Difference between revisions of "Norrathians: Feats"

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{|
 
{|
| [[#Arcane Affinity]] || Great Fortitude
+
| [[#Arcane Affinity]] || Great Fortitude || [[#Light-Footed]] || [[#Spell Focus]]
 
|-
 
|-
| [[#Archer’s Bane]] || [[#Greater Critical]]
+
| [[#Archer’s Bane]] || [[#Greater Critical]] || [[#Lightning Blows]] || Spirited Charge
 
|-
 
|-
| Armor Proficiency:  || [[#Greater Sunder]]
+
| Armor Proficiency:  || [[#Greater Sunder]] || [[#Lightning Initiative]] || Spring Attack
 
|-
 
|-
| (Heavy) || Greater Weapon Focus
+
| (Heavy) || Greater Weapon Focus || Lightning Reflexes || [[#Steadfast]]
 
|-
 
|-
| (Light) || Greater Weapon Specialization
+
| (Light) || Greater Weapon Specialization || [[#Linguist]] || [[#Steely Gaze]]
 
|-
 
|-
| (Medium) || Hand to Hand (See Improved Unarmed Strike)
+
| (Medium) || Hand to Hand (See Improved Unarmed Strike) || [[#Mental Clarity]] || [[#Still Spell]]
 
|-
 
|-
| [[#Armored Stealth]] || [[#Hair Trigger]]
+
| [[#Armored Stealth]] || [[#Hair Trigger]] || Manyshot || [[#Strategic Reflexes]]
 
|-
 
|-
| [[#Attractive]] || [[#Healing Adept]]
+
| [[#Attractive]] || [[#Healing Adept]] || Mobility || Stunning Fist
 
|-
 
|-
| [[#Bash]] || [[#Heighten Spell]]
+
| [[#Bash]] || [[#Heighten Spell]] || Mounted Archery || [[#Swift]]
 
|-
 
|-
| [[#Beastmaster]] || [[#Heroic Surge]]
+
| [[#Beastmaster]] || [[#Heroic Surge]] || Mounted Combat || [[#Talented]]
 
|-
 
|-
| Blind-Fight || [[#Improved Bash]]
+
| Blind-Fight || [[#Improved Bash]] || [[#Mystic Capacity]] || Toughness
 
|-
 
|-
| [[#Brutish]]
+
| [[#Brutish]] || Improved Bull Rush || [[#Non-Threatening]] || Track
 
|-
 
|-
| [[#Caster’s Bane]]
+
| [[#Caster’s Bane]] || Improved Critical || [[#Pain Tolerance]] || Trample
 
|-
 
|-
| Cleave
+
| Cleave || Improved Disarm || Parry (see Combat Expertise) || [[#Trail of Death]]
 
|-
 
|-
| [[#Cleaving Charge]]
+
| [[#Cleaving Charge]] || [[#Improved Dodge]] || [[#Performer]] || Two-Weapon Defense
 
|-
 
|-
| Combat Casting
+
| Combat Casting || [[#Improved Hand to Hand]] || Point Blank Shot || Two-Weapon Fighting
 
|-
 
|-
| Combat Reflexes
+
| Combat Reflexes || [[#Improved Healing || Power Attack || [[#Unbalancing Blow]]
 
|-
 
|-
| [[#Combat Tactician]]
+
| [[#Combat Tactician]] || Improved Feint || [[#Power Charge]] || [[#Undead Bane]]
 
|-
 
|-
| [[#Crushing Grip]]
+
| [[#Crushing Grip]] || [[#Improved Flanking]] || Precise Shot || [[#Verminmaster]]
 
|-
 
|-
| [[#Defensive Martial Arts]]
+
| [[#Defensive Martial Arts]] || Improved Grapple || Quick Draw || [[#Weapon Class Proficiency]]
 
|-
 
|-
| Deflect Arrows
+
| Deflect Arrows || Improved Initiative || [[#Quicken Spell]] || (Archery)
 
|-
 
|-
| Diehard
+
| Diehard || Improved Overrun || Rapid Shot || (Hand to Hand)
 
|-
 
|-
| [[#Divine Affinity]]
+
| [[#Divine Affinity]] || [[#Improved Parry]] || [[#Resistance]] || (1-H Blunt)
 
|-
 
|-
| Dodge
+
| Dodge || Improved Precise Shot || [[#Resilient]] || (1-H Slashing)
 
|-
 
|-
| [[#Double Attack]]
+
| [[#Double Attack]] || [[#Improved Resistance]] || Ride-By Attack || (Piercing)
 
|-
 
|-
| [[#Dual Wield]]
+
| [[#Dual Wield]] || [[#Improved Slam]] || [[#Riposte]] || (Throwing)
 
|-
 
|-
| Endurance
+
| Endurance || Improved Sunder || Run || (2-H Blunt)
 
|-
 
|-
| [[#Endurance Swimmer]]
+
| [[#Endurance Swimmer]] || Improved Trip || [[#School Specialization]] || (2-H Slashing)
 
|-
 
|-
| [[#Enlarge Spell]]
+
| [[#Enlarge Spell]] || Improved Two-Weapon Fighting || [[#Shadow]] || [[#Weapon Finesse]]
 
|-
 
|-
| [[#Extend Spell]]
+
| [[#Extend Spell]] || [[#Indomitable Will]] || Shield Proficiency || Weapon Focus
 
|-
 
|-
| [[#Extended Berserking]]
+
| [[#Extended Berserking]] || [[#Instant Stand]] || Shot on the Run || [[#Weapon Specialization]]
 
|-
 
|-
| Far Shot
+
| Far Shot || [[#Intensified Rage]] || [[#Silent Spell]] || Whirlwind Attack
 
|-
 
|-
| [[#Fearsome]]
+
| [[#Fearsome]] || [[#Intimidating Odds]] || Skill Focus || [[#Wicked Strike]]
 
|-
 
|-
| [[#Feint Mastery]]
+
| [[#Feint Mastery]] || [[#Iron Stomach]] || [[#Slam]]
 
|-
 
|-
| [[#Finishing Blow]]
+
| [[#Finishing Blow]] || Iron Will || Snatch Arrows
 
|-
 
|-
| [[#Fleet of Foot]]
+
| [[#Fleet of Foot]] || [[#Knock Down]]
 
|-
 
|-
| [[#Frightening Countenance]]
+
| [[#Frightening Countenance]] || [[#Knowledgeable]]
 
|-
 
|-
| Great Cleave
+
| Great Cleave || [[#Leadership]]
 
|}
 
|}
  
 
 
***New Col***
 
Great Fortitude
 
Greater Critical
 
Greater Sunder
 
Greater Weapon Focus
 
Greater Weapon Specialization
 
Hand to Hand (see Improved Unarmed Strike)
 
Hair Trigger
 
Healing Adept
 
Heighten Spell
 
Heroic Surge
 
Improved Bash
 
Improved Bull Rush
 
Improved Critical
 
Improved Disarm
 
Improved Dodge
 
Improved Expertise
 
Improved Hand to Hand
 
Improved Healing
 
Improved Feint
 
Improved Flanking
 
Improved Grapple
 
Improved Initiative
 
Improved Overrun
 
Improved Parry
 
Improved Precise Shot
 
Improved Resistance
 
Improved Slam
 
Improved Sunder
 
Improved Trip
 
Improved Two-Weapon Fighting
 
Indomitable Will
 
Instant Stand
 
Intensified Rage
 
Intimidating Odds
 
Iron Stomach
 
Iron Will
 
Knock Down
 
Knowledgeable
 
Leadership (see note)
 
Light-Footed
 
Lightning Blows
 
Lightning Initiative
 
Lightning Reflexes
 
Linguist
 
Mental Clarity
 
Manyshot
 
Mobility
 
Mounted Archery
 
Mounted Combat
 
Mystic Capacity
 
Non-Threatening
 
Pain Tolerance
 
Parry (see Combat Expertise)
 
Performer
 
Point Blank Shot
 
Power Attack
 
Power Charge
 
Precise Shot
 
Quick Draw
 
Quest Spell
 
Quicken Spell
 
Rapid Shot
 
Resistance
 
Resilient
 
Ride-By Attack
 
Riposte
 
Run
 
School Specialization
 
Shadow
 
Shield Proficiency
 
Shot on the Run
 
Silent Spell
 
Skill Focus
 
Slam
 
Snatch Arrows
 
Spell Focus
 
Spirited Charge
 
Spring Attack
 
Steadfast
 
Steely Gaze
 
Still Spell
 
Strategic Reflexes
 
Stunning Fist
 
Swift
 
Talented
 
Toughness
 
Track
 
Trample
 
Trail of Death
 
Two-Weapon Defense
 
Two-Weapon Fighting
 
Unbalancing Blow
 
Uncanny Feint
 
Undead Bane
 
Verminmaster
 
Weapon Class Proficiency:
 
(Archery)
 
(Hand-to-Hand)
 
(1-H Blunt)
 
(1-H Slashing)
 
(Piercing)
 
(Throwing)
 
(2-H Blunt)
 
(2-H Slashing)
 
Weapon Finesse
 
Weapon Focus
 
Weapon Specialization
 
Whirlwind Attack
 
Wicked Strike
 
=====Arcane Affinity=====
 
  
  

Revision as of 22:53, 19 January 2006

Many changes were made to feats in the transition from d20 3 to 3.5. In converting EQrpg to 3.5 rules, many of the feats in the EQrpg PHB need to be altered in some way. Below is the master list of the feats now part of this game. Most feats from d20 3.5 are used in EQrpg without any conflict. The feats that grant a +2 bonus to two separate but related skill checks are replaced with the single #Talented feat.

The feats listed below all link to the feat's description. Some link externally, to an SRD document. Some link to the description on this page, and are preceded by a pound sign (#). The feats described on this page are all either reprinted from the EQrpg PHB or are new to this setting.


Master Feats List

#Arcane Affinity Great Fortitude #Light-Footed #Spell Focus
#Archer’s Bane #Greater Critical #Lightning Blows Spirited Charge
Armor Proficiency: #Greater Sunder #Lightning Initiative Spring Attack
(Heavy) Greater Weapon Focus Lightning Reflexes #Steadfast
(Light) Greater Weapon Specialization #Linguist #Steely Gaze
(Medium) Hand to Hand (See Improved Unarmed Strike) #Mental Clarity #Still Spell
#Armored Stealth #Hair Trigger Manyshot #Strategic Reflexes
#Attractive #Healing Adept Mobility Stunning Fist
#Bash #Heighten Spell Mounted Archery #Swift
#Beastmaster #Heroic Surge Mounted Combat #Talented
Blind-Fight #Improved Bash #Mystic Capacity Toughness
#Brutish Improved Bull Rush #Non-Threatening Track
#Caster’s Bane Improved Critical #Pain Tolerance Trample
Cleave Improved Disarm Parry (see Combat Expertise) #Trail of Death
#Cleaving Charge #Improved Dodge #Performer Two-Weapon Defense
Combat Casting #Improved Hand to Hand Point Blank Shot Two-Weapon Fighting
Combat Reflexes [[#Improved Healing Power Attack #Unbalancing Blow
#Combat Tactician Improved Feint #Power Charge #Undead Bane
#Crushing Grip #Improved Flanking Precise Shot #Verminmaster
#Defensive Martial Arts Improved Grapple Quick Draw #Weapon Class Proficiency
Deflect Arrows Improved Initiative #Quicken Spell (Archery)
Diehard Improved Overrun Rapid Shot (Hand to Hand)
#Divine Affinity #Improved Parry #Resistance (1-H Blunt)
Dodge Improved Precise Shot #Resilient (1-H Slashing)
#Double Attack #Improved Resistance Ride-By Attack (Piercing)
#Dual Wield #Improved Slam #Riposte (Throwing)
Endurance Improved Sunder Run (2-H Blunt)
#Endurance Swimmer Improved Trip #School Specialization (2-H Slashing)
#Enlarge Spell Improved Two-Weapon Fighting #Shadow #Weapon Finesse
#Extend Spell #Indomitable Will Shield Proficiency Weapon Focus
#Extended Berserking #Instant Stand Shot on the Run #Weapon Specialization
Far Shot #Intensified Rage #Silent Spell Whirlwind Attack
#Fearsome #Intimidating Odds Skill Focus #Wicked Strike
#Feint Mastery #Iron Stomach #Slam
#Finishing Blow Iron Will Snatch Arrows
#Fleet of Foot #Knock Down
#Frightening Countenance #Knowledgeable
Great Cleave #Leadership



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EQrpg: Norrathians