Difference between revisions of "Northwest Of Nowhere, A Red Markets Campaign"
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==Threads== | ==Threads== | ||
− | [https://forum.rpg.net/ | + | [https://forum.rpg.net/index.php?threads/red-markets-northwest-of-nowhere IC] |
− | <br/>[https://forum.rpg.net/ | + | <br/>[https://forum.rpg.net/index.php?threads/red-markets-northwest-of-nowhere OOC] |
<br/>[https://forum.rpg.net/showthread.php?826087-(INTEREST-RECRUITMENT)-Red-Markets-a-game-of-economic-horror-or-How-I-Tried-To-Pay-The-Bills-And-Not-Get-Bit Recruitment] | <br/>[https://forum.rpg.net/showthread.php?826087-(INTEREST-RECRUITMENT)-Red-Markets-a-game-of-economic-horror-or-How-I-Tried-To-Pay-The-Bills-And-Not-Get-Bit Recruitment] | ||
<br/>[https://forum.rpg.net/index.php?threads/re-recruitment-red-markets-get-rich-or-die-trying.839245 Re-Recruitment] | <br/>[https://forum.rpg.net/index.php?threads/re-recruitment-red-markets-get-rich-or-die-trying.839245 Re-Recruitment] | ||
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==The Takers== | ==The Takers== | ||
[[Red Markets_ Get Rich or Die Trying Character Sheet Template | Taker Template]] | [[Red Markets_ Get Rich or Die Trying Character Sheet Template | Taker Template]] | ||
− | <br/> | + | <br/>pstjmack as [[Northwest_Of_Nowhere,_A_Red_Markets_Campaign: Carver | Carver]] |
− | + | <br/>IMGoose as [[Northwest_Of_Nowhere,_A_Red_Markets_Campaign: Oracle | Oracle]] | |
− | <br/> | + | <br/>MrObsolete as [[Red Northwest_Of_Nowhere,_A_Red_Markets_Campaign: Packrat | Packrat]] |
− | <br/> | + | <br/>NightGoblyn as [[Northwest_Of_Nowhere,_A_Red_Markets_Campaign: Whiskey | Whiskey]] |
− | <br/> | ||
==Sheets== | ==Sheets== | ||
[https://docs.google.com/spreadsheets/d/1DeQAO24DyHx_-BKJ1LoWMgj94FYpwkag4fSRg3hvZQU Takers at a glance] | [https://docs.google.com/spreadsheets/d/1DeQAO24DyHx_-BKJ1LoWMgj94FYpwkag4fSRg3hvZQU Takers at a glance] | ||
<br/>[https://docs.google.com/spreadsheets/d/1-sMThlNB7d-Ne3uduJJZnRzdz4-kEIv5dZMYTiM4nSY Crew Budget and Portfolio] | <br/>[https://docs.google.com/spreadsheets/d/1-sMThlNB7d-Ne3uduJJZnRzdz4-kEIv5dZMYTiM4nSY Crew Budget and Portfolio] | ||
+ | |||
+ | ==Charges Spent & Wounds== | ||
+ | * Carver | ||
+ | |||
+ | * Oracle | ||
+ | 1 UBIQ | ||
+ | * Packrat | ||
+ | 1 Bounty to Montana | ||
+ | 6 rations | ||
+ | 2 ammo | ||
+ | * Whiskey | ||
==Optional Rules in Effect== | ==Optional Rules in Effect== | ||
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==Enclaves== | ==Enclaves== | ||
− | + | *Lazy-B Ranch | |
− | + | **Neighborhoods: | |
+ | ***Wight House | ||
+ | ***Fight House | ||
+ | ***The Lines | ||
+ | ***The Rooftop Gardens | ||
+ | |||
+ | **Major Export - | ||
+ | **Major Import - Food | ||
===Neighbors=== | ===Neighbors=== | ||
− | * | + | *Heritage - Randian Enclave built around combat aircraft/tank museum |
− | **Major Export - | + | **Major Export - military equipment, military assistance, maintenance |
− | + | **Major Import - Raw materials from Lazy-B ranch | |
− | |||
− | |||
− | |||
− | **Major Import | ||
− | |||
− | |||
− | |||
− | |||
+ | *Tulalip Casino- Native Enclave built around a casino with hinterlands devoted to crops and fishing | ||
+ | **Major Export - Entertainment, food | ||
+ | **Major Import - Talent, technology | ||
+ | *Lumen - a challenged Enclave south of downtown Seattle with too many C's and not enough of anything else, and a rivalry with nearby T-Mobile Enclave | ||
+ | **Major Export - Refugees, scrap metal | ||
+ | ** Major Import - Food and Water, ammunition | ||
==Jobs So Far== | ==Jobs So Far== |
Latest revision as of 22:23, 19 October 2022
In which we follow the exploits of the Taker crew TBD on their journey to better the lives of the Lost and those that call the enclave, Lazy-B Ranch, home.
Contents
Threads[edit]
IC
OOC
Recruitment
Re-Recruitment
The Takers[edit]
Taker Template
pstjmack as Carver
IMGoose as Oracle
MrObsolete as Packrat
NightGoblyn as Whiskey
Sheets[edit]
Takers at a glance
Crew Budget and Portfolio
Charges Spent & Wounds[edit]
- Carver
- Oracle
1 UBIQ
- Packrat
1 Bounty to Montana 6 rations 2 ammo
- Whiskey
Optional Rules in Effect[edit]
- Basic Refresh - Use Refresh as needed, no rolls required.
- Default Rolls - Unskilled attempts are possible. Roll your potential or less on 1d10 to Succeed. You cannot Critically Succeed on a default, but roll a second 1d10 to confirm Crit Fails.
- Lucky X - Takers may use Will to redirect a hit to a piece of gear. The gear and all of its upgrades are destroyed.
- What If the Dice Don’t Meet? (Boom version) - If the negotiation isn’t Heads Up at the end of Negotiations, the closing Leadership roll will bring the dice together regardless of spaces in between.
Enclaves[edit]
- Lazy-B Ranch
- Neighborhoods:
- Wight House
- Fight House
- The Lines
- The Rooftop Gardens
- Neighborhoods:
- Major Export -
- Major Import - Food
Neighbors[edit]
- Heritage - Randian Enclave built around combat aircraft/tank museum
- Major Export - military equipment, military assistance, maintenance
- Major Import - Raw materials from Lazy-B ranch
- Tulalip Casino- Native Enclave built around a casino with hinterlands devoted to crops and fishing
- Major Export - Entertainment, food
- Major Import - Talent, technology
- Lumen - a challenged Enclave south of downtown Seattle with too many C's and not enough of anything else, and a rivalry with nearby T-Mobile Enclave
- Major Export - Refugees, scrap metal
- Major Import - Food and Water, ammunition