-11 07-10
Left Leg Leather 1 4 xx 05-08 04-06
Right Leg Leather 1 4 xx 01-04 01-03
  • Total Hit Points: 12 HP
  • Total Armor ENC: na

Weapons and Shields[edit]

  • Attack Bonus: +10%
  • Parry Bonus: +5%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Bow (Self) 1d6+1 2/7 7 10% 5% 120 0.5
1H Spear 1d8+1+1d4 6 10 10% 10% 0 2.0
Javelin 1d10+1d2 2/7 8 15% 5% 20 --
Atl-Atl^ 1d4+1d6+1d2 1/MR 6 10% 5% 30 --
Med Shield 1d6 7 12 5% ??% 0 3.0
Fist 1d3 25% 25%
Kick 1d6 25% 25%
Grapple na 25% 25%
Rock, Thrown 1d3 25% 25%


  • Total Weapon ENC:

Equipment[edit]

  • Weapons:


  • Armour:


  • Other:


  • Stored


Valuables: