Difference between revisions of "Nick Milti"

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(Equipment)
(Equipment)
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== Equipment ==
 
== Equipment ==
  
*Credits - 8,062
+
*Credits - 7,012
 
*Lifestyle - Elite
 
*Lifestyle - Elite
  
 
'''ADVENTURING LOADOUT'''
 
'''ADVENTURING LOADOUT'''
 
*'''Readied'''(4/4)
 
*'''Readied'''(4/4)
**mag rifle & 3 magazines
+
**mag rifle w/underslung grenade launcher, low-light improved scope, & 3 magazines
 +
**^^
 
**Metatool
 
**Metatool
**Lazarus Patch
 
 
**Navcomp
 
**Navcomp
 
**Combat Field Uniform (0 enc)
 
**Combat Field Uniform (0 enc)
Line 72: Line 72:
 
**Survival Kit
 
**Survival Kit
 
**Rations (7)
 
**Rations (7)
**
+
**Lazarus Patch
 
**Medical Kit
 
**Medical Kit
 
**Glowbugs x2
 
**Glowbugs x2
Line 82: Line 82:
 
**Pistol & x5 magazines
 
**Pistol & x5 magazines
 
**Armored Undersuit
 
**Armored Undersuit
 +
**extra grenades (6)
  
 
'''"IN-TOWN" LOADOUT'''
 
'''"IN-TOWN" LOADOUT'''

Revision as of 14:29, 18 August 2015

A-Team-the-a-team-22472736-300-288.jpg
  • Level: 4
  • Class: Expert
  • XP: 8,242/16,040
  • Age:
  • Languages: English
  • Background & Description:Nick was one of the many scout pilots that dropped probes into neighboring systems when Phoenicia mapped out the Wyrm Sector. He was one of the few who made it back. During the war, he flew atmospheric transport for the government's supplies and troops.

Attributes

  • Strength 9
  • Dexterity 11
  • Constitution 10
  • Intelligence 14 +1
  • Wisdom 8
  • Charisma 10

Skills

  • Combat/Gunnery 0
  • Combat/Projectile 0
  • Computer 0
  • Culture/Spacer 1
  • Culture/Phoenicia 0
  • Exosuit 0
  • Instructor 1
  • Navigation 2
  • Perception 0
  • Science 1
  • Security 0
  • Tech/Astronautics 2
  • Tech/Medical 1
  • Tech/Postech 2
  • Tech/Pretech 0
  • Vehicle/Air 0
  • Vehicle/Space 2
  • UNSPENT - 0

Other Stats

  • Movement Rate: 20/40m
  • HP:16
  • System Strain: 0/10
  • AC: 4/7
  • Attacks (Attack Bonus +0)
    • Mag Rifle (Dam: 2d8+2; Range: 300/600; Mag: 10; Attr; Dex; T4; Att: 1d20+0)
    • Valiance Arms Rifle (Dam: 1d10+4; Range: 200/400; Mag: 6; Attr: Dex; T5; Att: 1d20+2)
    • Combat Rifle (Dam: 1d12; Range: 100/300; Mag: 30; Attr: Dex; T4; Att: 1d20+0)
    • Pistol (Dam: 1d6+1; Range: 30/100m; Mag: 12; Attr: Dex; T4; Att: 1d20+0)
  • Saves
    • Physical 16
    • Mental 15
    • Evasion 12
    • Tech 11
    • Luck 14

Equipment

  • Credits - 7,012
  • Lifestyle - Elite

ADVENTURING LOADOUT

  • Readied(4/4)
    • mag rifle w/underslung grenade launcher, low-light improved scope, & 3 magazines
    • ^^
    • Metatool
    • Navcomp
    • Combat Field Uniform (0 enc)
    • Compad (0 enc)
  • Stowed (8/9)
    • Toolkit (postech)
    • ^^
    • ^^
    • Survival Kit
    • Rations (7)
    • Lazarus Patch
    • Medical Kit
    • Glowbugs x2
    • 3 rifle magazines
  • 'Not On Self
    • Valiance Arms Rifle & 5 small rifle magazines
    • Combat Rifle & 5 large rifle magazines
    • Pistol & x5 magazines
    • Armored Undersuit
    • extra grenades (6)

"IN-TOWN" LOADOUT

  • Readied(4/4)
    • Pistol & x3 magazines
    • Compad (0 enc)
    • Navcomp
    • Metatool
    • Lazarus Patch
    • Armored undersuit (0 enc)
  • Stowed (9/9)
    • Toolkit (postech)
    • ^^
    • ^^
    • Survival Kit
    • Rations (7)
    • 2 pistol magazines
    • Medical Kit
    • Navcomp
    • Glowbugs x2
  • Not On Self
    • Mag Rifle & 6 medium rifle magazines
    • Combat Field Uniform
    • Combat Rifle & 5 large magazines
    • Valiance Arms rifle & 6 magazines

Plot Thing

Nick found the spike to Delann, but it cuts through {or completely around?) 506.

-Main Page: No Sharper Spur