Difference between revisions of "Northwest Of Nowhere, A Red Markets Campaign"
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Latest revision as of 22:23, 19 October 2022
In which we follow the exploits of the Taker crew TBD on their journey to better the lives of the Lost and those that call the enclave, Lazy-B Ranch, home.
Contents
Threads[edit]
IC
OOC
Recruitment
Re-Recruitment
The Takers[edit]
Taker Template
pstjmack as Carver
IMGoose as Oracle
MrObsolete as Packrat
NightGoblyn as Whiskey
Sheets[edit]
Takers at a glance
Crew Budget and Portfolio
Charges Spent & Wounds[edit]
- Carver
- Oracle
1 UBIQ
- Packrat
1 Bounty to Montana 6 rations 2 ammo
- Whiskey
Optional Rules in Effect[edit]
- Basic Refresh - Use Refresh as needed, no rolls required.
- Default Rolls - Unskilled attempts are possible. Roll your potential or less on 1d10 to Succeed. You cannot Critically Succeed on a default, but roll a second 1d10 to confirm Crit Fails.
- Lucky X - Takers may use Will to redirect a hit to a piece of gear. The gear and all of its upgrades are destroyed.
- What If the Dice Don’t Meet? (Boom version) - If the negotiation isn’t Heads Up at the end of Negotiations, the closing Leadership roll will bring the dice together regardless of spaces in between.
Enclaves[edit]
- Lazy-B Ranch
- Neighborhoods:
- Wight House
- Fight House
- The Lines
- The Rooftop Gardens
- Neighborhoods:
- Major Export -
- Major Import - Food
Neighbors[edit]
- Heritage - Randian Enclave built around combat aircraft/tank museum
- Major Export - military equipment, military assistance, maintenance
- Major Import - Raw materials from Lazy-B ranch
- Tulalip Casino- Native Enclave built around a casino with hinterlands devoted to crops and fishing
- Major Export - Entertainment, food
- Major Import - Talent, technology
- Lumen - a challenged Enclave south of downtown Seattle with too many C's and not enough of anything else, and a rivalry with nearby T-Mobile Enclave
- Major Export - Refugees, scrap metal
- Major Import - Food and Water, ammunition