Northwest Of Nowhere, A Red Markets Campaign

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In which we follow the exploits of the Taker crew TBD on their journey to better the lives of the Lost and those that call the enclave, Lazy-B Ranch, home.

Threads

IC
OOC
Recruitment
Re-Recruitment

The Takers

Taker Template
pstjmack as Carver
IMGoose as Oracle
MrObsolete as Packrat
NightGoblyn as Whiskey

Sheets

Takers at a glance
Crew Budget and Portfolio

Charges Spent & Wounds

  • Carver
  • Oracle

1 UBIQ

  • Packrat

1 Bounty to Montana 6 rations 2 ammo

  • Whiskey

Optional Rules in Effect

  • Basic Refresh - Use Refresh as needed, no rolls required.
  • Default Rolls - Unskilled attempts are possible. Roll your potential or less on 1d10 to Succeed. You cannot Critically Succeed on a default, but roll a second 1d10 to confirm Crit Fails.
  • Lucky X - Takers may use Will to redirect a hit to a piece of gear. The gear and all of its upgrades are destroyed.
  • What If the Dice Don’t Meet? (Boom version) - If the negotiation isn’t Heads Up at the end of Negotiations, the closing Leadership roll will bring the dice together regardless of spaces in between.

Enclaves

  • Lazy-B Ranch
    • Neighborhoods:
      • Wight House
      • Fight House
      • The Lines
      • The Rooftop Gardens
    • Major Export -
    • Major Import - Food

Neighbors

  • Heritage - Randian Enclave built around combat aircraft/tank museum
    • Major Export - military equipment, military assistance, maintenance
    • Major Import - Raw materials from Lazy-B ranch
  • Tulalip Casino- Native Enclave built around a casino with hinterlands devoted to crops and fishing
    • Major Export - Entertainment, food
    • Major Import - Talent, technology
  • Lumen - a challenged Enclave south of downtown Seattle with too many C's and not enough of anything else, and a rivalry with nearby T-Mobile Enclave
    • Major Export - Refugees, scrap metal
    • Major Import - Food and Water, ammunition

Jobs So Far

Completed

Still Available

People and Places

Friends

Enemies

Frenemies