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[[Category:Ogre]] | [[Category:Ogre]] | ||
− | Ogre is a system that do not use classes or general levels and is loosely based on the | + | Ogre is a system that do not use classes or general levels and is loosely based on the OGL system. The rules are complex allowing players to create a wide variety of characters, but complex does not necessarily means complicated. |
− | + | '''Note : ''' My native tongue is French, not English. If there are grammatical errors or badly worded sentence, please fell free to correct my mistake. | |
− | + | =Ogre : Open, Generic Roleplaying Environment= | |
− | + | Open : You can freely use the rules and modify them as you like as long that you respect the license. Note: this rule system do not used the Creative Commons license, but the [[Ogre:License|Open Gaming License]] since it is based on rule derived from a system using this license. | |
− | + | Generic : The system try to be as generic as possible so it can be use in most campaign settings whatever it's fantasy, modern or futuristic. It's also try to encompass most game style like realistic character or playing epic heroes. | |
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The rules are separated in many books that focus on a particular aspect of the game. The main rulebook you need to start playing is the character codex. For now, it is the only book with content. | The rules are separated in many books that focus on a particular aspect of the game. The main rulebook you need to start playing is the character codex. For now, it is the only book with content. | ||
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#[[Ogre:CharacterCodex:Introduction|Introduction]] | #[[Ogre:CharacterCodex:Introduction|Introduction]] | ||
#[[Ogre:CharacterCodex:Attributes|Character's attributes]] | #[[Ogre:CharacterCodex:Attributes|Character's attributes]] | ||
+ | #[[Ogre:CharacterCodex:Skills|Skills]] | ||
+ | #[[Ogre:CharacterCodex:Combat|Combat]] | ||
#[[Ogre:CharacterCodex:Movement|Movement]] | #[[Ogre:CharacterCodex:Movement|Movement]] | ||
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==Background Codex== | ==Background Codex== |