Difference between revisions of "Nick Milti"

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(Other Stats)
(Other Stats)
Line 41: Line 41:
 
*AC: 4/7
 
*AC: 4/7
 
*Attacks (Attack Bonus +0)
 
*Attacks (Attack Bonus +0)
 +
**Mag Rifle (Dam: 2d8+2; Range: 300/600; Mag: 10; Attr; Dex; T4; Att: 1d20+0)
 
**Valiance Arms Rifle (Dam: 1d10+4; Range: 200/400; Mag: 6; Attr: Dex; T5; Att: 1d20+2)
 
**Valiance Arms Rifle (Dam: 1d10+4; Range: 200/400; Mag: 6; Attr: Dex; T5; Att: 1d20+2)
 
**Combat Rifle (Dam: 1d12; Range: 100/300; Mag: 30; Attr: Dex; T4; Att: 1d20+0)
 
**Combat Rifle (Dam: 1d12; Range: 100/300; Mag: 30; Attr: Dex; T4; Att: 1d20+0)

Revision as of 19:43, 17 August 2015

A-Team-the-a-team-22472736-300-288.jpg
  • Level: 4
  • Class: Expert
  • XP: 8,242/16,040
  • Age:
  • Languages: English
  • Background & Description:Nick was one of the many scout pilots that dropped probes into neighboring systems when Phoenicia mapped out the Wyrm Sector. He was one of the few who made it back. During the war, he flew atmospheric transport for the government's supplies and troops.

Attributes

  • Strength 9
  • Dexterity 11
  • Constitution 10
  • Intelligence 14 +1
  • Wisdom 8
  • Charisma 10

Skills

  • Combat/Gunnery 0
  • Combat/Projectile 0
  • Computer 0
  • Culture/Spacer 1
  • Culture/Phoenicia 0
  • Exosuit 0
  • Instructor 1
  • Navigation 2
  • Perception 0
  • Science 1
  • Security 0
  • Tech/Astronautics 2
  • Tech/Medical 1
  • Tech/Postech 2
  • Tech/Pretech 0
  • Vehicle/Air 0
  • Vehicle/Space 2
  • UNSPENT - 0

Other Stats

  • Movement Rate: 20/40m
  • HP:16
  • System Strain: 0/10
  • AC: 4/7
  • Attacks (Attack Bonus +0)
    • Mag Rifle (Dam: 2d8+2; Range: 300/600; Mag: 10; Attr; Dex; T4; Att: 1d20+0)
    • Valiance Arms Rifle (Dam: 1d10+4; Range: 200/400; Mag: 6; Attr: Dex; T5; Att: 1d20+2)
    • Combat Rifle (Dam: 1d12; Range: 100/300; Mag: 30; Attr: Dex; T4; Att: 1d20+0)
    • Pistol (Dam: 1d6+1; Range: 30/100m; Mag: 12; Attr: Dex; T4; Att: 1d20+0)
  • Saves
    • Physical 16
    • Mental 15
    • Evasion 12
    • Tech 11
    • Luck 14

Equipment

  • Credits - 20,862
  • Lifestyle - Good

ADVENTURING LOADOUT

  • Readied(4/4)
    • Valiance Arms rifle & 3 magazines
    • Metatool
    • Lazarus Patch
    • Navcomp
    • Combat Field Uniform (0 enc)
    • Compad (0 enc)
  • Stowed (8/9)
    • Toolkit (postech)
    • ^^
    • ^^
    • Survival Kit
    • Rations (7)
    • Medical Kit
    • Glowbugs x2
    • 3 rifle magazines
  • 'Not On Self
    • Combat Rifle & 5 large rifle magazines
    • Pistol & x5 magazines
    • Armored Undersuit

"IN-TOWN" LOADOUT

  • Readied(4/4)
    • Pistol & x3 magazines
    • Compad (0 enc)
    • Navcomp
    • Metatool
    • Lazarus Patch
    • Armored undersuit (0 enc)
  • Stowed (9/9)
    • Toolkit (postech)
    • ^^
    • ^^
    • Survival Kit
    • Rations (7)
    • 2 pistol magazines
    • Medical Kit
    • Navcomp
    • Glowbugs x2
  • Not On Self
    • Combat Field Uniform
    • Combat Rifle & 5 large magazines
    • Valiance Arms rifle & 5 magazines

Plot Thing

Nick found the spike to Delann, but it cuts through {or completely around?) 506.

-Main Page: No Sharper Spur