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Played by Marc G.  
 
Played by Marc G.  
  
Halfling Thief, 2st lvl
+
Halfling Thief, 1st lvl
  AC 6, HP 5/8, THACO: 20
+
  AC 6, HP 4/4, THACO: 20
  Surprise: +1  Move: 60
+
  Surprise: +1  Move 90
 
  Short Sword: +0 to hit 1d6/1d8 damage
 
  Short Sword: +0 to hit 1d6/1d8 damage
  -- Backstab: +4 to hit 2d6/2d8 damage
+
  -- Backstab: +5 to hit 2d6/2d8 damage
 
  Sling: +4 to hit, 1d4/1d4 damage, Range Increment 35'
 
  Sling: +4 to hit, 1d4/1d4 damage, Range Increment 35'
 
  RSW: 10 BW: 16 DPP: 13 (9 vs Poison) PP: 12 Sp: 11
 
  RSW: 10 BW: 16 DPP: 13 (9 vs Poison) PP: 12 Sp: 11
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Played by Aikireikinu,  
 
Played by Aikireikinu,  
  
Half-Orc Fighter, lvl. 5
+
Half-Orc Fighter, lvl. 1
  AC 3 (2 w/ shield) HP 34/34 THAC0: 16
+
  AC 7 HP 9/9 THAC0: 20
  Move: 60'
+
  Move: 90'
  Ancient War Sword+1: +4 2d4/2d8 +7
+
  Bastard Sword: +3 2d4/2d8 +6
 
  Dart: +0 1d3/1d2 +4 Range 15'
 
  Dart: +0 1d3/1d2 +4 Range 15'
  Club: +2 1d4/1d3 +4
+
  Morningstar: +2 2d4/1d6+1 +4
  RSW: 13 BW: 13 DPP: 11 PP: 12 SP: 14
+
  RSW: 18 BW: 20 DPP: 16 PP: 17 SP: 19
  
 
==[[Vilandrien Starbrow]]==
 
==[[Vilandrien Starbrow]]==
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  RSW: 11 BW: 15 DPP: 13 PP: 12 SP: 12
 
  RSW: 11 BW: 15 DPP: 13 PP: 12 SP: 12
 
  (-1 Mental saves, 90% resist sleep/charm)
 
  (-1 Mental saves, 90% resist sleep/charm)
 
===Eiseth the Owl===
 
Eiseth Zenunim Qodeshah will serve as Vilandrien's Familiar until 1220.IV.15 at 9 AM
 
  
 
==[[Casald Rii]]==
 
==[[Casald Rii]]==
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Human Druid 1
 
Human Druid 1
AC 7, HP 4/4
+
AC x, HP x/x
  Surprise: 0 Move 120
+
  Surprise: x Move x
 
  Attack 1:
 
  Attack 1:
 
  Attack 2:  
 
  Attack 2:  
  RSW: 14 BW: 16 DPP: 10 PP: 13 Sp: 15
+
  RSW: x BW: x DPP: x PP: x Sp: x
 
 
=Hirelings=
 
 
 
Nodwick the Porter AC 8 (Leather) HP 4 Attack: 20/d6 (Staff) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R & B
 
 
 
Linden the Footman (DEX 16) AC 5 (Leather & Shield & Dex) HP 5 Attack: 20/d6 (Spear/Hand Axe) Thrown: 19 (Spear/Hand Axe) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R & B
 
 
 
Marfin the Footman AC 7 (Leather & Shield) HP 8 Attack: 20/d6 (Spear/Hand Axe) Thrown: 20 (Spear/Hand Axe) -- R 18 B 20 D 16 P 17 S 19 Monthly: 20sp + R & B
 
 
 
=[[The Borderlands Ballad]]=
 
A simple experience reward tracker.
 
 
 
=[[The Treasure Chest]]=
 
A repository for loot, unidentified items, and various stores.
 
 
 
=[[The Borderlands Region]]=
 
 
 
A plateau along the Spice Road between the Western Kingdoms and the Eastern Empire, the Borderlands are a cosmopolitan collection of people who gathered and thrived based on trade. Now, beset on every side by humanoids, the trade which gave the region such prosperity has dwindled, and the fate of the Borderlands hangs in balance.
 
 
 
=House Rules=
 
 
 
==General==
 
 
 
* If you play a non-human single-class, double the racial limit to that class. (An Elf is limited to Fighter 5 (Str 16 or below) to 7 (Str 18) - if you're a Fighter/Cleric that limit remains. If you're a Fighter, you are limited to lvl 10, 12, or 14)1
 
* Initiative by Side. This makes PbP a lot easier, as one side goes, the other side goes, and so on.
 
* Char gen: Roll 3d6 6 times. If the total of all 6 rolls is less than 54, promote the lowest roll (or one of them if there are ties) to 16. If it's still less than 54? Promote the lowest roll to 15. If you somehow still total less than 54? Promote the lowest roll to 14. Assign rolls to stat.
 
*Lost levels: Especially in Play-by-Post, lost levels represent an almost insurmountable set-back. You can choose to catch "Wraith Fever" and your character will lay helpless while they regain 100 exp x their previous level each day.
 
* Exp for monsters and treasure are awarded upon return to settlements. Magic items that are kept award 10% of their estimated value. Magic items that are sold award 100%.
 
* Training for higher levels does cost significant amounts of gold and time.
 
 
 
==Two Handed Weapons==
 
 
 
The following weapons are considered two-handed
 
 
 
Flail, Heavy
 
Halberd
 
Hammer, War, Heavy
 
Morningstar
 
Pick, Heavy
 
Pole-arm
 
Staff
 
Sword Two-handed.
 
 
 
==Spears and Tridents==
 
 
 
Spears and tridents can be used one-handed and with a shield. However they cannot Set vs Charge if used one-handed.
 
 
 
==Rations==
 
 
 
The rules list the price per day. That is now the price per week.
 
 
 
==Magical Healing==
 
 
 
Magic Healing House Rule: If you're dropped to negative hit points but healed above 0 hits by magic you are still in a coma for 1-6 turns (10-60 minutes) but you are only "helpless" for one day. If you are fully healed by magic (which will get a lot harder to do as the HP totals go up) you require a full night's rest.
 
 
 
==Level Drain==
 
 
 
It's awful in a Play-by-Post. So while it will still happen, lost Exp is recovered at 1000 exp per full day of rest (Wraith Fever). 10% of the level drained exp lost will not be recovered and will have to be earned again.
 
 
 
==Identify Spell==
 
 
 
The section of the spell that reads: ''The spell must be cast within 1 hour/ caster level of the time a magic item first comes near the caster'' will be ignored.
 
 
 
==Stowage and Animal Encumbrance==
 
 
 
===Stowage===
 
 
 
====Carried====
 
Small Pouch or Purse  2.5 lbs
 
 
 
Large Pouch 5 lbs
 
 
 
Small Sack 10 lbs
 
 
 
Backpack 30 lbs
 
 
 
Large Sack 40 lbs
 
 
 
Waterskin 3 pints
 
 
 
====Animal====
 
 
 
Saddle Bags 50lb/pair
 
 
 
Pack Saddle 300lbs
 
 
 
Panniers 400lb/pair
 
 
 
===Animal Encumbrance===
 
 
 
Unencumbered, Max Carry, Pull
 
 
 
Donkey 100/200/500
 
 
 
Horse, Draft 400/700/2000
 
 
 
Horse, Pack or Riding 300/500/1200
 
 
 
Mule 300/500/1500
 
 
 
Oxen 450/800/2200
 
 
 
Pony 200/400/1000
 
 
 
Warhorse, Light or Elven 200/400/*800
 
 
 
Warhorse, Medium 300/600/*1200
 
 
 
Warhorse, Heavy 500/700/*2000
 
 
 
*Warhorses are not trained to pull loads, and are generally too expensive (and tempermental) to be good at it.
 

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