Difference between revisions of "Nerhgui"

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(Created page with "Basilisk_Hill_Breakdown == Rank == *Human Fighter 6th Level (male) *XP: 50000/64000 *Alignment: Neutral *PC *List any titles or holdings: None == Attributes == *'''STR''...")
 
 
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*PC
 
*PC
 
*List any titles or holdings: None
 
*List any titles or holdings: None
 +
* Hirelings:
 +
** 10 light horsemen
 +
** 10 light mounted archers
  
 
== Attributes ==
 
== Attributes ==
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== Combat ==
 
== Combat ==
*AC: (TBD)
+
*AC: 0
*HP: (TBD)
+
*HP: 36
*Movement Rate: (TBD)
+
*Movement Rate: 90'/30'
 
*Initiative Modifier: +1
 
*Initiative Modifier: +1
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: (TBD)
+
**Primary Melee Attack: Short Sword (Master +1 hit/+7 total) 1d8+2 damage
**Secondary Melee Attack:(TBD)
+
**Secondary Melee Attack: Silver Dagger (+6 hit total) 1d8+2 damage
**Primary Ranged Attack:(TBD)
+
**Primary Ranged Attack: Short Bow (Master +1 hit/+6 total) 1d8+1 damage
 +
**Secondary Ranged Attack: Silver Dagger (+5 total) 1d8 damage
 
*Saves:
 
*Saves:
 
**Petrification & Paralysis: 11
 
**Petrification & Paralysis: 11
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== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Gear:
**Then list
+
** Ring of Water walking
**Those things
+
** Thieves tools
**Individually
+
** Sack Large
 +
** Backpack
 +
*** grappling hook
 +
*** Torches x6
 +
*** Rope 50'
 +
*** Oil flask x2
 +
*** Tinderbox
 +
*** Iron Rations x7
 +
*** Iron Spikes x6
 +
*** Hammer
 +
*** Candles x2
 +
*** crowbar
 +
** Waterskin x2
 +
** Belt pouch x2
 +
** Marbles
 +
** Chalk x2
 +
** Mirror
 +
** Wolfsbane
 +
** Garlic
 +
** small bag of sand
 +
** magnify glass
 +
** chisel
 +
** shovel
 +
 
 +
** Riding Horse
 +
*** AC 7/5 [12/14], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240/’ (80/’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
 +
**** Saddle and bridle
 +
**** Saddle Bags
 +
**** Barding
 +
**** Bedroll
 +
 
 +
** Riding Horse
 +
*** AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240/’ (80/’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
 +
**** Saddle and bridle
 +
**** Saddle Bags
 +
 
 +
*Armor:
 +
** Chain mail +3 200cn
 +
** Shield 100cn
 +
 
 +
*Weapons:
 +
** short sword - master 30cn
 +
** short bow - master 30 cn
 +
** silver dagger 10cn
 +
** silver dagger 10cn
 +
** silver dagger 10cn
 +
*Total Encumbrance: 470 cn
 +
 
 +
==Funds=
 +
Platinum:
 +
Gold: 5023
 +
Electrum:
 +
Silver:
 +
Copper:

Latest revision as of 20:09, 7 November 2022

Basilisk_Hill_Breakdown

Rank[edit]

  • Human Fighter 6th Level (male)
  • XP: 50000/64000
  • Alignment: Neutral
  • PC
  • List any titles or holdings: None
  • Hirelings:
    • 10 light horsemen
    • 10 light mounted archers

Attributes[edit]

  • STR: 16 (+2 melee, Open doors 4 in 6) *
  • INT: 9 (Native, Literate) **
  • WIS: 10 ***
  • DEX: 14 (+1 AC, Missle, Initiative)
  • CON: 12
  • CHA: 13 (+1 Reaction, Max 5 Retainers, Loyalty 8)

* (+1 from INT, +1 from WIS, +2 Knack) ** (-2 added +1 to STR) *** ( -2 added +1 STR)

Skills[edit]

  • Languages
    • Native
    • Common
  • General Skills
    • Athletics (1)
      • Jumping (STR)(skilled): 8+
      • Acrobatics (DEX)(skilled): 9+
    • Deception (1)
      • Intimidation (STR/CHA)(skilled): 8+/9+
      • Escape Artist (DEX)(skilled): 9+
    • Survival (1)
      • Navigation (INT)(skilled): 10+
      • Wilderness Survival (WIS)(skilled) 10+
    • Riding (2)(stat?)(skilled): 10+
  • Combat Manuvers
    • Forceback (STR)(skilled) 8+
      • the attacker attempts to force their opponent in a direction of the attacker’s choosing. On a
        successful roll their target must either retreat a number of feet equal to the difference between the roll and the target number
        or they take 1⁄2 the damage from a normal attack.
    • Disarm (DEX)(proficient) 14+
      • On a successful attempt the target drops their weapon or shield (attacker’s choice).
        Dropped weapons land a number of feet away equal to the difference between the roll and the target number set by the attacker’s skill.
        If the weapon drops within 5’ of the target they may pick it up during their
        next turn, but the process of doing so imposes a –2 penalty to their AC for the remainder of the round; if more
        than 5’ away they cannot reach their weapon without disengaging from melee.
    • Stun (STR)(proficient) 12+
      • On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.
  • Class Abilities
    • Cleave once per round, up to a maximum number of times equal to Hit Dice.
    • Once per day automatically negate a single physical attack that would otherwise successfully hit.
      Any effect that is contingent upon the hit – such as paralysis or poison – is also negated.
    • Two-handed melee weapons roll damage with Advantage – rolling twice for damage and taking the better result.
    • Fighting Styles
      • Ranged - +1 bonus to hit when making ranged attacks and may fire into melee with no penalty.
  • Knacks
    • Apprentice Thief
      • Disable 11+
        • This ability is used to pick locks, bypass traps, or figure out how to work complicated mechanical devices.
          It typically takes one turn to perform. This ability is also used to build or set traps.
      • Climb 11+
        • able to automatically scale easy vertical surfaces; trees with an abundance of branches, rough rock walls, etc.
          A roll should only be made when climbing difficult surfaces.
          The character climbs at a speed of 10’ per round.
      • Sneak 11+
        • This ability combines Move Silently and Hide in Shadows.
          When using it the character can move no faster than 1/3 their normal speed.
          A character carrying a light source cannot, obviously, hide in shadows
    • Self-improvement, primary (+2 STR)

Combat[edit]

  • AC: 0
  • HP: 36
  • Movement Rate: 90'/30'
  • Initiative Modifier: +1
  • Attacks
    • Primary Melee Attack: Short Sword (Master +1 hit/+7 total) 1d8+2 damage
    • Secondary Melee Attack: Silver Dagger (+6 hit total) 1d8+2 damage
    • Primary Ranged Attack: Short Bow (Master +1 hit/+6 total) 1d8+1 damage
    • Secondary Ranged Attack: Silver Dagger (+5 total) 1d8 damage
  • Saves:
    • Petrification & Paralysis: 11
    • Poison & Death: 9
    • Blast & Breath: 11
    • Staves & Wands: 10
    • Spells: 13


Equipment[edit]

  • Gear:
    • Ring of Water walking
    • Thieves tools
    • Sack Large
    • Backpack
      • grappling hook
      • Torches x6
      • Rope 50'
      • Oil flask x2
      • Tinderbox
      • Iron Rations x7
      • Iron Spikes x6
      • Hammer
      • Candles x2
      • crowbar
    • Waterskin x2
    • Belt pouch x2
    • Marbles
    • Chalk x2
    • Mirror
    • Wolfsbane
    • Garlic
    • small bag of sand
    • magnify glass
    • chisel
    • shovel
    • Riding Horse
      • AC 7/5 [12/14], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240/’ (80/’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
        • Saddle and bridle
        • Saddle Bags
        • Barding
        • Bedroll
    • Riding Horse
      • AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240/’ (80/’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
        • Saddle and bridle
        • Saddle Bags
  • Armor:
    • Chain mail +3 200cn
    • Shield 100cn
  • Weapons:
    • short sword - master 30cn
    • short bow - master 30 cn
    • silver dagger 10cn
    • silver dagger 10cn
    • silver dagger 10cn
  • Total Encumbrance: 470 cn

=Funds[edit]

Platinum: Gold: 5023 Electrum: Silver: Copper: