Ninsun, Shem Archer

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Ninsun

Age (Gender):17 (Male) Homeland: Shem Caste (Trait):Merchant (Well-travelled) Archetype: Archer Nature/Education: Sneaky/Family Footsteps War Story: Gained favour of a local noble

Appearance: Dark hair, beginnings of a beard, missing front tooth Personality: Quiet, Greedy Languages: Aquilonian, Shemitish
Social Standing: 1

XP:
Fortune Points: 3

Beliefs

Family are the most important thing, I would do anything for them - even if i resent it Westerners are barbarians and I do not trust them

Combat

Bonus Damage: Ranged +2 | Melee +2 | Presence +1

Weapons

  • Weapon 1 Shemite bow: Range L, Grip 2H, Damage 3(CD), Qualities Piercing 1, Volley, Loads 2
  • Weapon 2 Spear: Reach 3, Grip U, Damage 4(CD), Qualities Piercing 1
  • Weapon 2 Ornate Whip: Reach 3, Grip 1H, Damage 3(CD), Qualities Fearsome 2, Grappling


Stress & Harm
Vigor: 12/12 | Wounds:
Resolve: 7/7(6) | Trauma:

Courage Soak: 0
Armor Soak (Armor Type): Head 3, Right Arm 0, Left Arm 0, Torso 2, Right Leg 2, Left Leg 2
Armor Qualities:


Attributes/Skills

Agility: 9

  • Acrobatics:
  • Melee: 1/1
  • Stealth: 2/2

Awareness: 10

  • Insight:
  • Observation: 2/2
  • Survival: 3/3
  • Thievery: 1/2

Brawn: 10

  • Athletics: 2/2
  • Resistance: 2/2

Coordination: 10

  • Parry: 1/1
  • Ranged Weapons: 3/3
  • Sailing:

Intelligence: 7

  • Alchemy:
  • Craft:
  • Healing:
  • Linguistics:
  • Lore:
  • Warfare:

Personality: 9

  • Animal Handling: 2/2
  • Command
  • Counsel:
  • Persuade: 2/2
  • Society: 2/2

Willpower: 7

  • Discipline: 1/1
  • Sorcery:


Talents

  • Strife, Homeland: please include a written summary of each
  • Tradesman, Caste: When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep. However, you may not take any other actions during that period of Carousing.
  • Vagabond, Caste: reduce the Difficulty of Survival tests by one, so long as you are on a maintained road. This may reduce the Difficulty of tests to Simple (D0).
  • Born Wild, Rank 1: Reduce difficulty of all survival tests to find food and shelter by one.
  • Strong Back, Rank 1: For any Athletics test that generates at least 1 success, gain an extra success. Encumbrance limit increased by 1.
  • Archer, Rank 1: Reroll 1 damage dice with Ranged Weapons. Must accept reroll.
  • Born in the Saddle, Rank 1: Reduce difficulty of all survival tests to find food and shelter by one.


Spells & Formulae

None

Belongings

Gold: 11| Upkeep: 4
Encumbrance:

Character Story

Notes