Difference between revisions of "Neximus Delmirev"

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__notoc__
 
__notoc__
 
''Back to [[The Fightin' Fables]]''
 
''Back to [[The Fightin' Fables]]''
==Race (...) Class (Oath, Domain etc) ==
+
==Metallic Dragonborn Draconic Bloodline Sorcerer Criminal ==
 
+
[[File:Neximus.jpg]]
''summary, three lines max, there is more space at the foot''
 
  
 
==Basics==
 
==Basics==
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
:'''Level''': 1
+
:'''Level''': 3
:'''Alignment''':
+
:'''Alignment''': Neutral
:'''Ht:''' X'XX"  
+
:'''Ht:''' 6'8"  
:'''Wt:''' XXlbs
+
:'''Wt:''' 180lbs
 
:'''Size''': Medium
 
:'''Size''': Medium
 
:'''Speed''': 30 feet
 
:'''Speed''': 30 feet
Line 18: Line 17:
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
*'''STR''' 10 (+0) Save (+0)
 
*'''STR''' 10 (+0) Save (+0)
*'''DEX''' 10 (+0) Save (+0)
+
*'''DEX''' 15 (+2) Save (+2)
*'''CON''' 10 (+0) Save (+0)  
+
*'''CON''' 14 (+2) Save (+4)  
*'''INT''' 10 (+0) Save (+0)  
+
*'''INT''' 12 (+1) Save (+1)  
*'''WIS''' 10 (+0) Save (+0)  
+
*'''WIS''' (-1) Save (-1)  
*'''CHA''' 10 (+0) Save (+0)  
+
*'''CHA''' 16 (+3) Save (+5)  
  
 
</div>
 
</div>
Line 29: Line 28:
 
: '''Skills (Proficiencies in bold):'''  
 
: '''Skills (Proficiencies in bold):'''  
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*Acrobatics (Dex) +
+
*Acrobatics (Dex) +2
*Animal Handling (Wis) +
+
*Animal Handling (Wis) -1
*Arcana (Int) +
+
*'''Arcana''' (Int) +3
*Athletics (Str) +
+
*Athletics (Str) +0
*Deception (Cha) +
+
*'''Deception''' (Cha) +5
*History (Int) +
+
*History (Int) +1
*Insight (Wis) +
+
*Insight (Wis) -1
*Intimidation (Cha) +
+
*Intimidation (Cha) +3
*Investigation (Int) +
+
*Investigation (Int) +1
*Medicine (Wis) +
+
*Medicine (Wis) -1
*Nature (Int) +
+
*Nature (Int) +1
*Perception (Wis) +
+
*Perception (Wis) -1
*Performance (Cha) +
+
*Performance (Cha) +3
*Persuasion (Cha) +
+
*'''Persuasion''' (Cha) +5
*Religion (Int) +
+
*Religion (Int) +1
*Sleight of Hand (Dex) +
+
*Sleight of Hand (Dex) +2
*Stealth (Dex) +
+
*'''Stealth''' (Dex) +4
*Survival (Wis) +0
+
*Survival (Wis) -1
 
</div>
 
</div>
  
: '''Passive Perception''':  
+
: '''Passive Perception''': 9
 
: '''Proficiency Bonus''': +2
 
: '''Proficiency Bonus''': +2
 
: '''Proficiencies'''
 
: '''Proficiencies'''
:: Tools:
+
:: Tools: '''Thieves' Tools''', '''Playing Cards Set'''
:: Weapons & Armour:
+
:: Weapons & Armour: Sorcerer weapons
  
: '''Languages''': Common Tongue | ... |...|
+
: '''Languages''': Common Tongue | Draconic |Undercommon|
  
 
==Combat==
 
==Combat==
'''AC''' 1X(1X) | '''HP''' X | '''Hit Dice''' 1dX | Initiative +0
+
'''AC''' 15 | '''HP''' 23 | '''Hit Dice''' 1d6 | Initiative +2
 
{| class="wikitable"
 
{| class="wikitable"
 
|'''Weapon'''
 
|'''Weapon'''
Line 72: Line 71:
 
|scope="row" colspan="9"|   
 
|scope="row" colspan="9"|   
 
|-
 
|-
| XX
+
| Quarterstaff
! +X
+
! +2
| X
+
| 1d6
 
| N/A
 
| N/A
 
|
 
|
Line 87: Line 86:
 
| N/A
 
| N/A
 
|
 
|
| XX
+
| Dagger
! +X
+
! +4
| XX
+
| 1d4+2
| XX
+
| 20/60
 
|-
 
|-
 
| XX
 
| XX
Line 111: Line 110:
 
==Spellcasting==
 
==Spellcasting==
  
'''Spell Slots:'''  L1 | X || L2 | 0
+
'''Spell Slots:'''  L1 | 4 || L2 | 2
 +
 
 +
'''Spell DC:''' (8 + Prof 2 + Stat 3) 12
  
'''Spell DC:''' (8 + Prof 2 + Stat x) 1X
+
'''Spell Att Mod:''' (Prof 2 + Stat 3) +5
  
'''Spell Att Mod:''' (Prof 2 + Stat X) +X
+
'''Sorcery Points:''' 3
  
 +
'''Metamagic:''' Careful Spell, Subtle Spell
  
 
<u>Cantrips</u>
 
<u>Cantrips</u>
:'''xxx''': Description
+
:'''Frostbite''': 60 ft range, DC 13 Constitution save or target takes 1d6 cold damage and has disadvantage on next attack
:'''xxx''': Description
+
:'''Ray of Frost''': 60 ft range, +5 spell attack, 1d8 damage and target is slowed by 10 feet
:'''xxx''': Description
+
:'''Dancing Lights''': 120 ft range, Concentration, summon up to three orbs of light within range, bonus action to move lights
 +
:'''Mage Hand''': 30 ft range, 1 minute duration, summon a ghostly hand, action to manipulate objects, can only carry 10 lbs
 +
:'''Friends''': Targets self, 1 minute duration, Concentration, grants advantage on Charisma rolls, target knows they have been effected when duration ends.
 +
:'''Minor Illusion''': 30 ft range, 1 minute duration, make a illusory sound or a 5 foot cube worth of visual illusion, if investigated is a DC 13 Investigation check to disbelieve
 
:Source: '''xxx''': Description
 
:Source: '''xxx''': Description
 
<u>Spells Prepared (Stat 3 + Lvl 1 = X)</u>
 
: One, Two, Three
 
: Domain: One, Two
 
  
 
<u>Spellbook:</u>
 
<u>Spellbook:</u>
:''' Name'''
+
:'''Level 1'''
:''' Name'''
+
:'''Magic Missile''': 120 ft range, 3 missiles, 1d4+1 force damage
:''' Name'''
+
:'''Armor of Agathys''': Self, 1 hour duration, ice coats you granting 5 temporary hit points and dealing 5 cold damage to anyone who hits you in melee while the temporary hit points last
 +
:'''Burning Hands''': 15 ft cone, 3d6 fire damage, Dex save for half
 +
:'''Level 2'''
 +
:'''Flaming Sphere''': 60 ft range, 1 minute duration (conc), Any creature within 5 feet of the sphere 2d6 fire damage, Dex save for half. Can be moved 30 ft as a Bonus Action.
  
 
==Feats==
 
==Feats==
:'''Name''' Description
+
:'''Magic Initiate''' Gain Friends and Minor Illusion cantrips from Warlock spell list, can cast Armor of Agathys 1/long rest
 
 
:'''Name''' Description
 
  
 
==Racial Features (Race)==
 
==Racial Features (Race)==
:'''Name:''' Description
+
:'''Draconic Resistance:''' Resistant to cold damage
 
 
:'''Name:''' Description
 
  
:'''Name:''' Description
+
:'''Breath Weapon:''' 15 foot cone, DC 12 Dexterity save, 1d10 cold damage, 2/long rest
  
:'''Name:''' Description
+
:'''Metallic Breath Weapon:''' At 3rd level can exhale a 15 foot cone of gas. Choice of Envervating, DC 12 Constitution save or be incapacitated, or Repulsion, DC 12 Strength save or be pushed back 20 feet, 1/long rest
  
 
==Class Features (Class)==
 
==Class Features (Class)==
: '''Domain/Oath/Pact etc''' xxxxx
+
: '''Sorcerous Origin''' Draconic Bloodline
: '''Deity''': xxxx
+
: '''Deity''': Bahamut
  
: '''X''' -
 
:: X
 
  
: '''Feature''' - X/rest
+
: '''Draconic Resilience''': AC is 13+Dexterity, +1 HP/level.
:: ''Subheading:'' Description
+
:: ''Draconic Bloodline(Silver):'' Advantage on Charisma rolls involving dragons, cold element for other features
:: ''Subheading:'' Description
 
  
 
==Background Features (Background)==
 
==Background Features (Background)==
: '''Proficiencies''': Skill, Skill
+
: '''Proficiencies''': Deception, Stealth, Thieves' Tools
: '''Feature''' - Description
+
: '''Criminal Specialty''' - Smuggler
 +
: '''Criminal Contact''': You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
  
: '''Personality Trait''': xxxx
+
: '''Personality Trait''': I would rather make a new friend than a new enemy.
: '''Ideal''': Name: xxx
+
: '''Ideal''': People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
: '''Bond''': xxxxxxx
+
: '''Bond''': I'm paying off debts to the kind of people you don't want to be in debt to
: '''Flaw''': xxxxxxx
+
: '''Flaw''': I turn tail and run when things look bad.
  
 
==Equipment==
 
==Equipment==
Line 171: Line 169:
 
: 0 gems
 
: 0 gems
 
: 0 pp
 
: 0 pp
: '''0''' gp
+
: '''110''' gp
 
: 0 ep
 
: 0 ep
: '''0''' sp
+
: '''312''' sp
 
: '''0''' cp
 
: '''0''' cp
  
 
'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: Weapon
+
: Quarterstaff
: Weapon
+
: 2 Daggers
: Weapon
 
  
 
'''<u>Armor</u>'''
 
'''<u>Armor</u>'''
: Armour
+
: None
: Shield?
 
  
 
'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
 
: Backpack 5lb ?
 
: Backpack 5lb ?
:: xxxxx Xlb
+
:: Component Pouch 2lb
:: xxxxx Xlb
+
:: Dungeoneer's Pack Xlb
:: xxxxx Xlb
+
:: Crowbar Xlb
:: xxxxx Xlb
+
:: Common Clothing Xlb
:: xxxxx Xlb
+
:: Thieves' Tools 1lb
:: xxxxx Xlb
 
:: xxxxx Xlb
 
:: xxxxx Xlb
 
:: xxxxx Xlb
 
:: xxxxx Xlb
 
:: xxxxx Xlb
 
:: xxxxx Xlb
 
:: xxxxx Xlb
 
 
: Clothes, xxxxx Xlb
 
: Clothes, xxxxx Xlb
: Item Xlb
+
: '''Loot'''
: Item Xlb
+
: 2 Garnets(worth 25 GP each) Xlb
: Item Xlb
+
: Gold ring engraved with Karakas (worth 10 GP) Xlb
: Item Xlb
+
: 1 Potion of Healing Xlb
: Item Xlb
+
: Tinderbox Xlb
: Item Xlb
+
: A dragon-shaped, jade figurine (worth 20 gp),
 +
: A crystal goblet (5 gp)
 +
: Twenty-four pieces of fine silverware (1 gp each).
 +
: A sealed scroll case carved of bone. Runes in the Dwarvish alphabet spell out the word "Khundrukar."
 +
: ornate cerimonial dagger (worth 125gp)
 +
: two silver rings (15gp each)
 +
: a silver amulet (15gp)
 +
: 220sp & 50gp
  
  
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==Backstory==
 
==Backstory==
: xxxxxx
+
: Good little dragonborn from Waterdeep, made bad choices as a teenager, got into debt with bad people, working it off as a smuggler
  
 
==Notes==
 
==Notes==
:xxxxxx
+
:For his religious leanings he's a lapsed church of Bahamut.

Latest revision as of 06:47, 28 December 2023

Back to The Fightin' Fables

Metallic Dragonborn Draconic Bloodline Sorcerer Criminal[edit]

Neximus.jpg

Basics[edit]

Level: 3
Alignment: Neutral
Ht: 6'8"
Wt: 180lbs
Size: Medium
Speed: 30 feet
Appearance: xxxxxxxxxx
  • STR 10 (+0) Save (+0)
  • DEX 15 (+2) Save (+2)
  • CON 14 (+2) Save (+4)
  • INT 12 (+1) Save (+1)
  • WIS 8 (-1) Save (-1)
  • CHA 16 (+3) Save (+5)

Skills & Proficiencies[edit]

Skills (Proficiencies in bold):
  • Acrobatics (Dex) +2
  • Animal Handling (Wis) -1
  • Arcana (Int) +3
  • Athletics (Str) +0
  • Deception (Cha) +5
  • History (Int) +1
  • Insight (Wis) -1
  • Intimidation (Cha) +3
  • Investigation (Int) +1
  • Medicine (Wis) -1
  • Nature (Int) +1
  • Perception (Wis) -1
  • Performance (Cha) +3
  • Persuasion (Cha) +5
  • Religion (Int) +1
  • Sleight of Hand (Dex) +2
  • Stealth (Dex) +4
  • Survival (Wis) -1
Passive Perception: 9
Proficiency Bonus: +2
Proficiencies
Tools: Thieves' Tools, Playing Cards Set
Weapons & Armour: Sorcerer weapons
Languages: Common Tongue | Draconic |Undercommon|

Combat[edit]

AC 15 | HP 23 | Hit Dice 1d6 | Initiative +2

Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Quarterstaff +2 1d6 N/A XX +X XX XX
XX +X X N/A Dagger +4 1d4+2 20/60
XX +X X N/A XX +X XX XX
  • Common Action:
  • Common Action:
  • Common Action:
  • Common Action:
  • Common Action:

Spellcasting[edit]

Spell Slots: L1 | 4 || L2 | 2

Spell DC: (8 + Prof 2 + Stat 3) 12

Spell Att Mod: (Prof 2 + Stat 3) +5

Sorcery Points: 3

Metamagic: Careful Spell, Subtle Spell

Cantrips

Frostbite: 60 ft range, DC 13 Constitution save or target takes 1d6 cold damage and has disadvantage on next attack
Ray of Frost: 60 ft range, +5 spell attack, 1d8 damage and target is slowed by 10 feet
Dancing Lights: 120 ft range, Concentration, summon up to three orbs of light within range, bonus action to move lights
Mage Hand: 30 ft range, 1 minute duration, summon a ghostly hand, action to manipulate objects, can only carry 10 lbs
Friends: Targets self, 1 minute duration, Concentration, grants advantage on Charisma rolls, target knows they have been effected when duration ends.
Minor Illusion: 30 ft range, 1 minute duration, make a illusory sound or a 5 foot cube worth of visual illusion, if investigated is a DC 13 Investigation check to disbelieve
Source: xxx: Description

Spellbook:

Level 1
Magic Missile: 120 ft range, 3 missiles, 1d4+1 force damage
Armor of Agathys: Self, 1 hour duration, ice coats you granting 5 temporary hit points and dealing 5 cold damage to anyone who hits you in melee while the temporary hit points last
Burning Hands: 15 ft cone, 3d6 fire damage, Dex save for half
Level 2
Flaming Sphere: 60 ft range, 1 minute duration (conc), Any creature within 5 feet of the sphere 2d6 fire damage, Dex save for half. Can be moved 30 ft as a Bonus Action.

Feats[edit]

Magic Initiate Gain Friends and Minor Illusion cantrips from Warlock spell list, can cast Armor of Agathys 1/long rest

Racial Features (Race)[edit]

Draconic Resistance: Resistant to cold damage
Breath Weapon: 15 foot cone, DC 12 Dexterity save, 1d10 cold damage, 2/long rest
Metallic Breath Weapon: At 3rd level can exhale a 15 foot cone of gas. Choice of Envervating, DC 12 Constitution save or be incapacitated, or Repulsion, DC 12 Strength save or be pushed back 20 feet, 1/long rest

Class Features (Class)[edit]

Sorcerous Origin Draconic Bloodline
Deity: Bahamut


Draconic Resilience: AC is 13+Dexterity, +1 HP/level.
Draconic Bloodline(Silver): Advantage on Charisma rolls involving dragons, cold element for other features

Background Features (Background)[edit]

Proficiencies: Deception, Stealth, Thieves' Tools
Criminal Specialty - Smuggler
Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Personality Trait: I would rather make a new friend than a new enemy.
Ideal: People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
Bond: I'm paying off debts to the kind of people you don't want to be in debt to
Flaw: I turn tail and run when things look bad.

Equipment[edit]

Wealth

0 gems
0 pp
110 gp
0 ep
312 sp
0 cp

Weapons

Quarterstaff
2 Daggers

Armor

None

Gear

Backpack 5lb ?
Component Pouch 2lb
Dungeoneer's Pack Xlb
Crowbar Xlb
Common Clothing Xlb
Thieves' Tools 1lb
Clothes, xxxxx Xlb
Loot
2 Garnets(worth 25 GP each) Xlb
Gold ring engraved with Karakas (worth 10 GP) Xlb
1 Potion of Healing Xlb
Tinderbox Xlb
A dragon-shaped, jade figurine (worth 20 gp),
A crystal goblet (5 gp)
Twenty-four pieces of fine silverware (1 gp each).
A sealed scroll case carved of bone. Runes in the Dwarvish alphabet spell out the word "Khundrukar."
ornate cerimonial dagger (worth 125gp)
two silver rings (15gp each)
a silver amulet (15gp)
220sp & 50gp


Trinket

xxxxxxxxx


Magic Items

XXXX

Backstory[edit]

Good little dragonborn from Waterdeep, made bad choices as a teenager, got into debt with bad people, working it off as a smuggler

Notes[edit]

For his religious leanings he's a lapsed church of Bahamut.