Difference between revisions of "Nember"

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|'''Ability'''|| Score || Bonus || Notes
 
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*'''Ranged Attack:''' Crossbow +8, damage 1d8, crit 19-20/x2
 
*'''Ranged Attack:''' Crossbow +8, damage 1d8, crit 19-20/x2
  
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{| class="wikitable" style="text-align:left;"
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|+ Saving Throws
 
|'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other
 
|'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other
 
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|Immune to fear
 
|Immune to fear
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{| class="wikitable" style="text-align:left;"
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|+ Skills
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|-
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!Skill !! Total Bonus !! Ranks !! Ability !! Misc. !! Creature knowledge <br> Notes
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|-
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|Intimidate || +7 || 4 || +3 || - || -
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|-
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|Jump || +5 || - || +3 || +2 || ''Dimension stride boots''
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|-
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|Knowledge <br> (arcana) || +X || 6 || +1 || +2 || Dragons, magical beasts
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|-
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|Knowledge <br> (dungeoneering) || +X || 2 || +1 || +2 || Aberrations, oozes <br> cross-class
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|-
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|Knowledge <br> (history) || +X || 4 || +1 || +2 ||
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|-
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|Knowledge <br> (local) || +X || 4 || +1 || +2 || Humanoids <br> cross-class
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|-
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|Knowledge <br> (nature) || +X || 6 || +1 || +2 || Animals, fey, giants, <br> monstrous humanoids, plants, vermin
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|-
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|Knowledge <br> (religion) || +X || 5 || +1 || +2 || Undead
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|-
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|Knowledge <br> (the planes) || +X || 5 || +1 || +2 || Outsiders
 
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Revision as of 16:12, 12 November 2022

Neutral male human binder 8

Nember.jpg


Ability Scores
Ability Score Bonus Notes
Strength 16 +3
Dexterity 14 +2
Constitution 12 +1
Intelligence 12 +1
Wisdom 10 +0
Charisma 16 +3 Cloak of Charisma +2


Statistics

  • Armor Class: 18 (+6 armor, +2 Dexterity)
  • Hit Dice: 8d8+8 (47 hp)
  • Move: 30'
  • Melee Attack: +1 impaling spear +10/+5, damage 1d8+5, crit 20/x3
  • Ranged Attack: Crossbow +8, damage 1d8, crit 19-20/x2
Saving Throws
Saving Throw Total Bonus Base Ability Other
Fortitude +8 +6 +1 +1 resistance
Reflex +5 +2 +2 +1 resistance
Willpower +7 +6 - +1 resistance
Immune to fear
Skills
Skill Total Bonus Ranks Ability Misc. Creature knowledge
Notes
Intimidate +7 4 +3 - -
Jump +5 - +3 +2 Dimension stride boots
Knowledge
(arcana)
+X 6 +1 +2 Dragons, magical beasts
Knowledge
(dungeoneering)
+X 2 +1 +2 Aberrations, oozes
cross-class
Knowledge
(history)
+X 4 +1 +2
Knowledge
(local)
+X 4 +1 +2 Humanoids
cross-class
Knowledge
(nature)
+X 6 +1 +2 Animals, fey, giants,
monstrous humanoids, plants, vermin
Knowledge
(religion)
+X 5 +1 +2 Undead
Knowledge
(the planes)
+X 5 +1 +2 Outsiders