Difference between revisions of "Nick Milti"

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(Other Stats)
(Other Stats)
Line 40: Line 40:
 
*AC: 4/7
 
*AC: 4/7
 
*Attacks (Attack Bonus +0)
 
*Attacks (Attack Bonus +0)
**Combat Rifles (Dam: 1d12; Range: 100/300; Mag: 30; Attr: Dex; TR; Att: 1D20+0)
+
**Combat Rifles (Dam: 1d12; Range: 100/300; Mag: 30; Attr: Dex; TR; Att: 1d20+0)
**Pistol (Dam: 1D6+1; Range: 30/100m; Mag: 12; Attr: Dex; T4; Att: 1D20+0)
+
**Pistol (Dam: 1d6+1; Range: 30/100m; Mag: 12; Attr: Dex; T4; Att: 1d20+0)
 
*Saves
 
*Saves
 
**Physical 16
 
**Physical 16

Revision as of 19:45, 13 July 2015

A-Team-the-a-team-22472736-300-288.jpg
  • Level: 1
  • Class: Expert
  • XP: 0
  • Age:
  • Languages:
  • Background & Description:Nick was one of the many scout pilots that dropped probes into neighboring systems when Phoenicia mapped out the Wyrm Sector. He was one of the few who made it back. During the war, he flew atmospheric transport for the government's supplies and troops.

Attributes

  • Strength 9
  • Dexterity 11
  • Constitution 10
  • Intelligence 14 +1
  • Wisdom 8
  • Charisma 10

Skills

  • Combat/Gunnery 0
  • Combat/Projectile 0
  • Computer 0
  • Culture/Spacer 1
  • Culture/Phoenicia 0
  • Exosuit 0
  • Instructor 0
  • Navigation 1
  • Perception 0
  • Science 0
  • Security 0
  • Tech/Astronautics 1
  • Tech/Medical 0
  • Tech/Postech 1
  • Tech/Pretech 0
  • Vehicle/Air 0
  • Vehicle/Space 1

Other Stats

  • Movement Rate: 20/40m
  • HP:6
  • System Strain: 0/10
  • AC: 4/7
  • Attacks (Attack Bonus +0)
    • Combat Rifles (Dam: 1d12; Range: 100/300; Mag: 30; Attr: Dex; TR; Att: 1d20+0)
    • Pistol (Dam: 1d6+1; Range: 30/100m; Mag: 12; Attr: Dex; T4; Att: 1d20+0)
  • Saves
    • Physical 16
    • Mental 15
    • Evasion 12
    • Tech 11
    • Luck 14

Equipment

ADVENTURING LOADOUT

  • Readied(4/4)
    • Combat Rifle & 2 magazines
    • Metatool
    • Glowbugs x2
    • Pistol & x3 magazines
    • Combat Field Uniform (0 enc)
    • Compad (0 enc)
  • Stowed (7/9)
    • Toolkit (postech)
    • ^^
    • ^^
    • Survival Kit
    • Rations (7)
    • 2 pistol magazines
    • Navcomp
    • 2 rifles magazines

"IN-TOWN" LOADOUT

  • Readied(3/4)
    • Pistol & x3 magazines
    • Compad (0 enc)
    • Glowbugs x2
    • Metatool
    • Armored undersuit (0 enc)
  • Stowed (7/9)
    • Toolkit (postech)
    • ^^
    • ^^
    • Survival Kit
    • Rations (7)
    • 2 pistol magazines
    • Metatool
    • Navcomp

Plot Thing

Nick found the spike to Delann, but it cuts through {or completely around?) 506.

-Main Page: No Sharper Spur