Nestferatu

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Revision as of 03:53, 25 August 2010 by 200.18.143.172 (talk) (Player Characters)
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'Nestferatu..The Hell Pits of NightFeather'

  • A Gloranthan game of Ducks and ...well....duck vampires.
  • Using MGRQII or whatever we feel like
  • ducks

Concept

  • An ancient evil has followed the exiled Ducks to their new home deep in the swamps of the Zola Fel valley.
  • The heroes are a band of tough cigar smoking bad ass Ducks. Leaders of their new community of refugees. Each with their own story to tell of banditry, swashbuckling and daring do....
  • A good mixture of archetypes please...Zoro ,kung fu, sombrero wearing bandits...katana wielding, Iron chopstick throwing with hacking coughs. Did I mention crossbows?
  • Below are some rules to aim us in the right direction..sort of.
  • Mention of canon will lead to being fired out of one...if you say it then its true.
  • Remember You eat Uz for breakfast.
  • Remember this is 1984....anything goes
  • And yes the sun will coincidentally go down when ever you get somewhere...funny that.
  • Would be great if you guys could remember the names of pcs played previously in the zola fel back in the day.
  • Already thinking that next games will be playing various npc tribes in the valley too. Newtlings, baboons, morokanths etc.

Before the beginning

  • Once characters are completed....
  • Each character can post a short story (few paragraphs just for a feel of who they are) of something heroic happening exactly one year ago in flashback form.
  • E.g fighting Delecti's undead, destroying a powerful Lunar foe, annoying the hell out of some Orlanthi, a perfect heist , or floating content on their local Duck pond..etc.

Player Characters

  • Warband...The magnificent seven? the famous five?....come up with a corny name. You've been together for 6 months now.
  • quack fu expert played by NexusI
  • clint eastwood inspired bandit played by Bandos
  • The Chick played by Mandacaru
  • Anas Platyrhynchoshoplite played by Chalkline
  • ?????? played by Max
  • duck character sheet

Duck cults n stuff

  • Anything you guys come up with. Here are some ideas.

Allied spirits

  • Go for your life

Duck Breeds

  • Feel free to have any colour/type duck you want. The below are just some easy guide lines. If you want to be bright yellow or look like daffy duck, no worries.
  • Canards
  • Emerald-Crown
  • Ivory Mallard
  • Woods
  • Keets possible to have a visiting duck or Keet from Kralorelaor the Eastern isles.


Creating Characters. Skills etc

  • Pick a Breed and apply their skills etc
  • Characteristics 1d6+2 additional points to spread about
  • Hero points 9
  • 2x legendary ability.
  • Profession pick one out of the book or make one up.
  • Each character is the village's leader of their cult or equivalent .
  • 475 free skill points
  • Common magic +30%
  • Swimming +30% and swim at your walk rate. No disadvantage to fighting under water.
  • Characters start with +25% Sardonic Manipulation (INT+CHA)
  • -25% influence when dealing with humans.
  • Bog lore as a skill will help with actions taken whilst in your bog. If your regional lore is upland marsh then that covers all bogs/swamps.


  • Default crossbow skill..hand crossbow or repeating. Quick draw holsters are readily available thanks to an ancient heroquest....two handbows?..you got it!
  • Unlimited ammo pulp style
  • Duck Knacks Choose three (you're heroes!)
  • Duck Quirks Choose one if you want. Extras can be bought for 10 skill points each
  • you can stay underwater for 6 minutes then a luck roll each turn or take 1d4 dam. You fight normally under water..unlike Humans Ha ha

Spells

  • Common magic +30%
  • Pick a cult and preferred level within it.
  • Common magic 10 points
  • Divine magic whatever you get from your pact
  • No flight spells
  • Some handy Duck magic talents pick one that takes your fancy. You can do this naturally at no MP cost. Just something you've picked up along the way.

New spells

  • Iron beak

Previous Heroquests

  • If you feel you've been on one then gain an ability or some cool equipment. Buy it for a couple of hero points. Make it funny not a swordthat kills everything. plenty of time in this adventure to do that.
    • eg Teeth to chew your cigars properly with

Hench Ducks

  • up to 3 expendable initiate/lay members each..no need to stat em. name 'em, arm em and give them a one sentence description. I'll do the rest. They're there to die in many multi feathered ways....

Crossbows and cigars

  • Each player has a large box of cigars
    • and matches of course...it was a bloody good heroquest
  • Each player ( if a rune level) can choose an item made of Iron , Aluminum (floats when enchanted) or other appropriate metal to your cult.
  • Duck weed...choose your poison
  • You can have metal Keet spurs : unarmed skill 1d4 damage 2AP 4HP.
  • All your equipment floats and is waterproof
  • Weird weapons..you provide the stats. everything is possible. Just come up with a good reason
  • Armour any you want, just have a good reason why you want to be traipsing around in plate during Fire season in Prax...in a swamp.
  • Reed armour is available 2pts enc i'll have to look it up
  • Coracles and reed rafts (you can float/swim though)
  • A jar of your favourite grubs

Magic stuff

  • Old fashioned pow storage/spirit binding crystals
  • Characters start off with a major magical item and one minor. Or 3 minor. Eg cloak that always keeps you warm, a healing potion, a silver feather that always points home. be inventive. Nothing that defeats vampires though. :)
  • Major could be: a weapon with a bladesharp 3 matrix, special armour, pow storage crystal or crystal with a spirit bound in it. A javelin that returns to your hand
  • Some possible items
    • I'd suggest some potions of cure disease
    • Healing potions

Heroquest Ideas

  • thread
  • At some stage you will need to go on a Heroquest.
  • you guys need to com up with a myth for getting a drop of the River Styx. Would be good if you guys invent it.
  • And a kick ass sword/anti undead device.
  • bonuses for fighting undead

Try and have a reason why morokanth and grandfather baboon would be involved.

Combat

  • What ever you want to do. Using your webbed foot to repeatedly slap your foe in the face....unarmed combat skill. Running up the temple pillar to then flip onto the sinister Vivamort priests back...give it a go. Pulpy action in an animation style.

Community

  • hidden village in the swamps of the zola valley
  • A village shaman
  • Exiles/criminals and heroes from Dragons pass
  • Newtling friends
  • traskar.

Local enemies

  • Tribe of Gos, living downstream closer to Corflu. Goose people...feral fuckers with teethed bills.
  • Bloody Condors and vultures..you've been fooling them with kites and have shot two down.
  • Anything else bigger than a duck
  • No trolls
  • The duke of fecking Rone
  • His bunch of girly mercenaries.
  • Snapping turtles

Local sites of interest

  • Old Second Age Gos village built into the cliffs across the river. Site of an old Mother Gos/Duck shrine and possible Heroquesting area.
  • New fort being built upstream
  • Your village.....Reed longhouses, cunning secret paths, totem poles. Pile of Yelmalio helmets used as cooking pots. A captured Lunar chef ( and yes he does have garlic) from the nearby fort.
  • Nearby Morokanth who you've been selling your human captives too...ho ho
  • Newtling temple and their various members who are your allies.
  • Several smaller duck out posts that rely on your support.
  • Old ruined buildings amongst the bogs

And beyond..

  • If this is fun I think we shall have to play the giants cradle adventure because it is well known that it was the ducks who saved the day...
  • Plus any other local places of interest.
  • I think it is time that Balastors axe was found :)