Difference between revisions of "Nights Black Agents D100 Character Page: Mugby"

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(Created page with "{| | colspan="2" | '''Character Name:''' | colspan="2" | |- | colspan="2" | '''Player Name:''' | colspan="2" | |- | colspan="2" | '''Profession:''' | colspan="2" | |- | co...")
 
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| Alertness
 
| Alertness
 
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| Appraise
 
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| Art (Type)
 
| Art (Type)
 
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| Athletics
 
| Athletics
 
| 30
 
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| 70
 
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| Charm
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| 10
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| 60
 
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| Craft (Type)
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| Craft (Locksmith)
 
| 10
 
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| Dodge
 
| Dodge
 
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| Firearms
 
| Firearms
 
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| Harangue
 
| Harangue
 
| 10
 
| 10
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| Insight
 
| Insight
 
| 10
 
| 10
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| 50
 
|  
 
|  
 
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| Law
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| Law (Type)
 
| 0
 
| 0
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| 30
 
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| Melee Weapons
 
| Melee Weapons
 
| 30
 
| 30
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| 70
 
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|  
 
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| Search
 
| Search
 
| 20
 
| 20
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| 50
 
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| Stealth
 
| Stealth
 
| 10
 
| 10
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| 60
 
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| Use Gadgets
 
| Use Gadgets
 
| 10
 
| 10
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Revision as of 02:33, 26 July 2023

Character Name:
Player Name:
Profession:
Nationality:
Sex (Age):
Education:

Statistics

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)


Damage Bonus:


Resources

Permanent At Hand/Stowed/In Storage // Resources () / /

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Personal
Communal

Motivations and Mental Disorders

Skills

Skill Base rating Rating Failed
Administration 10 50
Alertness 20 40
Anthropology 0
Appraise 10 40
Archaeology 0
Art (Type) 0 40
Athletics 30 70
Charm 10 60
Craft (Locksmith) 10
Demolitions 0
Disguise 10
Dodge 30 70
Drive 20
Espionage Training (Type) 0
Firearms 25 60
First Aid 10
Foreign Language (Type) 0
Harangue 10 40
Heavy Machinery 10
Heavy Weapons 0
History 10
Insight 10 50
Law (Type) 0 30
Medicine 0
Melee Weapons 30 70
Military Science 0
Natural World 10
Navigate 10
Occult (Type) 10
Organizational Lore (Type) 10
Persuade 20
Pilot (Type) 0
Psychoanalyze 10
Regional Lore (Type) 0
Research 10
Ride 10
Scavenge 10
Science (Type) 0
Search 20 50
Stealth 10 60
Surgery 0
Survival (Type) 10
Swim 20
Unarmed Combat 40
Use Gadgets 10 40

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment

Weapons

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
* * *

Personal Details, Work Performance, Special Training and Other Notes