Editing Ogre:Main Page

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[Category:Game System]]
+
Hey there I am so delighted I found your wbeolg, I really found you by error, while I was looking on Bing for something else, Regardless I am here now and would just like to say thank you for a remarkable post and a all round interesting blog (I also love the theme/design), I don’t have time to read through it all at the minute but I have bookmarked it and also added your RSS feeds, so when I have time I will be back to read much more, Please do keep up the awesome work.
[[Category:Ogre]]
 
 
 
Ogre is a system that do not use classes or general levels and is loosely based on the OGC system. The rules are complex allowing players to create a wide variety of characters, but complex does not necessarily means complicated.
 
 
 
=Ogre: Open, Generic Roleplaying Environment=
 
 
 
'''Open:''' You can freely use the rules and modify them as you like as long that you respect the license. Note: this rule system do not used the Creative Commons license, but the [[Ogre:License|Open Gaming License]] since it is based on rule derived from a system using this license.
 
 
 
'''Open also means that this will hopefully develop as a collaborative work. If you want to contribute to the system, read the [[Ogre:Contribution|Contribution Guidelines]]'''
 
 
 
'''Generic:''' The system try to be as generic as possible so it can be use in most campaign settings whatever it's fantasy, modern or futuristic. It's also try to encompass most game style like realistic character or playing epic heroes.
 
 
 
'''Roleplaying:''' Obviously, this is a roleplaying game system.
 
 
 
'''Environment:''' Sound better than "system" for the acronym.
 
 
 
 
 
=Codex=
 
 
 
The rules are separated in many books that focus on a particular aspect of the game. The main rulebook you need to start playing is the character codex. For now, it is the only book with content.
 
 
 
 
 
==Character Codex==
 
The main codex contains core rules to play the game. It have sufficient material to start playing with this book only, but a richer environment is available with other books.
 
 
 
#[[Ogre:CharacterCodex:Introduction|Introduction]]
 
#[[Ogre:CharacterCodex:Attributes|Character's attributes]]
 
#[[Ogre:CharacterCodex:Movement|Movement]]
 
#[[Ogre:CharacterCodex:Combat|Combat]]
 
#[[Ogre:CharacterCodex:Equipment|Equipment]]
 
#[[Ogre:CharacterCodex:Skills|Skills]]
 
#[[Ogre:CharacterCodex:Character Creation|Character Creation]]
 
 
 
==Background Codex==
 
Will describe a talents and flaws system.
 
 
 
==Races Codex==
 
This book contains all races that a player can choose as a character.
 
 
 
==Equipment Codex==
 
List of equipments a character can used during the games.
 
 
 
==Magic Codex==
 
Three magics system will be describe : dynamic magic, static magic and powers.
 
 
 
==Campaign Codex==
 
Rules and guideline to create campaign settings that use Ogre.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)