Norrathians: Feats

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Many changes were made to feats in the transition from d20 3 to 3.5. In converting EQrpg to 3.5 rules, many of the feats in the EQrpg PHB need to be altered in some way. Below is the master list of the feats now part of this game. Most feats from d20 3.5 are used in EQrpg without any conflict. The feats that grant a +2 bonus to two separate but related skill checks are replaced with the single #Talented feat.

The feats listed below all link to the feat's description. Some link externally, to an SRD document. Some link to the description on this page, and are preceded by a pound sign (#). The feats described on this page are all either reprinted from the EQrpg PHB or are new to this setting.


Master Feats List

#Arcane Affinity #Archer’s Bane Armor Proficiency: (Heavy) (Light) (Medium) #Armored Stealth #Attractive #Bash #Beastmaster Blind-Fight #Brutish #Caster’s Bane Cleave #Cleaving Charge Combat Casting Combat Reflexes #Combat Tactician #Crushing Grip #Defensive Martial Arts Deflect Arrows Diehard #Divine Affinity Dodge #Double Attack #Dual Wield Endurance #Endurance Swimmer #Enlarge Spell #Extend Spell #Extended Berserking Far Shot #Fearsome #Feint Mastery #Finishing Blow #Fleet of Foot #Frightening Countenance Great Cleave


      • New Col***

Great Fortitude Greater Critical Greater Sunder Greater Weapon Focus Greater Weapon Specialization Hand to Hand (see Improved Unarmed Strike) Hair Trigger Healing Adept Heighten Spell Heroic Surge Improved Bash Improved Bull Rush Improved Critical Improved Disarm Improved Dodge Improved Expertise Improved Hand to Hand Improved Healing Improved Feint Improved Flanking Improved Grapple Improved Initiative Improved Overrun Improved Parry Improved Precise Shot Improved Resistance Improved Slam Improved Sunder Improved Trip Improved Two-Weapon Fighting Indomitable Will Instant Stand Intensified Rage Intimidating Odds Iron Stomach Iron Will Knock Down Knowledgeable Leadership (see note) Light-Footed Lightning Blows Lightning Initiative Lightning Reflexes Linguist Mental Clarity Manyshot Mobility Mounted Archery Mounted Combat Mystic Capacity Non-Threatening Pain Tolerance Parry (see Combat Expertise) Performer Point Blank Shot Power Attack Power Charge Precise Shot Quick Draw Quest Spell Quicken Spell Rapid Shot Resistance Resilient Ride-By Attack Riposte Run School Specialization Shadow Shield Proficiency Shot on the Run Silent Spell Skill Focus Slam Snatch Arrows Spell Focus Spirited Charge Spring Attack Steadfast Steely Gaze Still Spell Strategic Reflexes Stunning Fist Swift Talented Toughness Track Trample Trail of Death Two-Weapon Defense Two-Weapon Fighting Unbalancing Blow Uncanny Feint Undead Bane Verminmaster Weapon Class Proficiency: (Archery) (Hand-to-Hand) (1-H Blunt) (1-H Slashing) (Piercing) (Throwing) (2-H Blunt) (2-H Slashing) Weapon Finesse Weapon Focus Weapon Specialization Whirlwind Attack Wicked Strike

Arcane Affinity

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EQrpg: Norrathians