Nember

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Neutral male human binder 8

Nember.jpg


Ability Scores
Ability Score Bonus Notes
Strength 16 +3
Dexterity 14 +2
Constitution 12 +1
Intelligence 12 +1
Wisdom 10 +0
Charisma 16 +3 Cloak of Charisma +2


Statistics

  • Armor Class: 18 (+6 armor, +2 Dexterity)
  • Hit Dice: 8d8+8 (47 hp)
  • Move: 30'
  • Melee Attack: +1 impaling spear +10/+5, damage 1d8+5, crit 20/x3
  • Ranged Attack: Crossbow +8, damage 1d8, crit 19-20/x2
Saving Throws
Saving Throw Total Bonus Base Ability Other
Fortitude +8 +6 +1 +1 resistance
Reflex +5 +2 +2 +1 resistance
Willpower +7 +6 - +1 resistance
Immune to fear
Skills
Skill Total Bonus Ranks Ability Misc. Creature knowledge
Notes
Intimidate +7 4 +3 - -
Jump +5 - +3 +2 Dimension stride boots
Knowledge
(arcana)
+X 6 +1 +2 Dragons, magical beasts
Knowledge
(dungeoneering)
+X 2 +1 +2 Aberrations, oozes
cross-class
Knowledge
(history)
+X 4 +1 +2
Knowledge
(local)
+X 4 +1 +2 Humanoids
cross-class
Knowledge
(nature)
+X 6 +1 +2 Animals, fey, giants,
monstrous humanoids, plants, vermin
Knowledge
(religion)
+X 5 +1 +2 Undead
Knowledge
(the planes)
+X 5 +1 +2 Outsiders
Feats
Feat Gained At Effect
Scholar's Knack 1st +1 skill point per level, +2 on Intelligence-based skills
Expel Vestige 1st (human bonus) Unbind a vestige 1/day. Requires 1 minute and a binding check.
Next binding check ts at -10; next binding check for that vestige is also at -10
Knowledge Devotion 3rd Gain Knowledge (nature) as a class skill
Make a Knowledge check to gain an insight bonus on attack and damage rolls.
Improved Binding 4th (binder bonus) Binder level counts as +2 higher for purposes of determining the level of vestige that can be bound.
Power Attack 6th Trade attack bonus for damage bonus, maximum = BAB. Double bonus for two-handed.