Editing Nember

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|'''Acererak''' <br> ''The Devourer'' ||style="text-align:center;" | 5 <br> 25 || Tooth becomes a gem || Seize power in any group || Use a gem to summon Acererak || '''Detect undead''' at will <br> '''Hide from Undead:''' At will, save DC 17 <br> '''Lich's Energy Immunities:''' Immune to cold and electricity <br> '''Paralyzing Touch:''' Touch attack to paralyze living foe for 4 rounds. Fort DC 17 negates; can save again at the end of each round. 1/5 rounds <br> '''Speak with Dead:''' As the spell, save DC 17 <br> '''Undead Healing:''' Healed by both negative and positive energy
 
|'''Acererak''' <br> ''The Devourer'' ||style="text-align:center;" | 5 <br> 25 || Tooth becomes a gem || Seize power in any group || Use a gem to summon Acererak || '''Detect undead''' at will <br> '''Hide from Undead:''' At will, save DC 17 <br> '''Lich's Energy Immunities:''' Immune to cold and electricity <br> '''Paralyzing Touch:''' Touch attack to paralyze living foe for 4 rounds. Fort DC 17 negates; can save again at the end of each round. 1/5 rounds <br> '''Speak with Dead:''' As the spell, save DC 17 <br> '''Undead Healing:''' Healed by both negative and positive energy
 
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|'''Andras''' <br> ''The Gray Knight'' || style="text-align:center;" | 4 <br> 22 || Small, useless gray-feathered wings || Listless and remote <br> cannot fight for more than 10 rounds || none || '''Weapon proficiency''' with greatsword, lance, longsword and rapier <br> '''Mount:''' As a full-round action, summon a heavy warhorse with lance. Lasts for eight hours <br> '''Saddle Sure:''' +8 to Ride checks <br> '''Smite Good or Evil:''' +3 to attack, +8 to damage, once /5 rounds. <br> '''Sow Discord:''' Target creature within 40'; Will DC 17 or attack random ally <br> '''Sure Blows:''' Improved Critical with all weapons
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|'''Andras''' <br> ''The Gray Knight'' || style="text-align:center;" | 4 <br> 22 || Small, useless gray-feathered wings || Listless and remote <br> cannot fight for more than 10 rounds || none || '''Weapon proficiency''' with greatsword, lance, longsword and rapier <br> '''Mount:''' As a full-round action, summon a heavy warhorse with lance. Lasts for eight hours <br> '''Saddle Sure:''' +8 to Ride checks <br> '''Smite Good or Evil:''' +Cha to attack, +binder level to damage, once /5 rounds. <br> '''Sow Discord:''' Target creature within 40'; Will DC 17 or attack random ally <br> '''Sure Blows:''' Improved Critical with all weapons
 
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|'''Balam''' <br> ''The Bitter Angel'' || style="text-align:center;" | 5 <br> 25 || Voice becomes hollow and guttural || Distrust clerics, must curse when entering a holy place || Deal 1 hp damage to a sapient being ||  '''Balam's Cunning:''' Reroll one attack, save or skill check 1/5 rounds <br> '''Icy Glare:''' Gaze attack, 2d6 cold damage, Will DC 17 negates <br> '''Prescience:''' +2 insight bonus to initiative, AC and Reflex saves <br> '''Weapon Finesse'''
 
|'''Balam''' <br> ''The Bitter Angel'' || style="text-align:center;" | 5 <br> 25 || Voice becomes hollow and guttural || Distrust clerics, must curse when entering a holy place || Deal 1 hp damage to a sapient being ||  '''Balam's Cunning:''' Reroll one attack, save or skill check 1/5 rounds <br> '''Icy Glare:''' Gaze attack, 2d6 cold damage, Will DC 17 negates <br> '''Prescience:''' +2 insight bonus to initiative, AC and Reflex saves <br> '''Weapon Finesse'''

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